1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_SkSLToBackend_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_SkSLToBackend_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 12*c8dee2aaSAndroid Build Coastguard Worker #include <string> 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker namespace SkSL { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker enum class ProgramKind : int8_t; 17*c8dee2aaSAndroid Build Coastguard Worker struct Program; 18*c8dee2aaSAndroid Build Coastguard Worker struct ProgramInterface; 19*c8dee2aaSAndroid Build Coastguard Worker struct ProgramSettings; 20*c8dee2aaSAndroid Build Coastguard Worker struct ShaderCaps; 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker } // namespace SkSL 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker class ShaderErrorHandler; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker /** Wrapper for the SkSL compiler with useful logging and error handling. */ 29*c8dee2aaSAndroid Build Coastguard Worker bool SkSLToBackend(const SkSL::ShaderCaps* caps, 30*c8dee2aaSAndroid Build Coastguard Worker bool (*toBackend)(SkSL::Program&, const SkSL::ShaderCaps*, std::string*), 31*c8dee2aaSAndroid Build Coastguard Worker const char* backendLabel, 32*c8dee2aaSAndroid Build Coastguard Worker const std::string& sksl, 33*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramKind programKind, 34*c8dee2aaSAndroid Build Coastguard Worker const SkSL::ProgramSettings& settings, 35*c8dee2aaSAndroid Build Coastguard Worker std::string* output, 36*c8dee2aaSAndroid Build Coastguard Worker SkSL::ProgramInterface* outInterface, 37*c8dee2aaSAndroid Build Coastguard Worker ShaderErrorHandler* errorHandler); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_SkSLToBackend_DEFINED 42