1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_RectanizerSkyline_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_RectanizerSkyline_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Rectanizer.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker struct SkIPoint16; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker // Pack rectangles and track the current silhouette 21*c8dee2aaSAndroid Build Coastguard Worker // Based, in part, on Jukka Jylanki's work at http://clb.demon.fi 22*c8dee2aaSAndroid Build Coastguard Worker // 23*c8dee2aaSAndroid Build Coastguard Worker // Mark this class final in an effort to avoid the vtable when this subclass is used explicitly. 24*c8dee2aaSAndroid Build Coastguard Worker class RectanizerSkyline final : public Rectanizer { 25*c8dee2aaSAndroid Build Coastguard Worker public: RectanizerSkyline(int w,int h)26*c8dee2aaSAndroid Build Coastguard Worker RectanizerSkyline(int w, int h) : Rectanizer(w, h) { 27*c8dee2aaSAndroid Build Coastguard Worker this->reset(); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker ~RectanizerSkyline()30*c8dee2aaSAndroid Build Coastguard Worker ~RectanizerSkyline() final { } 31*c8dee2aaSAndroid Build Coastguard Worker reset()32*c8dee2aaSAndroid Build Coastguard Worker void reset() final { 33*c8dee2aaSAndroid Build Coastguard Worker fAreaSoFar = 0; 34*c8dee2aaSAndroid Build Coastguard Worker fSkyline.clear(); 35*c8dee2aaSAndroid Build Coastguard Worker fSkyline.push_back(SkylineSegment{0, 0, this->width()}); 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker bool addRect(int w, int h, SkIPoint16* loc) final; 39*c8dee2aaSAndroid Build Coastguard Worker percentFull()40*c8dee2aaSAndroid Build Coastguard Worker float percentFull() const final { 41*c8dee2aaSAndroid Build Coastguard Worker return fAreaSoFar / ((float)this->width() * this->height()); 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker private: 45*c8dee2aaSAndroid Build Coastguard Worker struct SkylineSegment { 46*c8dee2aaSAndroid Build Coastguard Worker int fX; 47*c8dee2aaSAndroid Build Coastguard Worker int fY; 48*c8dee2aaSAndroid Build Coastguard Worker int fWidth; 49*c8dee2aaSAndroid Build Coastguard Worker }; 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkylineSegment> fSkyline; 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker int32_t fAreaSoFar; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker // Can a width x height rectangle fit in the free space represented by 56*c8dee2aaSAndroid Build Coastguard Worker // the skyline segments >= 'skylineIndex'? If so, return true and fill in 57*c8dee2aaSAndroid Build Coastguard Worker // 'y' with the y-location at which it fits (the x location is pulled from 58*c8dee2aaSAndroid Build Coastguard Worker // 'skylineIndex's segment. 59*c8dee2aaSAndroid Build Coastguard Worker bool rectangleFits(int skylineIndex, int width, int height, int* y) const; 60*c8dee2aaSAndroid Build Coastguard Worker // Update the skyline structure to include a width x height rect located 61*c8dee2aaSAndroid Build Coastguard Worker // at x,y. 62*c8dee2aaSAndroid Build Coastguard Worker void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); 63*c8dee2aaSAndroid Build Coastguard Worker }; 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker } // End of namespace skgpu 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker #endif 68