xref: /aosp_15_r20/external/skia/src/gpu/ganesh/GrCaps.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextureCompressionType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCompressedDataUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBackendUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTargetProxy.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrWindowRectangles.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
GrCaps(const GrContextOptions & options)26*c8dee2aaSAndroid Build Coastguard Worker GrCaps::GrCaps(const GrContextOptions& options) {
27*c8dee2aaSAndroid Build Coastguard Worker     fNPOTTextureTileSupport = false;
28*c8dee2aaSAndroid Build Coastguard Worker     fMipmapSupport = false;
29*c8dee2aaSAndroid Build Coastguard Worker     fAnisoSupport = false;
30*c8dee2aaSAndroid Build Coastguard Worker     fReuseScratchTextures = true;
31*c8dee2aaSAndroid Build Coastguard Worker     fReuseScratchBuffers = true;
32*c8dee2aaSAndroid Build Coastguard Worker     fGpuTracingSupport = false;
33*c8dee2aaSAndroid Build Coastguard Worker     fOversizedStencilSupport = false;
34*c8dee2aaSAndroid Build Coastguard Worker     fTextureBarrierSupport = false;
35*c8dee2aaSAndroid Build Coastguard Worker     fSampleLocationsSupport = false;
36*c8dee2aaSAndroid Build Coastguard Worker     fDrawInstancedSupport = false;
37*c8dee2aaSAndroid Build Coastguard Worker     fNativeDrawIndirectSupport = false;
38*c8dee2aaSAndroid Build Coastguard Worker     fUseClientSideIndirectBuffers = false;
39*c8dee2aaSAndroid Build Coastguard Worker     fConservativeRasterSupport = false;
40*c8dee2aaSAndroid Build Coastguard Worker     fWireframeSupport = false;
41*c8dee2aaSAndroid Build Coastguard Worker     fMSAAResolvesAutomatically = false;
42*c8dee2aaSAndroid Build Coastguard Worker     fPreferDiscardableMSAAAttachment = false;
43*c8dee2aaSAndroid Build Coastguard Worker     fUsePrimitiveRestart = false;
44*c8dee2aaSAndroid Build Coastguard Worker     fPreferClientSideDynamicBuffers = false;
45*c8dee2aaSAndroid Build Coastguard Worker     fPreferFullscreenClears = false;
46*c8dee2aaSAndroid Build Coastguard Worker     fTwoSidedStencilRefsAndMasksMustMatch = false;
47*c8dee2aaSAndroid Build Coastguard Worker     fMustClearUploadedBufferData = false;
48*c8dee2aaSAndroid Build Coastguard Worker     fShouldInitializeTextures = false;
49*c8dee2aaSAndroid Build Coastguard Worker     fBuffersAreInitiallyZero = false;
50*c8dee2aaSAndroid Build Coastguard Worker     fSupportsAHardwareBufferImages = false;
51*c8dee2aaSAndroid Build Coastguard Worker     fSemaphoreSupport = false;
52*c8dee2aaSAndroid Build Coastguard Worker     fBackendSemaphoreSupport = false;
53*c8dee2aaSAndroid Build Coastguard Worker     fFinishedProcAsyncCallbackSupport = false;
54*c8dee2aaSAndroid Build Coastguard Worker     fCrossContextTextureSupport = false;
55*c8dee2aaSAndroid Build Coastguard Worker     fHalfFloatVertexAttributeSupport = false;
56*c8dee2aaSAndroid Build Coastguard Worker     fDynamicStateArrayGeometryProcessorTextureSupport = false;
57*c8dee2aaSAndroid Build Coastguard Worker     fSupportsProtectedContent = false;
58*c8dee2aaSAndroid Build Coastguard Worker     fPerformPartialClearsAsDraws = false;
59*c8dee2aaSAndroid Build Coastguard Worker     fPerformColorClearsAsDraws = false;
60*c8dee2aaSAndroid Build Coastguard Worker     fAvoidLargeIndexBufferDraws = false;
61*c8dee2aaSAndroid Build Coastguard Worker     fPerformStencilClearsAsDraws = false;
62*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromBufferToTextureSupport = false;
63*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromSurfaceToBufferSupport = false;
64*c8dee2aaSAndroid Build Coastguard Worker     fTransferFromBufferToBufferSupport = false;
65*c8dee2aaSAndroid Build Coastguard Worker     fWritePixelsRowBytesSupport = false;
66*c8dee2aaSAndroid Build Coastguard Worker     fTransferPixelsToRowBytesSupport = false;
67*c8dee2aaSAndroid Build Coastguard Worker     fReadPixelsRowBytesSupport = false;
68*c8dee2aaSAndroid Build Coastguard Worker     fShouldCollapseSrcOverToSrcWhenAble = false;
69*c8dee2aaSAndroid Build Coastguard Worker     fMustSyncGpuDuringAbandon = true;
70*c8dee2aaSAndroid Build Coastguard Worker     fDisableTessellationPathRenderer = false;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     fBlendEquationSupport = kBasic_BlendEquationSupport;
73*c8dee2aaSAndroid Build Coastguard Worker     fAdvBlendEqDisableFlags = 0;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     fMapBufferFlags = kNone_MapFlags;
