1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_TiledTextureUtils_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_TiledTextureUtils_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <tuple> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class GrClip; 17*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext; 18*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap; 19*c8dee2aaSAndroid Build Coastguard Worker struct SkIRect; 20*c8dee2aaSAndroid Build Coastguard Worker struct SkISize; 21*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix; 22*c8dee2aaSAndroid Build Coastguard Worker class SkPaint; 23*c8dee2aaSAndroid Build Coastguard Worker struct SkRect; 24*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class TiledTextureUtils { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker static bool ShouldTileImage(SkIRect conservativeClipBounds, 31*c8dee2aaSAndroid Build Coastguard Worker const SkISize& imageSize, 32*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& ctm, 33*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& srcToDst, 34*c8dee2aaSAndroid Build Coastguard Worker const SkRect* src, 35*c8dee2aaSAndroid Build Coastguard Worker int maxTileSize, 36*c8dee2aaSAndroid Build Coastguard Worker size_t cacheSize, 37*c8dee2aaSAndroid Build Coastguard Worker int* tileSize, 38*c8dee2aaSAndroid Build Coastguard Worker SkIRect* clippedSubset); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker enum class ImageDrawMode { 41*c8dee2aaSAndroid Build Coastguard Worker // Src and dst have been restricted to the image content. May need to clamp, no need to 42*c8dee2aaSAndroid Build Coastguard Worker // decal. 43*c8dee2aaSAndroid Build Coastguard Worker kOptimized, 44*c8dee2aaSAndroid Build Coastguard Worker // Src and dst are their original sizes, requires use of a decal instead of plain clamping. 45*c8dee2aaSAndroid Build Coastguard Worker // This is used when a dst clip is provided and extends outside of the optimized dst rect. 46*c8dee2aaSAndroid Build Coastguard Worker kDecal, 47*c8dee2aaSAndroid Build Coastguard Worker // Src or dst are empty, or do not intersect the image content so don't draw anything. 48*c8dee2aaSAndroid Build Coastguard Worker kSkip 49*c8dee2aaSAndroid Build Coastguard Worker }; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker static ImageDrawMode OptimizeSampleArea(const SkISize& imageSize, 52*c8dee2aaSAndroid Build Coastguard Worker const SkRect& origSrcRect, 53*c8dee2aaSAndroid Build Coastguard Worker const SkRect& origDstRect, 54*c8dee2aaSAndroid Build Coastguard Worker const SkPoint dstClip[4], 55*c8dee2aaSAndroid Build Coastguard Worker SkRect* outSrcRect, 56*c8dee2aaSAndroid Build Coastguard Worker SkRect* outDstRect, 57*c8dee2aaSAndroid Build Coastguard Worker SkMatrix* outSrcToDst); 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker static bool CanDisableMipmap(const SkMatrix& viewM, 60*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localM, 61*c8dee2aaSAndroid Build Coastguard Worker bool sharpenMipmappedTextures); 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker static void ClampedOutsetWithOffset(SkIRect* iRect, int outset, SkPoint* offset, 64*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& clamp); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker static std::tuple<bool, size_t> DrawAsTiledImageRect(SkCanvas*, 67*c8dee2aaSAndroid Build Coastguard Worker const SkImage*, 68*c8dee2aaSAndroid Build Coastguard Worker const SkRect& srcRect, 69*c8dee2aaSAndroid Build Coastguard Worker const SkRect& dstRect, 70*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags, 71*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions&, 72*c8dee2aaSAndroid Build Coastguard Worker const SkPaint*, 73*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint, 74*c8dee2aaSAndroid Build Coastguard Worker bool sharpenMM, 75*c8dee2aaSAndroid Build Coastguard Worker size_t cacheSize, 76*c8dee2aaSAndroid Build Coastguard Worker size_t maxTextureSize); 77*c8dee2aaSAndroid Build Coastguard Worker }; 78*c8dee2aaSAndroid Build Coastguard Worker 79*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_TiledTextureUtils_DEFINED 82