1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkTrimPathEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/effects/SkTrimPE.h"
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
24*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
27*c8dee2aaSAndroid Build Coastguard Worker class SkStrokeRec;
28*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker namespace {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker // Returns the number of contours iterated to satisfy the request.
add_segments(const SkPath & src,SkScalar start,SkScalar stop,SkPath * dst,bool requires_moveto=true)33*c8dee2aaSAndroid Build Coastguard Worker static size_t add_segments(const SkPath& src, SkScalar start, SkScalar stop, SkPath* dst,
34*c8dee2aaSAndroid Build Coastguard Worker bool requires_moveto = true) {
35*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(start < stop);
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure measure(src, false);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker SkScalar current_segment_offset = 0;
40*c8dee2aaSAndroid Build Coastguard Worker size_t contour_count = 1;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker do {
43*c8dee2aaSAndroid Build Coastguard Worker const auto next_offset = current_segment_offset + measure.getLength();
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker if (start < next_offset) {
46*c8dee2aaSAndroid Build Coastguard Worker measure.getSegment(start - current_segment_offset,
47*c8dee2aaSAndroid Build Coastguard Worker stop - current_segment_offset,
48*c8dee2aaSAndroid Build Coastguard Worker dst, requires_moveto);
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker if (stop <= next_offset)
51*c8dee2aaSAndroid Build Coastguard Worker break;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker contour_count++;
55*c8dee2aaSAndroid Build Coastguard Worker current_segment_offset = next_offset;
56*c8dee2aaSAndroid Build Coastguard Worker } while (measure.nextContour());
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker return contour_count;
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker } // namespace
62*c8dee2aaSAndroid Build Coastguard Worker
SkTrimPE(SkScalar startT,SkScalar stopT,SkTrimPathEffect::Mode mode)63*c8dee2aaSAndroid Build Coastguard Worker SkTrimPE::SkTrimPE(SkScalar startT, SkScalar stopT, SkTrimPathEffect::Mode mode)
64*c8dee2aaSAndroid Build Coastguard Worker : fStartT(startT), fStopT(stopT), fMode(mode) {}
65*c8dee2aaSAndroid Build Coastguard Worker
onFilterPath(SkPath * dst,const SkPath & src,SkStrokeRec *,const SkRect *,const SkMatrix &) const66*c8dee2aaSAndroid Build Coastguard Worker bool SkTrimPE::onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*,
67*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&) const {
68*c8dee2aaSAndroid Build Coastguard Worker if (fStartT >= fStopT) {
69*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fMode == SkTrimPathEffect::Mode::kNormal);
70*c8dee2aaSAndroid Build Coastguard Worker return true;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker // First pass: compute the total len.
74*c8dee2aaSAndroid Build Coastguard Worker SkScalar len = 0;
75*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure meas(src, false);
76*c8dee2aaSAndroid Build Coastguard Worker do {
77*c8dee2aaSAndroid Build Coastguard Worker len += meas.getLength();
78*c8dee2aaSAndroid Build Coastguard Worker } while (meas.nextContour());
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker const auto arcStart = len * fStartT,
81*c8dee2aaSAndroid Build Coastguard Worker arcStop = len * fStopT;
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker // Second pass: actually add segments.
84*c8dee2aaSAndroid Build Coastguard Worker if (fMode == SkTrimPathEffect::Mode::kNormal) {
85*c8dee2aaSAndroid Build Coastguard Worker // Normal mode -> one span.
86*c8dee2aaSAndroid Build Coastguard Worker if (arcStart < arcStop) {
87*c8dee2aaSAndroid Build Coastguard Worker add_segments(src, arcStart, arcStop, dst);
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker } else {
90*c8dee2aaSAndroid Build Coastguard Worker // Inverted mode -> one logical span which wraps around at the end -> two actual spans.
91*c8dee2aaSAndroid Build Coastguard Worker // In order to preserve closed path continuity:
92*c8dee2aaSAndroid Build Coastguard Worker //
93*c8dee2aaSAndroid Build Coastguard Worker // 1) add the second/tail span first
94*c8dee2aaSAndroid Build Coastguard Worker //
95*c8dee2aaSAndroid Build Coastguard Worker // 2) skip the head span move-to for single-closed-contour paths
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker bool requires_moveto = true;
98*c8dee2aaSAndroid Build Coastguard Worker if (arcStop < len) {
99*c8dee2aaSAndroid Build Coastguard Worker // since we're adding the "tail" first, this is the total number of contours
100*c8dee2aaSAndroid Build Coastguard Worker const auto contour_count = add_segments(src, arcStop, len, dst);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker // if the path consists of a single closed contour, we don't want to disconnect
103*c8dee2aaSAndroid Build Coastguard Worker // the two parts with a moveto.
104*c8dee2aaSAndroid Build Coastguard Worker if (contour_count == 1 && src.isLastContourClosed()) {
105*c8dee2aaSAndroid Build Coastguard Worker requires_moveto = false;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker if (0 < arcStart) {
109*c8dee2aaSAndroid Build Coastguard Worker add_segments(src, 0, arcStart, dst, requires_moveto);
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
113*c8dee2aaSAndroid Build Coastguard Worker return true;
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const116*c8dee2aaSAndroid Build Coastguard Worker void SkTrimPE::flatten(SkWriteBuffer& buffer) const {
117*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fStartT);
118*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fStopT);
119*c8dee2aaSAndroid Build Coastguard Worker buffer.writeUInt(static_cast<uint32_t>(fMode));
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)122*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFlattenable> SkTrimPE::CreateProc(SkReadBuffer& buffer) {
123*c8dee2aaSAndroid Build Coastguard Worker const auto start = buffer.readScalar(),
124*c8dee2aaSAndroid Build Coastguard Worker stop = buffer.readScalar();
125*c8dee2aaSAndroid Build Coastguard Worker const auto mode = buffer.readUInt();
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker return SkTrimPathEffect::Make(start, stop,
128*c8dee2aaSAndroid Build Coastguard Worker (mode & 1) ? SkTrimPathEffect::Mode::kInverted : SkTrimPathEffect::Mode::kNormal);
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////////////////////////
132*c8dee2aaSAndroid Build Coastguard Worker
Make(SkScalar startT,SkScalar stopT,Mode mode)133*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPathEffect> SkTrimPathEffect::Make(SkScalar startT, SkScalar stopT, Mode mode) {
134*c8dee2aaSAndroid Build Coastguard Worker if (!SkIsFinite(startT, stopT)) {
135*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker if (startT <= 0 && stopT >= 1 && mode == Mode::kNormal) {
139*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker startT = SkTPin(startT, 0.f, 1.f);
143*c8dee2aaSAndroid Build Coastguard Worker stopT = SkTPin(stopT, 0.f, 1.f);
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker if (startT >= stopT && mode == Mode::kInverted) {
146*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkPathEffect>(new SkTrimPE(startT, stopT, mode));
150*c8dee2aaSAndroid Build Coastguard Worker }
151