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     fMaxVertexAttributes = 0;
78*c8dee2aaSAndroid Build Coastguard Worker     fMaxRenderTargetSize = 1;
79*c8dee2aaSAndroid Build Coastguard Worker     fMaxPreferredRenderTargetSize = 1;
80*c8dee2aaSAndroid Build Coastguard Worker     fMaxTextureSize = 1;
81*c8dee2aaSAndroid Build Coastguard Worker     fMaxWindowRectangles = 0;
82*c8dee2aaSAndroid Build Coastguard Worker     fInternalMultisampleCount = 0;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     fSuppressPrints = options.fSuppressPrints;
85*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
86*c8dee2aaSAndroid Build Coastguard Worker     fWireframeMode = options.fWireframeMode;
87*c8dee2aaSAndroid Build Coastguard Worker #else
88*c8dee2aaSAndroid Build Coastguard Worker     fWireframeMode = false;
89*c8dee2aaSAndroid Build Coastguard Worker #endif
90*c8dee2aaSAndroid Build Coastguard Worker     fBufferMapThreshold = options.fBufferMapThreshold;
91*c8dee2aaSAndroid Build Coastguard Worker     fAvoidStencilBuffers = false;
92*c8dee2aaSAndroid Build Coastguard Worker     fAvoidWritePixelsFastPath = false;
93*c8dee2aaSAndroid Build Coastguard Worker     fNativeDrawIndexedIndirectIsBroken = false;
94*c8dee2aaSAndroid Build Coastguard Worker     fAvoidReorderingRenderTasks = false;
95*c8dee2aaSAndroid Build Coastguard Worker     fAvoidDithering = false;
96*c8dee2aaSAndroid Build Coastguard Worker     fAvoidLineDraws = false;
97*c8dee2aaSAndroid Build Coastguard Worker     fDisablePerspectiveSDFText = false;
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker     fPreferVRAMUseOverFlushes = true;
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     // Default to true, allow older versions of OpenGL to disable explicitly
102*c8dee2aaSAndroid Build Coastguard Worker     fClampToBorderSupport = true;
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     fDriverBugWorkarounds = options.fDriverBugWorkarounds;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker 
finishInitialization(const GrContextOptions & options)107*c8dee2aaSAndroid Build Coastguard Worker void GrCaps::finishInitialization(const GrContextOptions& options) {
108*c8dee2aaSAndroid Build Coastguard Worker     if (!fNativeDrawIndirectSupport) {
109*c8dee2aaSAndroid Build Coastguard Worker         // We will implement indirect draws with a polyfill, so the commands need to reside in CPU
110*c8dee2aaSAndroid Build Coastguard Worker         // memory.
111*c8dee2aaSAndroid Build Coastguard Worker         fUseClientSideIndirectBuffers = true;
112*c8dee2aaSAndroid Build Coastguard Worker     }
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     this->applyOptionsOverrides(options);
115*c8dee2aaSAndroid Build Coastguard Worker 
116*c8dee2aaSAndroid Build Coastguard Worker     // Our render targets are always created with textures as the color attachment, hence this min:
117*c8dee2aaSAndroid Build Coastguard Worker     fMaxRenderTargetSize = std::min(fMaxRenderTargetSize, fMaxTextureSize);
118*c8dee2aaSAndroid Build Coastguard Worker     fMaxPreferredRenderTargetSize = std::min(fMaxPreferredRenderTargetSize, fMaxRenderTargetSize);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     this->initSkCaps(this->shaderCaps());
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker 
applyOptionsOverrides(const GrContextOptions & options)123*c8dee2aaSAndroid Build Coastguard Worker void GrCaps::applyOptionsOverrides(const GrContextOptions& options) {
124*c8dee2aaSAndroid Build Coastguard Worker     fShaderCaps->applyOptionsOverrides(options);
125*c8dee2aaSAndroid Build Coastguard Worker     this->onApplyOptionsOverrides(options);
126*c8dee2aaSAndroid Build Coastguard Worker     if (options.fDisableDriverCorrectnessWorkarounds) {
127*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fDisableTessellationPathRenderer);
128*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fAvoidStencilBuffers);
129*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fAvoidWritePixelsFastPath);
130*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fNativeDrawIndexedIndirectIsBroken);
131*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fAdvBlendEqDisableFlags);
132*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fPerformColorClearsAsDraws);
133*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fPerformStencilClearsAsDraws);
134*c8dee2aaSAndroid Build Coastguard Worker         // Don't check the partial-clear workaround, since that is a backend limitation, not a
135*c8dee2aaSAndroid Build Coastguard Worker         // driver workaround (it just so happens the fallbacks are the same).
