1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrEagerVertexAllocator.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------
lock(size_t stride,int eagerCount)17*c8dee2aaSAndroid Build Coastguard Worker void* GrEagerDynamicVertexAllocator::lock(size_t stride, int eagerCount) {
18*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fLockCount);
19*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(eagerCount);
20*c8dee2aaSAndroid Build Coastguard Worker if (void* data = fTarget->makeVertexSpace(stride, eagerCount, fVertexBuffer, fBaseVertex)) {
21*c8dee2aaSAndroid Build Coastguard Worker fLockStride = stride;
22*c8dee2aaSAndroid Build Coastguard Worker fLockCount = eagerCount;
23*c8dee2aaSAndroid Build Coastguard Worker return data;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker fVertexBuffer->reset();
26*c8dee2aaSAndroid Build Coastguard Worker *fBaseVertex = 0;
27*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
unlock(int actualCount)30*c8dee2aaSAndroid Build Coastguard Worker void GrEagerDynamicVertexAllocator::unlock(int actualCount) {
31*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fLockCount);
32*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(actualCount <= fLockCount);
33*c8dee2aaSAndroid Build Coastguard Worker fTarget->putBackVertices(fLockCount - actualCount, fLockStride);
34*c8dee2aaSAndroid Build Coastguard Worker if (!actualCount) {
35*c8dee2aaSAndroid Build Coastguard Worker fVertexBuffer->reset();
36*c8dee2aaSAndroid Build Coastguard Worker *fBaseVertex = 0;
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker fLockCount = 0;
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------
lock(size_t stride,int eagerCount)42*c8dee2aaSAndroid Build Coastguard Worker void* GrCpuVertexAllocator::lock(size_t stride, int eagerCount) {
43*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fLockStride && !fVertices && !fVertexData);
44*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(stride && eagerCount);
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker fVertices = sk_malloc_throw(eagerCount * stride);
47*c8dee2aaSAndroid Build Coastguard Worker fLockStride = stride;
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker return fVertices;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker
unlock(int actualCount)52*c8dee2aaSAndroid Build Coastguard Worker void GrCpuVertexAllocator::unlock(int actualCount) {
53*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fLockStride && fVertices && !fVertexData);
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker fVertices = sk_realloc_throw(fVertices, actualCount * fLockStride);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker fVertexData = GrThreadSafeCache::MakeVertexData(fVertices, actualCount, fLockStride);
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker fVertices = nullptr;
60*c8dee2aaSAndroid Build Coastguard Worker fLockStride = 0;
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
detachVertexData()63*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrThreadSafeCache::VertexData> GrCpuVertexAllocator::detachVertexData() {
64*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fLockStride && !fVertices && fVertexData);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker return std::move(fVertexData);
67*c8dee2aaSAndroid Build Coastguard Worker }
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