xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrDefaultGeoProcFactory.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrDefaultGeoProcFactory_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrDefaultGeoProcFactory_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class GrGeometryProcessor;
17*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
18*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker /*
21*c8dee2aaSAndroid Build Coastguard Worker  * A factory for creating default Geometry Processors which simply multiply position by the uniform
22*c8dee2aaSAndroid Build Coastguard Worker  * view matrix and wire through color, coverage, UV coords if requested.
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker namespace GrDefaultGeoProcFactory {
25*c8dee2aaSAndroid Build Coastguard Worker     struct Color {
26*c8dee2aaSAndroid Build Coastguard Worker         enum Type {
27*c8dee2aaSAndroid Build Coastguard Worker             kPremulGrColorUniform_Type,
28*c8dee2aaSAndroid Build Coastguard Worker             kPremulGrColorAttribute_Type,
29*c8dee2aaSAndroid Build Coastguard Worker             kPremulWideColorAttribute_Type,
30*c8dee2aaSAndroid Build Coastguard Worker         };
ColorColor31*c8dee2aaSAndroid Build Coastguard Worker         explicit Color(const SkPMColor4f& color)
32*c8dee2aaSAndroid Build Coastguard Worker                 : fType(kPremulGrColorUniform_Type)
33*c8dee2aaSAndroid Build Coastguard Worker                 , fColor(color) {}
ColorColor34*c8dee2aaSAndroid Build Coastguard Worker         Color(Type type)
35*c8dee2aaSAndroid Build Coastguard Worker                 : fType(type)
36*c8dee2aaSAndroid Build Coastguard Worker                 , fColor(SK_PMColor4fILLEGAL) {
37*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(type != kPremulGrColorUniform_Type);
38*c8dee2aaSAndroid Build Coastguard Worker         }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker         Type fType;
41*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f fColor;
42*c8dee2aaSAndroid Build Coastguard Worker     };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     struct Coverage {
45*c8dee2aaSAndroid Build Coastguard Worker         enum Type {
46*c8dee2aaSAndroid Build Coastguard Worker             kSolid_Type,
47*c8dee2aaSAndroid Build Coastguard Worker             kUniform_Type,
48*c8dee2aaSAndroid Build Coastguard Worker             kAttribute_Type,
49*c8dee2aaSAndroid Build Coastguard Worker             kAttributeTweakAlpha_Type,
50*c8dee2aaSAndroid Build Coastguard Worker             kAttributeUnclamped_Type,  // Fragment shader will call saturate(coverage) before using.
51*c8dee2aaSAndroid Build Coastguard Worker                                        // (Not compatible with kAttributeTweakAlpha_Type.)
52*c8dee2aaSAndroid Build Coastguard Worker         };
CoverageCoverage53*c8dee2aaSAndroid Build Coastguard Worker         explicit Coverage(uint8_t coverage) : fType(kUniform_Type), fCoverage(coverage) {}
CoverageCoverage54*c8dee2aaSAndroid Build Coastguard Worker         Coverage(Type type) : fType(type), fCoverage(0xff) {
55*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(type != kUniform_Type);
56*c8dee2aaSAndroid Build Coastguard Worker         }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         Type fType;
59*c8dee2aaSAndroid Build Coastguard Worker         uint8_t fCoverage;
60*c8dee2aaSAndroid Build Coastguard Worker     };
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     struct LocalCoords {
63*c8dee2aaSAndroid Build Coastguard Worker         enum Type {
64*c8dee2aaSAndroid Build Coastguard Worker             kUnused_Type,
65*c8dee2aaSAndroid Build Coastguard Worker             kUsePosition_Type,
66*c8dee2aaSAndroid Build Coastguard Worker             kHasExplicit_Type,
67*c8dee2aaSAndroid Build Coastguard Worker         };
LocalCoordsLocalCoords68*c8dee2aaSAndroid Build Coastguard Worker         LocalCoords(Type type) : fType(type), fMatrix(nullptr) {}
LocalCoordsLocalCoords69*c8dee2aaSAndroid Build Coastguard Worker         LocalCoords(Type type, const SkMatrix* matrix) : fType(type), fMatrix(matrix) {
70*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(kUnused_Type != type);
71*c8dee2aaSAndroid Build Coastguard Worker         }
hasLocalMatrixLocalCoords72*c8dee2aaSAndroid Build Coastguard Worker         bool hasLocalMatrix() const { return nullptr != fMatrix; }
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         Type fType;
75*c8dee2aaSAndroid Build Coastguard Worker         const SkMatrix* fMatrix;
76*c8dee2aaSAndroid Build Coastguard Worker     };
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* Make(SkArenaAlloc*,
79*c8dee2aaSAndroid Build Coastguard Worker                               const Color&,
80*c8dee2aaSAndroid Build Coastguard Worker                               const Coverage&,
81*c8dee2aaSAndroid Build Coastguard Worker                               const LocalCoords&,
82*c8dee2aaSAndroid Build Coastguard Worker                               const SkMatrix& viewMatrix);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     /*
85*c8dee2aaSAndroid Build Coastguard Worker      * Use this factory to create a GrGeometryProcessor that expects a device space vertex position
86*c8dee2aaSAndroid Build Coastguard Worker      * attribute. The view matrix must still be provided to compute correctly transformed
87*c8dee2aaSAndroid Build Coastguard Worker      * coordinates for GrFragmentProcessors. It may fail if the view matrix is not invertible.
88*c8dee2aaSAndroid Build Coastguard Worker      */
89*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* MakeForDeviceSpace(SkArenaAlloc*,
90*c8dee2aaSAndroid Build Coastguard Worker                                             const Color&,
91*c8dee2aaSAndroid Build Coastguard Worker                                             const Coverage&,
92*c8dee2aaSAndroid Build Coastguard Worker                                             const LocalCoords&,
93*c8dee2aaSAndroid Build Coastguard Worker                                             const SkMatrix& viewMatrix);
94*c8dee2aaSAndroid Build Coastguard Worker }  // namespace GrDefaultGeoProcFactory
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker #endif
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