136*c8dee2aaSAndroid Build Coastguard Worker     }
137*c8dee2aaSAndroid Build Coastguard Worker     if (GrContextOptions::Enable::kNo == options.fUseDrawInsteadOfClear) {
138*c8dee2aaSAndroid Build Coastguard Worker         fPerformColorClearsAsDraws = false;
139*c8dee2aaSAndroid Build Coastguard Worker         fPerformStencilClearsAsDraws = false;
140*c8dee2aaSAndroid Build Coastguard Worker     } else if (GrContextOptions::Enable::kYes == options.fUseDrawInsteadOfClear) {
141*c8dee2aaSAndroid Build Coastguard Worker         fPerformColorClearsAsDraws = true;
142*c8dee2aaSAndroid Build Coastguard Worker         fPerformStencilClearsAsDraws = true;
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     fMaxTextureSize = std::min(fMaxTextureSize, options.fMaxTextureSizeOverride);
146*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
147*c8dee2aaSAndroid Build Coastguard Worker     if (options.fSuppressAdvancedBlendEquations) {
148*c8dee2aaSAndroid Build Coastguard Worker         fBlendEquationSupport = kBasic_BlendEquationSupport;
149*c8dee2aaSAndroid Build Coastguard Worker     }
150*c8dee2aaSAndroid Build Coastguard Worker     if (options.fClearAllTextures) {
151*c8dee2aaSAndroid Build Coastguard Worker         fShouldInitializeTextures = true;
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker     if (options.fDisallowWriteAndTransferPixelRowBytes) {
154*c8dee2aaSAndroid Build Coastguard Worker         fWritePixelsRowBytesSupport = false;
155*c8dee2aaSAndroid Build Coastguard Worker         fTransferPixelsToRowBytesSupport = false;
156*c8dee2aaSAndroid Build Coastguard Worker     }
157*c8dee2aaSAndroid Build Coastguard Worker #endif
158*c8dee2aaSAndroid Build Coastguard Worker     if (options.fSuppressMipmapSupport) {
159*c8dee2aaSAndroid Build Coastguard Worker         fMipmapSupport = false;
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker     if (fMaxWindowRectangles > GrWindowRectangles::kMaxWindows) {
163*c8dee2aaSAndroid Build Coastguard Worker         SkDebugf("WARNING: capping window rectangles at %i. HW advertises support for %i.\n",
164*c8dee2aaSAndroid Build Coastguard Worker                  GrWindowRectangles::kMaxWindows, fMaxWindowRectangles);
165*c8dee2aaSAndroid Build Coastguard Worker         fMaxWindowRectangles = GrWindowRectangles::kMaxWindows;
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker     fInternalMultisampleCount = options.fInternalMultisampleCount;
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker     fAvoidStencilBuffers = options.fAvoidStencilBuffers;
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     fDriverBugWorkarounds.applyOverrides(options.fDriverBugWorkarounds);
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     if (options.fDisableTessellationPathRenderer) {
175*c8dee2aaSAndroid Build Coastguard Worker         fDisableTessellationPathRenderer = true;
176*c8dee2aaSAndroid Build Coastguard Worker     }
177*c8dee2aaSAndroid Build Coastguard Worker }
178*c8dee2aaSAndroid Build Coastguard Worker 
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_DUMP_GPU
181*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
182*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkJSONWriter.h"
183*c8dee2aaSAndroid Build Coastguard Worker 
map_flags_to_string(uint32_t flags)184*c8dee2aaSAndroid Build Coastguard Worker static SkString map_flags_to_string(uint32_t flags) {
185*c8dee2aaSAndroid Build Coastguard Worker     SkString str;
186*c8dee2aaSAndroid Build Coastguard Worker     if (GrCaps::kNone_MapFlags == flags) {
187*c8dee2aaSAndroid Build Coastguard Worker         str = "none";
188*c8dee2aaSAndroid Build Coastguard Worker     } else {
189*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(GrCaps::kCanMap_MapFlag & flags);
190*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(flags &= ~GrCaps::kCanMap_MapFlag);
191*c8dee2aaSAndroid Build Coastguard Worker         str = "can_map";
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker         if (GrCaps::kSubset_MapFlag & flags) {
194*c8dee2aaSAndroid Build Coastguard Worker             str.append(" partial");
195*c8dee2aaSAndroid Build Coastguard Worker         } else {
196*c8dee2aaSAndroid Build Coastguard Worker             str.append(" full");
197*c8dee2aaSAndroid Build Coastguard Worker         }
198*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(flags &= ~GrCaps::kSubset_MapFlag);
199*c8dee2aaSAndroid Build Coastguard Worker         if (GrCaps::kAsyncRead_MapFlag & flags) {
200*c8dee2aaSAndroid Build Coastguard Worker             str.append(" async_read");
201*c8dee2aaSAndroid Build Coastguard Worker         } else {
202*c8dee2aaSAndroid Build Coastguard Worker             str.append(" sync_read");
203*c8dee2aaSAndroid Build Coastguard Worker         }
204*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGCODE(flags &= ~GrCaps::kAsyncRead_MapFlag);
205*c8dee2aaSAndroid Build Coastguard Worker     }
206*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(0 == flags); // Make sure we handled all the flags.
