xref: /aosp_15_r20/external/skia/src/gpu/SkSLToBackend.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_SkSLToBackend_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_SkSLToBackend_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
12*c8dee2aaSAndroid Build Coastguard Worker #include <string>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker enum class ProgramKind : int8_t;
17*c8dee2aaSAndroid Build Coastguard Worker struct Program;
18*c8dee2aaSAndroid Build Coastguard Worker struct ProgramInterface;
19*c8dee2aaSAndroid Build Coastguard Worker struct ProgramSettings;
20*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker }  // namespace SkSL
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class ShaderErrorHandler;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker /** Wrapper for the SkSL compiler with useful logging and error handling. */
29*c8dee2aaSAndroid Build Coastguard Worker bool SkSLToBackend(const SkSL::ShaderCaps* caps,
30*c8dee2aaSAndroid Build Coastguard Worker                    bool (*toBackend)(SkSL::Program&, const SkSL::ShaderCaps*, std::string*),
31*c8dee2aaSAndroid Build Coastguard Worker                    const char* backendLabel,
32*c8dee2aaSAndroid Build Coastguard Worker                    const std::string& sksl,
33*c8dee2aaSAndroid Build Coastguard Worker                    SkSL::ProgramKind programKind,
34*c8dee2aaSAndroid Build Coastguard Worker                    const SkSL::ProgramSettings& settings,
35*c8dee2aaSAndroid Build Coastguard Worker                    std::string* output,
36*c8dee2aaSAndroid Build Coastguard Worker                    SkSL::ProgramInterface* outInterface,
37*c8dee2aaSAndroid Build Coastguard Worker                    ShaderErrorHandler* errorHandler);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_SkSLToBackend_DEFINED
42