xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDynamicAtlas.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDynamicAtlas_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDynamicAtlas_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class GrOnFlushResourceProvider;
23*c8dee2aaSAndroid Build Coastguard Worker enum class GrColorType;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkIPoint16;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker /**
27*c8dee2aaSAndroid Build Coastguard Worker  * This class implements a dynamic size skgpu::Rectanizer that grows until it reaches the
28*c8dee2aaSAndroid Build Coastguard Worker  * implementation-dependent max texture size. When finalized, it also creates and stores a
29*c8dee2aaSAndroid Build Coastguard Worker  * GrTextureProxy for the underlying atlas.
30*c8dee2aaSAndroid Build Coastguard Worker  */
31*c8dee2aaSAndroid Build Coastguard Worker class GrDynamicAtlas {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker     // As long as GrSurfaceOrigin exists, we just have to decide on one for the atlas texture.
34*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr GrSurfaceOrigin kTextureOrigin = kTopLeft_GrSurfaceOrigin;
35*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kPadding = 1;  // Amount of padding below and to the right of each
36*c8dee2aaSAndroid Build Coastguard Worker                                                // path.
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     using LazyAtlasDesc = GrSurfaceProxy::LazySurfaceDesc;
39*c8dee2aaSAndroid Build Coastguard Worker     using LazyInstantiateAtlasCallback = GrSurfaceProxy::LazyInstantiateCallback;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     enum class InternalMultisample : bool {
42*c8dee2aaSAndroid Build Coastguard Worker         kNo = false,
43*c8dee2aaSAndroid Build Coastguard Worker         kYes = true
44*c8dee2aaSAndroid Build Coastguard Worker     };
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<GrTextureProxy> MakeLazyAtlasProxy(LazyInstantiateAtlasCallback&&,
47*c8dee2aaSAndroid Build Coastguard Worker                                                     GrColorType colorType,
48*c8dee2aaSAndroid Build Coastguard Worker                                                     InternalMultisample,
49*c8dee2aaSAndroid Build Coastguard Worker                                                     const GrCaps&,
50*c8dee2aaSAndroid Build Coastguard Worker                                                     GrSurfaceProxy::UseAllocator);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     enum class RectanizerAlgorithm {
53*c8dee2aaSAndroid Build Coastguard Worker         kSkyline,
54*c8dee2aaSAndroid Build Coastguard Worker         kPow2
55*c8dee2aaSAndroid Build Coastguard Worker     };
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     GrDynamicAtlas(GrColorType colorType, InternalMultisample, SkISize initialSize,
58*c8dee2aaSAndroid Build Coastguard Worker                    int maxAtlasSize, const GrCaps&,
59*c8dee2aaSAndroid Build Coastguard Worker                    RectanizerAlgorithm = RectanizerAlgorithm::kSkyline);
60*c8dee2aaSAndroid Build Coastguard Worker     virtual ~GrDynamicAtlas();
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     void reset(SkISize initialSize, const GrCaps& desc);
63*c8dee2aaSAndroid Build Coastguard Worker 
colorType()64*c8dee2aaSAndroid Build Coastguard Worker     GrColorType colorType() const { return fColorType; }
maxAtlasSize()65*c8dee2aaSAndroid Build Coastguard Worker     int maxAtlasSize() const { return fMaxAtlasSize; }
textureProxy()66*c8dee2aaSAndroid Build Coastguard Worker     GrTextureProxy* textureProxy() const { return fTextureProxy.get(); }
67*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView readView(const GrCaps&) const;
68*c8dee2aaSAndroid Build Coastguard Worker     GrSurfaceProxyView writeView(const GrCaps&) const;
isInstantiated()69*c8dee2aaSAndroid Build Coastguard Worker     bool isInstantiated() const { return fTextureProxy->isInstantiated(); }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // Attempts to add a rect to the atlas. Returns true if successful, along with the rect's
72*c8dee2aaSAndroid Build Coastguard Worker     // top-left location in the atlas.
73*c8dee2aaSAndroid Build Coastguard Worker     bool addRect(int width, int height, SkIPoint16* location);
drawBounds()74*c8dee2aaSAndroid Build Coastguard Worker     const SkISize& drawBounds() { return fDrawBounds; }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     // Instantiates our texture proxy for the atlas. After this call, it is no longer valid to call
77*c8dee2aaSAndroid Build Coastguard Worker     // addRect(), setUserBatchID(), or this method again.
78*c8dee2aaSAndroid Build Coastguard Worker     //
79*c8dee2aaSAndroid Build Coastguard Worker     // 'backingTexture', if provided, is a renderable texture with which to instantiate our proxy.
80*c8dee2aaSAndroid Build Coastguard Worker     // If null then we will create a texture using the resource provider. The purpose of this param
81*c8dee2aaSAndroid Build Coastguard Worker     // is to provide a guaranteed way to recycle textures from previous atlases.
82*c8dee2aaSAndroid Build Coastguard Worker     [[nodiscard]] bool instantiate(GrOnFlushResourceProvider*,
83*c8dee2aaSAndroid Build Coastguard Worker                                    sk_sp<GrTexture> backingTexture = nullptr);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker private:
86*c8dee2aaSAndroid Build Coastguard Worker     class Node;
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     Node* makeNode(Node* previous, int l, int t, int r, int b);
89*c8dee2aaSAndroid Build Coastguard Worker     bool internalPlaceRect(int w, int h, SkIPoint16* loc);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker     const GrColorType fColorType;
92*c8dee2aaSAndroid Build Coastguard Worker     const InternalMultisample fInternalMultisample;
93*c8dee2aaSAndroid Build Coastguard Worker     const int fMaxAtlasSize;
94*c8dee2aaSAndroid Build Coastguard Worker     const RectanizerAlgorithm fRectanizerAlgorithm;
95*c8dee2aaSAndroid Build Coastguard Worker     int fWidth;
96*c8dee2aaSAndroid Build Coastguard Worker     int fHeight;
97*c8dee2aaSAndroid Build Coastguard Worker     SkISize fDrawBounds;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     SkSTArenaAllocWithReset<512> fNodeAllocator;
100*c8dee2aaSAndroid Build Coastguard Worker     Node* fTopNode = nullptr;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTextureProxy> fTextureProxy;
103*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTexture> fBackingTexture;
104*c8dee2aaSAndroid Build Coastguard Worker };
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker #endif
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