207*c8dee2aaSAndroid Build Coastguard Worker     return str;
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker 
dumpJSON(SkJSONWriter * writer) const210*c8dee2aaSAndroid Build Coastguard Worker void GrCaps::dumpJSON(SkJSONWriter* writer) const {
211*c8dee2aaSAndroid Build Coastguard Worker     writer->beginObject();
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("NPOT Texture Tile Support", fNPOTTextureTileSupport);
214*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("MIP Map Support", fMipmapSupport);
215*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Aniso Support", fAnisoSupport);
216*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures);
217*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Reuse Scratch Buffers", fReuseScratchBuffers);
218*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Gpu Tracing Support", fGpuTracingSupport);
219*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Oversized Stencil Support", fOversizedStencilSupport);
220*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Texture Barrier Support", fTextureBarrierSupport);
221*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Sample Locations Support", fSampleLocationsSupport);
222*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Draw Instanced Support", fDrawInstancedSupport);
223*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Native Draw Indirect Support", fNativeDrawIndirectSupport);
224*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Use client side indirect buffers", fUseClientSideIndirectBuffers);
225*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Conservative Raster Support", fConservativeRasterSupport);
226*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Wireframe Support", fWireframeSupport);
227*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("MSAA Resolves Automatically", fMSAAResolvesAutomatically);
228*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Use primitive restart", fUsePrimitiveRestart);
229*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Prefer client-side dynamic buffers", fPreferClientSideDynamicBuffers);
230*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Prefer fullscreen clears (and stencil discard)", fPreferFullscreenClears);
231*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Two-sided Stencil Refs And Masks Must Match",
232*c8dee2aaSAndroid Build Coastguard Worker                        fTwoSidedStencilRefsAndMasksMustMatch);
233*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Must clear buffer memory", fMustClearUploadedBufferData);
234*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Should initialize textures", fShouldInitializeTextures);
235*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Buffers are initially zero", fBuffersAreInitiallyZero);
236*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Supports importing AHardwareBuffers", fSupportsAHardwareBufferImages);
237*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Semaphore support", fSemaphoreSupport);
238*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Backend Semaphore support", fBackendSemaphoreSupport);
239*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("FinishedProc async callback support", fFinishedProcAsyncCallbackSupport);
240*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Cross context texture support", fCrossContextTextureSupport);
241*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Half float vertex attribute support", fHalfFloatVertexAttributeSupport);
242*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Specify GeometryProcessor textures as a dynamic state array",
243*c8dee2aaSAndroid Build Coastguard Worker                        fDynamicStateArrayGeometryProcessorTextureSupport);
244*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Supports Protected content", fSupportsProtectedContent);
245*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Use draws for partial clears", fPerformPartialClearsAsDraws);
246*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Use draws for color clears", fPerformColorClearsAsDraws);
247*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Avoid Large IndexBuffer Draws", fAvoidLargeIndexBufferDraws);
248*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Use draws for stencil clip clears", fPerformStencilClearsAsDraws);
249*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Supports transfers from buffers to textures",
250*c8dee2aaSAndroid Build Coastguard Worker                        fTransferFromBufferToTextureSupport);
251*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Supports transfers from textures to buffers",
252*c8dee2aaSAndroid Build Coastguard Worker                        fTransferFromSurfaceToBufferSupport);
253*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Write pixels row bytes support", fWritePixelsRowBytesSupport);
254*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Transfer pixels to row bytes support", fTransferPixelsToRowBytesSupport);
255*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Read pixels row bytes support", fReadPixelsRowBytesSupport);
256*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Disable TessellationPathRenderer current driver [workaround]",
257*c8dee2aaSAndroid Build Coastguard Worker                        fDisableTessellationPathRenderer);
258*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Clamp-to-border", fClampToBorderSupport);
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Prefer VRAM Use over flushes [workaround]", fPreferVRAMUseOverFlushes);
261*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers);
262*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Avoid writePixels fast path [workaround]", fAvoidWritePixelsFastPath);
263*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Native draw indexed indirect is broken [workaround]",
264*c8dee2aaSAndroid Build Coastguard Worker                        fNativeDrawIndexedIndirectIsBroken);
265*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Avoid DAG reordering [workaround]", fAvoidReorderingRenderTasks);
