1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDefaultGeoProcFactory_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrDefaultGeoProcFactory_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor; 17*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc; 18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /* 21*c8dee2aaSAndroid Build Coastguard Worker * A factory for creating default Geometry Processors which simply multiply position by the uniform 22*c8dee2aaSAndroid Build Coastguard Worker * view matrix and wire through color, coverage, UV coords if requested. 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker namespace GrDefaultGeoProcFactory { 25*c8dee2aaSAndroid Build Coastguard Worker struct Color { 26*c8dee2aaSAndroid Build Coastguard Worker enum Type { 27*c8dee2aaSAndroid Build Coastguard Worker kPremulGrColorUniform_Type, 28*c8dee2aaSAndroid Build Coastguard Worker kPremulGrColorAttribute_Type, 29*c8dee2aaSAndroid Build Coastguard Worker kPremulWideColorAttribute_Type, 30*c8dee2aaSAndroid Build Coastguard Worker }; ColorColor31*c8dee2aaSAndroid Build Coastguard Worker explicit Color(const SkPMColor4f& color) 32*c8dee2aaSAndroid Build Coastguard Worker : fType(kPremulGrColorUniform_Type) 33*c8dee2aaSAndroid Build Coastguard Worker , fColor(color) {} ColorColor34*c8dee2aaSAndroid Build Coastguard Worker Color(Type type) 35*c8dee2aaSAndroid Build Coastguard Worker : fType(type) 36*c8dee2aaSAndroid Build Coastguard Worker , fColor(SK_PMColor4fILLEGAL) { 37*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(type != kPremulGrColorUniform_Type); 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker Type fType; 41*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor; 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker struct Coverage { 45*c8dee2aaSAndroid Build Coastguard Worker enum Type { 46*c8dee2aaSAndroid Build Coastguard Worker kSolid_Type, 47*c8dee2aaSAndroid Build Coastguard Worker kUniform_Type, 48*c8dee2aaSAndroid Build Coastguard Worker kAttribute_Type, 49*c8dee2aaSAndroid Build Coastguard Worker kAttributeTweakAlpha_Type, 50*c8dee2aaSAndroid Build Coastguard Worker kAttributeUnclamped_Type, // Fragment shader will call saturate(coverage) before using. 51*c8dee2aaSAndroid Build Coastguard Worker // (Not compatible with kAttributeTweakAlpha_Type.) 52*c8dee2aaSAndroid Build Coastguard Worker }; CoverageCoverage53*c8dee2aaSAndroid Build Coastguard Worker explicit Coverage(uint8_t coverage) : fType(kUniform_Type), fCoverage(coverage) {} CoverageCoverage54*c8dee2aaSAndroid Build Coastguard Worker Coverage(Type type) : fType(type), fCoverage(0xff) { 55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(type != kUniform_Type); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker Type fType; 59*c8dee2aaSAndroid Build Coastguard Worker uint8_t fCoverage; 60*c8dee2aaSAndroid Build Coastguard Worker }; 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker struct LocalCoords { 63*c8dee2aaSAndroid Build Coastguard Worker enum Type { 64*c8dee2aaSAndroid Build Coastguard Worker kUnused_Type, 65*c8dee2aaSAndroid Build Coastguard Worker kUsePosition_Type, 66*c8dee2aaSAndroid Build Coastguard Worker kHasExplicit_Type, 67*c8dee2aaSAndroid Build Coastguard Worker }; LocalCoordsLocalCoords68*c8dee2aaSAndroid Build Coastguard Worker LocalCoords(Type type) : fType(type), fMatrix(nullptr) {} LocalCoordsLocalCoords69*c8dee2aaSAndroid Build Coastguard Worker LocalCoords(Type type, const SkMatrix* matrix) : fType(type), fMatrix(matrix) { 70*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(kUnused_Type != type); 71*c8dee2aaSAndroid Build Coastguard Worker } hasLocalMatrixLocalCoords72*c8dee2aaSAndroid Build Coastguard Worker bool hasLocalMatrix() const { return nullptr != fMatrix; } 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker Type fType; 75*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* fMatrix; 76*c8dee2aaSAndroid Build Coastguard Worker }; 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* Make(SkArenaAlloc*, 79*c8dee2aaSAndroid Build Coastguard Worker const Color&, 80*c8dee2aaSAndroid Build Coastguard Worker const Coverage&, 81*c8dee2aaSAndroid Build Coastguard Worker const LocalCoords&, 82*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix); 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker /* 85*c8dee2aaSAndroid Build Coastguard Worker * Use this factory to create a GrGeometryProcessor that expects a device space vertex position 86*c8dee2aaSAndroid Build Coastguard Worker * attribute. The view matrix must still be provided to compute correctly transformed 87*c8dee2aaSAndroid Build Coastguard Worker * coordinates for GrFragmentProcessors. It may fail if the view matrix is not invertible. 88*c8dee2aaSAndroid Build Coastguard Worker */ 89*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* MakeForDeviceSpace(SkArenaAlloc*, 90*c8dee2aaSAndroid Build Coastguard Worker const Color&, 91*c8dee2aaSAndroid Build Coastguard Worker const Coverage&, 92*c8dee2aaSAndroid Build Coastguard Worker const LocalCoords&, 93*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix); 94*c8dee2aaSAndroid Build Coastguard Worker } // namespace GrDefaultGeoProcFactory 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker #endif 97