xref: /aosp_15_r20/external/skia/src/effects/SkEmbossMask.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2006 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/effects/SkEmbossMask.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFixed.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkMathPriv.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMask.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef>
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
21*c8dee2aaSAndroid Build Coastguard Worker 
nonzero_to_one(int x)22*c8dee2aaSAndroid Build Coastguard Worker static inline int nonzero_to_one(int x) {
23*c8dee2aaSAndroid Build Coastguard Worker #if 0
24*c8dee2aaSAndroid Build Coastguard Worker     return x != 0;
25*c8dee2aaSAndroid Build Coastguard Worker #else
26*c8dee2aaSAndroid Build Coastguard Worker     return ((unsigned)(x | -x)) >> 31;
27*c8dee2aaSAndroid Build Coastguard Worker #endif
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
neq_to_one(int x,int max)30*c8dee2aaSAndroid Build Coastguard Worker static inline int neq_to_one(int x, int max) {
31*c8dee2aaSAndroid Build Coastguard Worker #if 0
32*c8dee2aaSAndroid Build Coastguard Worker     return x != max;
33*c8dee2aaSAndroid Build Coastguard Worker #else
34*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(x >= 0 && x <= max);
35*c8dee2aaSAndroid Build Coastguard Worker     return ((unsigned)(x - max)) >> 31;
36*c8dee2aaSAndroid Build Coastguard Worker #endif
37*c8dee2aaSAndroid Build Coastguard Worker }
38*c8dee2aaSAndroid Build Coastguard Worker 
neq_to_mask(int x,int max)39*c8dee2aaSAndroid Build Coastguard Worker static inline int neq_to_mask(int x, int max) {
40*c8dee2aaSAndroid Build Coastguard Worker #if 0
41*c8dee2aaSAndroid Build Coastguard Worker     return -(x != max);
42*c8dee2aaSAndroid Build Coastguard Worker #else
43*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(x >= 0 && x <= max);
44*c8dee2aaSAndroid Build Coastguard Worker     return (x - max) >> 31;
45*c8dee2aaSAndroid Build Coastguard Worker #endif
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
div255(unsigned x)48*c8dee2aaSAndroid Build Coastguard Worker static inline unsigned div255(unsigned x) {
49*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(x <= (255*255));
50*c8dee2aaSAndroid Build Coastguard Worker     return x * ((1 << 24) / 255) >> 24;
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker #define kDelta  32  // small enough to show off angle differences
54*c8dee2aaSAndroid Build Coastguard Worker 
Emboss(SkMaskBuilder * mask,const SkEmbossMaskFilter::Light & light)55*c8dee2aaSAndroid Build Coastguard Worker void SkEmbossMask::Emboss(SkMaskBuilder* mask, const SkEmbossMaskFilter::Light& light) {
56*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(mask->fFormat == SkMask::k3D_Format);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     int     specular = light.fSpecular;
59*c8dee2aaSAndroid Build Coastguard Worker     int     ambient = light.fAmbient;
60*c8dee2aaSAndroid Build Coastguard Worker     SkFixed lx = SkScalarToFixed(light.fDirection[0]);
61*c8dee2aaSAndroid Build Coastguard Worker     SkFixed ly = SkScalarToFixed(light.fDirection[1]);
62*c8dee2aaSAndroid Build Coastguard Worker     SkFixed lz = SkScalarToFixed(light.fDirection[2]);
63*c8dee2aaSAndroid Build Coastguard Worker     SkFixed lz_dot_nz = lz * kDelta;
64*c8dee2aaSAndroid Build Coastguard Worker     int     lz_dot8 = lz >> 8;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     size_t      planeSize = mask->computeImageSize();
67*c8dee2aaSAndroid Build Coastguard Worker     uint8_t*    alpha = mask->image();
68*c8dee2aaSAndroid Build Coastguard Worker     uint8_t*    multiply = (uint8_t*)alpha + planeSize;
69*c8dee2aaSAndroid Build Coastguard Worker     uint8_t*    additive = multiply + planeSize;
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     int rowBytes = mask->fRowBytes;
72*c8dee2aaSAndroid Build Coastguard Worker     int maxy = mask->fBounds.height() - 1;
73*c8dee2aaSAndroid Build Coastguard Worker     int maxx = mask->fBounds.width() - 1;
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     int prev_row = 0;
76*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y <= maxy; y++) {
77*c8dee2aaSAndroid Build Coastguard Worker         int next_row = neq_to_mask(y, maxy) & rowBytes;
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x <= maxx; x++) {
80*c8dee2aaSAndroid Build Coastguard Worker             int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)];
81*c8dee2aaSAndroid Build Coastguard Worker             int ny = alpha[x + next_row] - alpha[x - prev_row];
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker             SkFixed numer = lx * nx + ly * ny + lz_dot_nz;
84*c8dee2aaSAndroid Build Coastguard Worker             int     mul = ambient;
85*c8dee2aaSAndroid Build Coastguard Worker             int     add = 0;
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker             if (numer > 0) {  // preflight when numer/denom will be <= 0
88*c8dee2aaSAndroid Build Coastguard Worker                 int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta);
89*c8dee2aaSAndroid Build Coastguard Worker                 SkFixed dot = numer / denom;
90*c8dee2aaSAndroid Build Coastguard Worker                 dot >>= 8;  // now dot is 2^8 instead of 2^16
91*c8dee2aaSAndroid Build Coastguard Worker                 mul = std::min(mul + dot, 255);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker                 // now for the reflection
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker                 //  R = 2 (Light * Normal) Normal - Light
96*c8dee2aaSAndroid Build Coastguard Worker                 //  hilite = R * Eye(0, 0, 1)
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker                 int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8;
99*c8dee2aaSAndroid Build Coastguard Worker                 if (hilite > 0) {
100*c8dee2aaSAndroid Build Coastguard Worker                     // pin hilite to 255, since our fast math is also a little sloppy
101*c8dee2aaSAndroid Build Coastguard Worker                     hilite = std::min(hilite, 255);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker                     // specular is 4.4
104*c8dee2aaSAndroid Build Coastguard Worker                     // would really like to compute the fractional part of this
105*c8dee2aaSAndroid Build Coastguard Worker                     // and then possibly cache a 256 table for a given specular
106*c8dee2aaSAndroid Build Coastguard Worker                     // value in the light, and just pass that in to this function.
107*c8dee2aaSAndroid Build Coastguard Worker                     add = hilite;
108*c8dee2aaSAndroid Build Coastguard Worker                     for (int i = specular >> 4; i > 0; --i) {
109*c8dee2aaSAndroid Build Coastguard Worker                         add = div255(add * hilite);
110*c8dee2aaSAndroid Build Coastguard Worker                     }
111*c8dee2aaSAndroid Build Coastguard Worker                 }
112*c8dee2aaSAndroid Build Coastguard Worker             }
113*c8dee2aaSAndroid Build Coastguard Worker             multiply[x] = SkToU8(mul);
114*c8dee2aaSAndroid Build Coastguard Worker             additive[x] = SkToU8(add);
115*c8dee2aaSAndroid Build Coastguard Worker         }
116*c8dee2aaSAndroid Build Coastguard Worker         alpha += rowBytes;
117*c8dee2aaSAndroid Build Coastguard Worker         multiply += rowBytes;
118*c8dee2aaSAndroid Build Coastguard Worker         additive += rowBytes;
119*c8dee2aaSAndroid Build Coastguard Worker         prev_row = rowBytes;
120*c8dee2aaSAndroid Build Coastguard Worker     }
121*c8dee2aaSAndroid Build Coastguard Worker }
122