266*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Avoid Dithering [workaround]", fAvoidDithering);
267*c8dee2aaSAndroid Build Coastguard Worker     writer->appendBool("Disable perspective SDF Text [workaround]", fDisablePerspectiveSDFText);
268*c8dee2aaSAndroid Build Coastguard Worker 
269*c8dee2aaSAndroid Build Coastguard Worker     if (this->advancedBlendEquationSupport()) {
270*c8dee2aaSAndroid Build Coastguard Worker         writer->appendHexU32("Advanced Blend Equation Disable Flags", fAdvBlendEqDisableFlags);
271*c8dee2aaSAndroid Build Coastguard Worker     }
272*c8dee2aaSAndroid Build Coastguard Worker 
273*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes);
274*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Max Texture Size", fMaxTextureSize);
275*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Max Render Target Size", fMaxRenderTargetSize);
276*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Max Preferred Render Target Size", fMaxPreferredRenderTargetSize);
277*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Max Window Rectangles", fMaxWindowRectangles);
278*c8dee2aaSAndroid Build Coastguard Worker     writer->appendS32("Sample Count for Internal MSAA", fInternalMultisampleCount);
279*c8dee2aaSAndroid Build Coastguard Worker 
280*c8dee2aaSAndroid Build Coastguard Worker     static const char* kBlendEquationSupportNames[] = {
281*c8dee2aaSAndroid Build Coastguard Worker         "Basic",
282*c8dee2aaSAndroid Build Coastguard Worker         "Advanced",
283*c8dee2aaSAndroid Build Coastguard Worker         "Advanced Coherent",
284*c8dee2aaSAndroid Build Coastguard Worker     };
285*c8dee2aaSAndroid Build Coastguard Worker     static_assert(0 == kBasic_BlendEquationSupport);
286*c8dee2aaSAndroid Build Coastguard Worker     static_assert(1 == kAdvanced_BlendEquationSupport);
287*c8dee2aaSAndroid Build Coastguard Worker     static_assert(2 == kAdvancedCoherent_BlendEquationSupport);
288*c8dee2aaSAndroid Build Coastguard Worker     static_assert(std::size(kBlendEquationSupportNames) == kLast_BlendEquationSupport + 1);
289*c8dee2aaSAndroid Build Coastguard Worker 
290*c8dee2aaSAndroid Build Coastguard Worker     writer->appendCString("Blend Equation Support",
291*c8dee2aaSAndroid Build Coastguard Worker                           kBlendEquationSupportNames[fBlendEquationSupport]);
292*c8dee2aaSAndroid Build Coastguard Worker     writer->appendString("Map Buffer Support", map_flags_to_string(fMapBufferFlags));
293*c8dee2aaSAndroid Build Coastguard Worker 
294*c8dee2aaSAndroid Build Coastguard Worker     this->onDumpJSON(writer);
295*c8dee2aaSAndroid Build Coastguard Worker 
296*c8dee2aaSAndroid Build Coastguard Worker     writer->appendName("shaderCaps");
297*c8dee2aaSAndroid Build Coastguard Worker     this->shaderCaps()->dumpJSON(writer);
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     writer->endObject();
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker #else
dumpJSON(SkJSONWriter * writer) const302*c8dee2aaSAndroid Build Coastguard Worker void GrCaps::dumpJSON(SkJSONWriter* writer) const { }
303*c8dee2aaSAndroid Build Coastguard Worker #endif
304*c8dee2aaSAndroid Build Coastguard Worker 
surfaceSupportsWritePixels(const GrSurface * surface) const305*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::surfaceSupportsWritePixels(const GrSurface* surface) const {
306*c8dee2aaSAndroid Build Coastguard Worker     return surface->readOnly() ? false : this->onSurfaceSupportsWritePixels(surface);
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker 
canCopySurface(const GrSurfaceProxy * dst,const SkIRect & dstRect,const GrSurfaceProxy * src,const SkIRect & srcRect) const309*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::canCopySurface(const GrSurfaceProxy* dst, const SkIRect& dstRect,
310*c8dee2aaSAndroid Build Coastguard Worker                             const GrSurfaceProxy* src, const SkIRect& srcRect) const {
311*c8dee2aaSAndroid Build Coastguard Worker     if (dst->readOnly()) {
312*c8dee2aaSAndroid Build Coastguard Worker         return false;
313*c8dee2aaSAndroid Build Coastguard Worker     }
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker     if (dst->backendFormat() != src->backendFormat()) {
316*c8dee2aaSAndroid Build Coastguard Worker         return false;
317*c8dee2aaSAndroid Build Coastguard Worker     }
318*c8dee2aaSAndroid Build Coastguard Worker     // For simplicity, all GrGpu::copySurface() calls can assume that srcRect and dstRect
319*c8dee2aaSAndroid Build Coastguard Worker     // are already contained within their respective surfaces.
320*c8dee2aaSAndroid Build Coastguard Worker     if (!SkIRect::MakeSize(dst->dimensions()).contains(dstRect) ||
321*c8dee2aaSAndroid Build Coastguard Worker         !SkIRect::MakeSize(src->dimensions()).contains(srcRect)) {
322*c8dee2aaSAndroid Build Coastguard Worker         return false;
323*c8dee2aaSAndroid Build Coastguard Worker     }
324*c8dee2aaSAndroid Build Coastguard Worker     return this->onCanCopySurface(dst, dstRect, src, srcRect);
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker 
validateSurfaceParams(const SkISize & dimensions,const GrBackendFormat & format,GrRenderable renderable,int renderTargetSampleCnt,skgpu::Mipmapped mipped,GrTextureType textureType) const327*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::validateSurfaceParams(const SkISize& dimensions, const GrBackendFormat& format,
328*c8dee2aaSAndroid Build Coastguard Worker                                    GrRenderable renderable, int renderTargetSampleCnt,
329*c8dee2aaSAndroid Build Coastguard Worker                                    skgpu::Mipmapped mipped, GrTextureType textureType) const {
330*c8dee2aaSAndroid Build Coastguard Worker     if (textureType != GrTextureType::kNone) {
331*c8dee2aaSAndroid Build Coastguard Worker         if (!this->isFormatTexturable(format, textureType)) {
332*c8dee2aaSAndroid Build Coastguard Worker             return false;
333*c8dee2aaSAndroid Build Coastguard Worker         }
334*c8dee2aaSAndroid Build Coastguard Worker     }
