xref: /aosp_15_r20/external/skia/src/gpu/RectanizerSkyline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_RectanizerSkyline_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_RectanizerSkyline_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Rectanizer.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker struct SkIPoint16;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker // Pack rectangles and track the current silhouette
21*c8dee2aaSAndroid Build Coastguard Worker // Based, in part, on Jukka Jylanki's work at http://clb.demon.fi
22*c8dee2aaSAndroid Build Coastguard Worker //
23*c8dee2aaSAndroid Build Coastguard Worker // Mark this class final in an effort to avoid the vtable when this subclass is used explicitly.
24*c8dee2aaSAndroid Build Coastguard Worker class RectanizerSkyline final : public Rectanizer {
25*c8dee2aaSAndroid Build Coastguard Worker public:
RectanizerSkyline(int w,int h)26*c8dee2aaSAndroid Build Coastguard Worker     RectanizerSkyline(int w, int h) : Rectanizer(w, h) {
27*c8dee2aaSAndroid Build Coastguard Worker         this->reset();
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
~RectanizerSkyline()30*c8dee2aaSAndroid Build Coastguard Worker     ~RectanizerSkyline() final { }
31*c8dee2aaSAndroid Build Coastguard Worker 
reset()32*c8dee2aaSAndroid Build Coastguard Worker     void reset() final {
33*c8dee2aaSAndroid Build Coastguard Worker         fAreaSoFar = 0;
34*c8dee2aaSAndroid Build Coastguard Worker         fSkyline.clear();
35*c8dee2aaSAndroid Build Coastguard Worker         fSkyline.push_back(SkylineSegment{0, 0, this->width()});
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     bool addRect(int w, int h, SkIPoint16* loc) final;
39*c8dee2aaSAndroid Build Coastguard Worker 
percentFull()40*c8dee2aaSAndroid Build Coastguard Worker     float percentFull() const final {
41*c8dee2aaSAndroid Build Coastguard Worker         return fAreaSoFar / ((float)this->width() * this->height());
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker private:
45*c8dee2aaSAndroid Build Coastguard Worker     struct SkylineSegment {
46*c8dee2aaSAndroid Build Coastguard Worker         int  fX;
47*c8dee2aaSAndroid Build Coastguard Worker         int  fY;
48*c8dee2aaSAndroid Build Coastguard Worker         int  fWidth;
49*c8dee2aaSAndroid Build Coastguard Worker     };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     SkTDArray<SkylineSegment> fSkyline;
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     int32_t fAreaSoFar;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     // Can a width x height rectangle fit in the free space represented by
56*c8dee2aaSAndroid Build Coastguard Worker     // the skyline segments >= 'skylineIndex'? If so, return true and fill in
57*c8dee2aaSAndroid Build Coastguard Worker     // 'y' with the y-location at which it fits (the x location is pulled from
58*c8dee2aaSAndroid Build Coastguard Worker     // 'skylineIndex's segment.
59*c8dee2aaSAndroid Build Coastguard Worker     bool rectangleFits(int skylineIndex, int width, int height, int* y) const;
60*c8dee2aaSAndroid Build Coastguard Worker     // Update the skyline structure to include a width x height rect located
61*c8dee2aaSAndroid Build Coastguard Worker     // at x,y.
62*c8dee2aaSAndroid Build Coastguard Worker     void addSkylineLevel(int skylineIndex, int x, int y, int width, int height);
63*c8dee2aaSAndroid Build Coastguard Worker };
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker } // End of namespace skgpu
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker #endif
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