1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDynamicAtlas_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrDynamicAtlas_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h" 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker class GrOnFlushResourceProvider; 23*c8dee2aaSAndroid Build Coastguard Worker enum class GrColorType; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkIPoint16; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker /** 27*c8dee2aaSAndroid Build Coastguard Worker * This class implements a dynamic size skgpu::Rectanizer that grows until it reaches the 28*c8dee2aaSAndroid Build Coastguard Worker * implementation-dependent max texture size. When finalized, it also creates and stores a 29*c8dee2aaSAndroid Build Coastguard Worker * GrTextureProxy for the underlying atlas. 30*c8dee2aaSAndroid Build Coastguard Worker */ 31*c8dee2aaSAndroid Build Coastguard Worker class GrDynamicAtlas { 32*c8dee2aaSAndroid Build Coastguard Worker public: 33*c8dee2aaSAndroid Build Coastguard Worker // As long as GrSurfaceOrigin exists, we just have to decide on one for the atlas texture. 34*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr GrSurfaceOrigin kTextureOrigin = kTopLeft_GrSurfaceOrigin; 35*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kPadding = 1; // Amount of padding below and to the right of each 36*c8dee2aaSAndroid Build Coastguard Worker // path. 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker using LazyAtlasDesc = GrSurfaceProxy::LazySurfaceDesc; 39*c8dee2aaSAndroid Build Coastguard Worker using LazyInstantiateAtlasCallback = GrSurfaceProxy::LazyInstantiateCallback; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker enum class InternalMultisample : bool { 42*c8dee2aaSAndroid Build Coastguard Worker kNo = false, 43*c8dee2aaSAndroid Build Coastguard Worker kYes = true 44*c8dee2aaSAndroid Build Coastguard Worker }; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrTextureProxy> MakeLazyAtlasProxy(LazyInstantiateAtlasCallback&&, 47*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType, 48*c8dee2aaSAndroid Build Coastguard Worker InternalMultisample, 49*c8dee2aaSAndroid Build Coastguard Worker const GrCaps&, 50*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxy::UseAllocator); 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker enum class RectanizerAlgorithm { 53*c8dee2aaSAndroid Build Coastguard Worker kSkyline, 54*c8dee2aaSAndroid Build Coastguard Worker kPow2 55*c8dee2aaSAndroid Build Coastguard Worker }; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker GrDynamicAtlas(GrColorType colorType, InternalMultisample, SkISize initialSize, 58*c8dee2aaSAndroid Build Coastguard Worker int maxAtlasSize, const GrCaps&, 59*c8dee2aaSAndroid Build Coastguard Worker RectanizerAlgorithm = RectanizerAlgorithm::kSkyline); 60*c8dee2aaSAndroid Build Coastguard Worker virtual ~GrDynamicAtlas(); 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker void reset(SkISize initialSize, const GrCaps& desc); 63*c8dee2aaSAndroid Build Coastguard Worker colorType()64*c8dee2aaSAndroid Build Coastguard Worker GrColorType colorType() const { return fColorType; } maxAtlasSize()65*c8dee2aaSAndroid Build Coastguard Worker int maxAtlasSize() const { return fMaxAtlasSize; } textureProxy()66*c8dee2aaSAndroid Build Coastguard Worker GrTextureProxy* textureProxy() const { return fTextureProxy.get(); } 67*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView readView(const GrCaps&) const; 68*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView writeView(const GrCaps&) const; isInstantiated()69*c8dee2aaSAndroid Build Coastguard Worker bool isInstantiated() const { return fTextureProxy->isInstantiated(); } 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker // Attempts to add a rect to the atlas. Returns true if successful, along with the rect's 72*c8dee2aaSAndroid Build Coastguard Worker // top-left location in the atlas. 73*c8dee2aaSAndroid Build Coastguard Worker bool addRect(int width, int height, SkIPoint16* location); drawBounds()74*c8dee2aaSAndroid Build Coastguard Worker const SkISize& drawBounds() { return fDrawBounds; } 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker // Instantiates our texture proxy for the atlas. After this call, it is no longer valid to call 77*c8dee2aaSAndroid Build Coastguard Worker // addRect(), setUserBatchID(), or this method again. 78*c8dee2aaSAndroid Build Coastguard Worker // 79*c8dee2aaSAndroid Build Coastguard Worker // 'backingTexture', if provided, is a renderable texture with which to instantiate our proxy. 80*c8dee2aaSAndroid Build Coastguard Worker // If null then we will create a texture using the resource provider. The purpose of this param 81*c8dee2aaSAndroid Build Coastguard Worker // is to provide a guaranteed way to recycle textures from previous atlases. 82*c8dee2aaSAndroid Build Coastguard Worker [[nodiscard]] bool instantiate(GrOnFlushResourceProvider*, 83*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTexture> backingTexture = nullptr); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker private: 86*c8dee2aaSAndroid Build Coastguard Worker class Node; 87*c8dee2aaSAndroid Build Coastguard Worker 88*c8dee2aaSAndroid Build Coastguard Worker Node* makeNode(Node* previous, int l, int t, int r, int b); 89*c8dee2aaSAndroid Build Coastguard Worker bool internalPlaceRect(int w, int h, SkIPoint16* loc); 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker const GrColorType fColorType; 92*c8dee2aaSAndroid Build Coastguard Worker const InternalMultisample fInternalMultisample; 93*c8dee2aaSAndroid Build Coastguard Worker const int fMaxAtlasSize; 94*c8dee2aaSAndroid Build Coastguard Worker const RectanizerAlgorithm fRectanizerAlgorithm; 95*c8dee2aaSAndroid Build Coastguard Worker int fWidth; 96*c8dee2aaSAndroid Build Coastguard Worker int fHeight; 97*c8dee2aaSAndroid Build Coastguard Worker SkISize fDrawBounds; 98*c8dee2aaSAndroid Build Coastguard Worker 99*c8dee2aaSAndroid Build Coastguard Worker SkSTArenaAllocWithReset<512> fNodeAllocator; 100*c8dee2aaSAndroid Build Coastguard Worker Node* fTopNode = nullptr; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> fTextureProxy; 103*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTexture> fBackingTexture; 104*c8dee2aaSAndroid Build Coastguard Worker }; 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker #endif 107