335*c8dee2aaSAndroid Build Coastguard Worker 
336*c8dee2aaSAndroid Build Coastguard Worker     if (skgpu::Mipmapped::kYes == mipped && !this->mipmapSupport()) {
337*c8dee2aaSAndroid Build Coastguard Worker         return false;
338*c8dee2aaSAndroid Build Coastguard Worker     }
339*c8dee2aaSAndroid Build Coastguard Worker 
340*c8dee2aaSAndroid Build Coastguard Worker     if (dimensions.width() < 1 || dimensions.height() < 1) {
341*c8dee2aaSAndroid Build Coastguard Worker         return false;
342*c8dee2aaSAndroid Build Coastguard Worker     }
343*c8dee2aaSAndroid Build Coastguard Worker 
344*c8dee2aaSAndroid Build Coastguard Worker     if (renderable == GrRenderable::kYes) {
345*c8dee2aaSAndroid Build Coastguard Worker         if (!this->isFormatRenderable(format, renderTargetSampleCnt)) {
346*c8dee2aaSAndroid Build Coastguard Worker             return false;
347*c8dee2aaSAndroid Build Coastguard Worker         }
348*c8dee2aaSAndroid Build Coastguard Worker         int maxRTSize = this->maxRenderTargetSize();
349*c8dee2aaSAndroid Build Coastguard Worker         if (dimensions.width() > maxRTSize || dimensions.height() > maxRTSize) {
350*c8dee2aaSAndroid Build Coastguard Worker             return false;
351*c8dee2aaSAndroid Build Coastguard Worker         }
352*c8dee2aaSAndroid Build Coastguard Worker     } else {
353*c8dee2aaSAndroid Build Coastguard Worker         // We currently do not support multisampled textures
354*c8dee2aaSAndroid Build Coastguard Worker         if (renderTargetSampleCnt != 1) {
355*c8dee2aaSAndroid Build Coastguard Worker             return false;
356*c8dee2aaSAndroid Build Coastguard Worker         }
357*c8dee2aaSAndroid Build Coastguard Worker         int maxSize = this->maxTextureSize();
358*c8dee2aaSAndroid Build Coastguard Worker         if (dimensions.width() > maxSize || dimensions.height() > maxSize) {
359*c8dee2aaSAndroid Build Coastguard Worker             return false;
360*c8dee2aaSAndroid Build Coastguard Worker         }
361*c8dee2aaSAndroid Build Coastguard Worker     }
362*c8dee2aaSAndroid Build Coastguard Worker 
363*c8dee2aaSAndroid Build Coastguard Worker     return true;
364*c8dee2aaSAndroid Build Coastguard Worker }
365*c8dee2aaSAndroid Build Coastguard Worker 
supportedReadPixelsColorType(GrColorType srcColorType,const GrBackendFormat & srcFormat,GrColorType dstColorType) const366*c8dee2aaSAndroid Build Coastguard Worker GrCaps::SupportedRead GrCaps::supportedReadPixelsColorType(GrColorType srcColorType,
367*c8dee2aaSAndroid Build Coastguard Worker                                                            const GrBackendFormat& srcFormat,
368*c8dee2aaSAndroid Build Coastguard Worker                                                            GrColorType dstColorType) const {
369*c8dee2aaSAndroid Build Coastguard Worker     SupportedRead read = this->onSupportedReadPixelsColorType(srcColorType, srcFormat,
370*c8dee2aaSAndroid Build Coastguard Worker                                                               dstColorType);
371*c8dee2aaSAndroid Build Coastguard Worker 
372*c8dee2aaSAndroid Build Coastguard Worker     // There are known problems with 24 vs 32 bit BPP with this color type. Just fail for now if
373*c8dee2aaSAndroid Build Coastguard Worker     // using a transfer buffer.
374*c8dee2aaSAndroid Build Coastguard Worker     if (GrColorType::kRGB_888x == read.fColorType) {
375*c8dee2aaSAndroid Build Coastguard Worker         read.fOffsetAlignmentForTransferBuffer = 0;
376*c8dee2aaSAndroid Build Coastguard Worker     }
377*c8dee2aaSAndroid Build Coastguard Worker     // It's very convenient to access 1 byte-per-channel 32 bit color types as uint32_t on the CPU.
378*c8dee2aaSAndroid Build Coastguard Worker     // Make those aligned reads out of the buffer even if the underlying API doesn't require it.
379*c8dee2aaSAndroid Build Coastguard Worker     auto channelFlags = GrColorTypeChannelFlags(read.fColorType);
380*c8dee2aaSAndroid Build Coastguard Worker     if ((channelFlags == kRGBA_SkColorChannelFlags || channelFlags == kRGB_SkColorChannelFlags ||
381*c8dee2aaSAndroid Build Coastguard Worker          channelFlags == kAlpha_SkColorChannelFlag || channelFlags == kGray_SkColorChannelFlag) &&
382*c8dee2aaSAndroid Build Coastguard Worker         GrColorTypeBytesPerPixel(read.fColorType) == 4) {
383*c8dee2aaSAndroid Build Coastguard Worker         switch (read.fOffsetAlignmentForTransferBuffer & 0b11) {
384*c8dee2aaSAndroid Build Coastguard Worker             // offset alignment already a multiple of 4
385*c8dee2aaSAndroid Build Coastguard Worker             case 0:
386*c8dee2aaSAndroid Build Coastguard Worker                 break;
387*c8dee2aaSAndroid Build Coastguard Worker             // offset alignment is a multiple of 2 but not 4.
388*c8dee2aaSAndroid Build Coastguard Worker             case 2:
389*c8dee2aaSAndroid Build Coastguard Worker                 read.fOffsetAlignmentForTransferBuffer *= 2;
390*c8dee2aaSAndroid Build Coastguard Worker                 break;
391*c8dee2aaSAndroid Build Coastguard Worker             // offset alignment is not a multiple of 2.
392*c8dee2aaSAndroid Build Coastguard Worker             default:
393*c8dee2aaSAndroid Build Coastguard Worker                 read.fOffsetAlignmentForTransferBuffer *= 4;
394*c8dee2aaSAndroid Build Coastguard Worker                 break;
395*c8dee2aaSAndroid Build Coastguard Worker         }
396*c8dee2aaSAndroid Build Coastguard Worker     }
397*c8dee2aaSAndroid Build Coastguard Worker     return read;
398*c8dee2aaSAndroid Build Coastguard Worker }
399*c8dee2aaSAndroid Build Coastguard Worker 
getDefaultBackendFormat(GrColorType colorType,GrRenderable renderable) const400*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat GrCaps::getDefaultBackendFormat(GrColorType colorType,
401*c8dee2aaSAndroid Build Coastguard Worker                                                 GrRenderable renderable) const {
402*c8dee2aaSAndroid Build Coastguard Worker     // Unknown color types are always an invalid format, so early out before calling virtual.
403*c8dee2aaSAndroid Build Coastguard Worker     if (colorType == GrColorType::kUnknown) {
404*c8dee2aaSAndroid Build Coastguard Worker         return {};
405*c8dee2aaSAndroid Build Coastguard Worker     }
406*c8dee2aaSAndroid Build Coastguard Worker 
407*c8dee2aaSAndroid Build Coastguard Worker     auto format = this->onGetDefaultBackendFormat(colorType);
408*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isFormatTexturable(format, GrTextureType::k2D)) {
409*c8dee2aaSAndroid Build Coastguard Worker         return {};
410*c8dee2aaSAndroid Build Coastguard Worker     }
411*c8dee2aaSAndroid Build Coastguard Worker     if (!this->areColorTypeAndFormatCompatible(colorType, format)) {
412*c8dee2aaSAndroid Build Coastguard Worker         return {};
413*c8dee2aaSAndroid Build Coastguard Worker     }
414*c8dee2aaSAndroid Build Coastguard Worker     // Currently we require that it be possible to write pixels into the "default" format. Perhaps,
415*c8dee2aaSAndroid Build Coastguard Worker     // that could be a separate requirement from the caller. It seems less necessary if
416*c8dee2aaSAndroid Build Coastguard Worker     // renderability was requested.
417*c8dee2aaSAndroid Build Coastguard Worker     if (this->supportedWritePixelsColorType(colorType, format, colorType).fColorType ==
418*c8dee2aaSAndroid Build Coastguard Worker         GrColorType::kUnknown) {
419*c8dee2aaSAndroid Build Coastguard Worker         return {};
420*c8dee2aaSAndroid Build Coastguard Worker     }
421*c8dee2aaSAndroid Build Coastguard Worker     if (renderable == GrRenderable::kYes &&
422*c8dee2aaSAndroid Build Coastguard Worker         !this->isFormatAsColorTypeRenderable(colorType, format)) {
423*c8dee2aaSAndroid Build Coastguard Worker         return {};
424*c8dee2aaSAndroid Build Coastguard Worker     }
425*c8dee2aaSAndroid Build Coastguard Worker     return format;
426*c8dee2aaSAndroid Build Coastguard Worker }
427*c8dee2aaSAndroid Build Coastguard Worker 
areColorTypeAndFormatCompatible(GrColorType grCT,const GrBackendFormat & format) const428*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::areColorTypeAndFormatCompatible(GrColorType grCT,
429*c8dee2aaSAndroid Build Coastguard Worker                                              const GrBackendFormat& format) const {
430*c8dee2aaSAndroid Build Coastguard Worker     if (GrColorType::kUnknown == grCT) {
431*c8dee2aaSAndroid Build Coastguard Worker         return false;
432*c8dee2aaSAndroid Build Coastguard Worker     }
433*c8dee2aaSAndroid Build Coastguard Worker 
434*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compression = GrBackendFormatToCompressionType(format);
435*c8dee2aaSAndroid Build Coastguard Worker     if (compression != SkTextureCompressionType::kNone) {
436*c8dee2aaSAndroid Build Coastguard Worker         return grCT == (SkTextureCompressionTypeIsOpaque(compression) ? GrColorType::kRGB_888x
437*c8dee2aaSAndroid Build Coastguard Worker                                                                       : GrColorType::kRGBA_8888);
438*c8dee2aaSAndroid Build Coastguard Worker     }
439*c8dee2aaSAndroid Build Coastguard Worker 
440*c8dee2aaSAndroid Build Coastguard Worker     return this->onAreColorTypeAndFormatCompatible(grCT, format);
441*c8dee2aaSAndroid Build Coastguard Worker }
442*c8dee2aaSAndroid Build Coastguard Worker 
getReadSwizzle(const GrBackendFormat & format,GrColorType colorType) const443*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle GrCaps::getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const {
444*c8dee2aaSAndroid Build Coastguard Worker     SkTextureCompressionType compression = GrBackendFormatToCompressionType(format);
445*c8dee2aaSAndroid Build Coastguard Worker     if (compression != SkTextureCompressionType::kNone) {
446*c8dee2aaSAndroid Build Coastguard Worker         if (colorType == GrColorType::kRGB_888x || colorType == GrColorType::kRGBA_8888) {
447*c8dee2aaSAndroid Build Coastguard Worker             return skgpu::Swizzle::RGBA();
448*c8dee2aaSAndroid Build Coastguard Worker         }
449*c8dee2aaSAndroid Build Coastguard Worker         SkDEBUGFAILF("Illegal color type (%d) and compressed format (%d) combination.",
450*c8dee2aaSAndroid Build Coastguard Worker                      (int)colorType, (int)compression);
451*c8dee2aaSAndroid Build Coastguard Worker         return {};
452*c8dee2aaSAndroid Build Coastguard Worker     }
453*c8dee2aaSAndroid Build Coastguard Worker 
454*c8dee2aaSAndroid Build Coastguard Worker     return this->onGetReadSwizzle(format, colorType);
455*c8dee2aaSAndroid Build Coastguard Worker }
456*c8dee2aaSAndroid Build Coastguard Worker 
isFormatCompressed(const GrBackendFormat & format) const457*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::isFormatCompressed(const GrBackendFormat& format) const {
458*c8dee2aaSAndroid Build Coastguard Worker     return GrBackendFormatToCompressionType(format) != SkTextureCompressionType::kNone;
459*c8dee2aaSAndroid Build Coastguard Worker }
460*c8dee2aaSAndroid Build Coastguard Worker 
getDstSampleFlagsForProxy(const GrRenderTargetProxy * rt,bool drawUsesMSAA) const461*c8dee2aaSAndroid Build Coastguard Worker GrDstSampleFlags GrCaps::getDstSampleFlagsForProxy(const GrRenderTargetProxy* rt,
462*c8dee2aaSAndroid Build Coastguard Worker                                                    bool drawUsesMSAA) const {
463*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(rt);
464*c8dee2aaSAndroid Build Coastguard Worker     if (this->textureBarrierSupport() && (!drawUsesMSAA || this->msaaResolvesAutomatically())) {
465*c8dee2aaSAndroid Build Coastguard Worker         return this->onGetDstSampleFlagsForProxy(rt);
466*c8dee2aaSAndroid Build Coastguard Worker     }
467*c8dee2aaSAndroid Build Coastguard Worker     return GrDstSampleFlags::kNone;
468*c8dee2aaSAndroid Build Coastguard Worker }
469*c8dee2aaSAndroid Build Coastguard Worker 
supportsDynamicMSAA(const GrRenderTargetProxy * rtProxy) const470*c8dee2aaSAndroid Build Coastguard Worker bool GrCaps::supportsDynamicMSAA(const GrRenderTargetProxy* rtProxy) const {
471*c8dee2aaSAndroid Build Coastguard Worker     return rtProxy->numSamples() == 1 &&
472*c8dee2aaSAndroid Build Coastguard Worker            this->internalMultisampleCount(rtProxy->backendFormat()) > 1 &&
473*c8dee2aaSAndroid Build Coastguard Worker            this->onSupportsDynamicMSAA(rtProxy);
474*c8dee2aaSAndroid Build Coastguard Worker }
475*c8dee2aaSAndroid Build Coastguard Worker 
color_type_fallback(GrColorType ct)476*c8dee2aaSAndroid Build Coastguard Worker static inline GrColorType color_type_fallback(GrColorType ct) {
477*c8dee2aaSAndroid Build Coastguard Worker     switch (ct) {
478*c8dee2aaSAndroid Build Coastguard Worker         // kRGBA_8888 is our default fallback for many color types that may not have renderable
479*c8dee2aaSAndroid Build Coastguard Worker         // backend formats.
480*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kAlpha_8:
481*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kBGR_565:
482*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGB_565:
483*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kABGR_4444:
484*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kBGRA_8888:
485*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGBA_1010102:
486*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kBGRA_1010102:
487*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGBA_F16:
488*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGBA_F16_Clamped:
489*c8dee2aaSAndroid Build Coastguard Worker             return GrColorType::kRGBA_8888;
490*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kAlpha_F16:
491*c8dee2aaSAndroid Build Coastguard Worker             return GrColorType::kRGBA_F16;
492*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kGray_8:
493*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGB_F16F16F16x:
494*c8dee2aaSAndroid Build Coastguard Worker         case GrColorType::kRGB_101010x:
495*c8dee2aaSAndroid Build Coastguard Worker             return GrColorType::kRGB_888x;
496*c8dee2aaSAndroid Build Coastguard Worker         default:
497*c8dee2aaSAndroid Build Coastguard Worker             return GrColorType::kUnknown;
498*c8dee2aaSAndroid Build Coastguard Worker     }
499*c8dee2aaSAndroid Build Coastguard Worker }
500*c8dee2aaSAndroid Build Coastguard Worker 
getFallbackColorTypeAndFormat(GrColorType ct,int sampleCnt) const501*c8dee2aaSAndroid Build Coastguard Worker std::tuple<GrColorType, GrBackendFormat> GrCaps::getFallbackColorTypeAndFormat(
502*c8dee2aaSAndroid Build Coastguard Worker                                                                             GrColorType ct,
503*c8dee2aaSAndroid Build Coastguard Worker                                                                             int sampleCnt) const {
504*c8dee2aaSAndroid Build Coastguard Worker     do {
505*c8dee2aaSAndroid Build Coastguard Worker         auto format = this->getDefaultBackendFormat(ct, GrRenderable::kYes);
506*c8dee2aaSAndroid Build Coastguard Worker         // We continue to the fallback color type if there no default renderable format or we
507*c8dee2aaSAndroid Build Coastguard Worker         // requested msaa and the format doesn't support msaa.
508*c8dee2aaSAndroid Build Coastguard Worker         if (format.isValid() && this->isFormatRenderable(format, sampleCnt)) {
509*c8dee2aaSAndroid Build Coastguard Worker             return {ct, format};
510*c8dee2aaSAndroid Build Coastguard Worker         }
511*c8dee2aaSAndroid Build Coastguard Worker         ct = color_type_fallback(ct);
512*c8dee2aaSAndroid Build Coastguard Worker     } while (ct != GrColorType::kUnknown);
513*c8dee2aaSAndroid Build Coastguard Worker     return {GrColorType::kUnknown, {}};
514*c8dee2aaSAndroid Build Coastguard Worker }
515