1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2006 The Android Open Source Project
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/Sk1DPathEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFlattenable.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathEffectBase.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkReadBuffer.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkWriteBuffer.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker struct SkRect;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker // Since we are stepping by a float, the do/while loop might go on forever (or nearly so).
28*c8dee2aaSAndroid Build Coastguard Worker // Put in a governor to limit crash values from looping too long (and allocating too much ram).
29*c8dee2aaSAndroid Build Coastguard Worker #define MAX_REASONABLE_ITERATIONS 100000
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker class Sk1DPathEffect : public SkPathEffectBase {
32*c8dee2aaSAndroid Build Coastguard Worker public:
33*c8dee2aaSAndroid Build Coastguard Worker protected:
onFilterPath(SkPath * dst,const SkPath & src,SkStrokeRec *,const SkRect *,const SkMatrix &) const34*c8dee2aaSAndroid Build Coastguard Worker bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*,
35*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix&) const override {
36*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure meas(src, false);
37*c8dee2aaSAndroid Build Coastguard Worker do {
38*c8dee2aaSAndroid Build Coastguard Worker int governor = MAX_REASONABLE_ITERATIONS;
39*c8dee2aaSAndroid Build Coastguard Worker SkScalar length = meas.getLength();
40*c8dee2aaSAndroid Build Coastguard Worker SkScalar distance = this->begin(length);
41*c8dee2aaSAndroid Build Coastguard Worker while (distance < length && --governor >= 0) {
42*c8dee2aaSAndroid Build Coastguard Worker SkScalar delta = this->next(dst, distance, meas);
43*c8dee2aaSAndroid Build Coastguard Worker if (delta <= 0) {
44*c8dee2aaSAndroid Build Coastguard Worker break;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker distance += delta;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker if (governor < 0) {
49*c8dee2aaSAndroid Build Coastguard Worker return false;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker } while (meas.nextContour());
52*c8dee2aaSAndroid Build Coastguard Worker return true;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker /** Called at the start of each contour, returns the initial offset
56*c8dee2aaSAndroid Build Coastguard Worker into that contour.
57*c8dee2aaSAndroid Build Coastguard Worker */
58*c8dee2aaSAndroid Build Coastguard Worker virtual SkScalar begin(SkScalar contourLength) const = 0;
59*c8dee2aaSAndroid Build Coastguard Worker /** Called with the current distance along the path, with the current matrix
60*c8dee2aaSAndroid Build Coastguard Worker for the point/tangent at the specified distance.
61*c8dee2aaSAndroid Build Coastguard Worker Return the distance to travel for the next call. If return <= 0, then that
62*c8dee2aaSAndroid Build Coastguard Worker contour is done.
63*c8dee2aaSAndroid Build Coastguard Worker */
64*c8dee2aaSAndroid Build Coastguard Worker virtual SkScalar next(SkPath* dst, SkScalar dist, SkPathMeasure&) const = 0;
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker private:
67*c8dee2aaSAndroid Build Coastguard Worker // For simplicity, assume fast bounds cannot be computed
computeFastBounds(SkRect *) const68*c8dee2aaSAndroid Build Coastguard Worker bool computeFastBounds(SkRect*) const override { return false; }
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker class SkPath1DPathEffectImpl : public Sk1DPathEffect {
74*c8dee2aaSAndroid Build Coastguard Worker public:
SkPath1DPathEffectImpl(const SkPath & path,SkScalar advance,SkScalar phase,SkPath1DPathEffect::Style style)75*c8dee2aaSAndroid Build Coastguard Worker SkPath1DPathEffectImpl(const SkPath& path, SkScalar advance, SkScalar phase,
76*c8dee2aaSAndroid Build Coastguard Worker SkPath1DPathEffect::Style style) : fPath(path) {
77*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(advance > 0 && !path.isEmpty());
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker // Make the path thread-safe.
80*c8dee2aaSAndroid Build Coastguard Worker fPath.updateBoundsCache();
81*c8dee2aaSAndroid Build Coastguard Worker (void)fPath.getGenerationID();
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker // cleanup their phase parameter, inverting it so that it becomes an
84*c8dee2aaSAndroid Build Coastguard Worker // offset along the path (to match the interpretation in PostScript)
85*c8dee2aaSAndroid Build Coastguard Worker if (phase < 0) {
86*c8dee2aaSAndroid Build Coastguard Worker phase = -phase;
87*c8dee2aaSAndroid Build Coastguard Worker if (phase > advance) {
88*c8dee2aaSAndroid Build Coastguard Worker phase = SkScalarMod(phase, advance);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker } else {
91*c8dee2aaSAndroid Build Coastguard Worker if (phase > advance) {
92*c8dee2aaSAndroid Build Coastguard Worker phase = SkScalarMod(phase, advance);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker phase = advance - phase;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker // now catch the edge case where phase == advance (within epsilon)
97*c8dee2aaSAndroid Build Coastguard Worker if (phase >= advance) {
98*c8dee2aaSAndroid Build Coastguard Worker phase = 0;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(phase >= 0);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker fAdvance = advance;
103*c8dee2aaSAndroid Build Coastguard Worker fInitialOffset = phase;
104*c8dee2aaSAndroid Build Coastguard Worker fStyle = style;
105*c8dee2aaSAndroid Build Coastguard Worker }
106*c8dee2aaSAndroid Build Coastguard Worker
onFilterPath(SkPath * dst,const SkPath & src,SkStrokeRec * rec,const SkRect * cullRect,const SkMatrix & ctm) const107*c8dee2aaSAndroid Build Coastguard Worker bool onFilterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec,
108*c8dee2aaSAndroid Build Coastguard Worker const SkRect* cullRect, const SkMatrix& ctm) const override {
109*c8dee2aaSAndroid Build Coastguard Worker rec->setFillStyle();
110*c8dee2aaSAndroid Build Coastguard Worker return this->INHERITED::onFilterPath(dst, src, rec, cullRect, ctm);
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker
begin(SkScalar contourLength) const113*c8dee2aaSAndroid Build Coastguard Worker SkScalar begin(SkScalar contourLength) const override {
114*c8dee2aaSAndroid Build Coastguard Worker return fInitialOffset;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker SkScalar next(SkPath*, SkScalar, SkPathMeasure&) const override;
118*c8dee2aaSAndroid Build Coastguard Worker
CreateProc(SkReadBuffer & buffer)119*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer) {
120*c8dee2aaSAndroid Build Coastguard Worker SkScalar advance = buffer.readScalar();
121*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
122*c8dee2aaSAndroid Build Coastguard Worker buffer.readPath(&path);
123*c8dee2aaSAndroid Build Coastguard Worker SkScalar phase = buffer.readScalar();
124*c8dee2aaSAndroid Build Coastguard Worker SkPath1DPathEffect::Style style = buffer.read32LE(SkPath1DPathEffect::kLastEnum_Style);
125*c8dee2aaSAndroid Build Coastguard Worker return buffer.isValid() ? SkPath1DPathEffect::Make(path, advance, phase, style) : nullptr;
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
flatten(SkWriteBuffer & buffer) const128*c8dee2aaSAndroid Build Coastguard Worker void flatten(SkWriteBuffer& buffer) const override {
129*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fAdvance);
130*c8dee2aaSAndroid Build Coastguard Worker buffer.writePath(fPath);
131*c8dee2aaSAndroid Build Coastguard Worker buffer.writeScalar(fInitialOffset);
132*c8dee2aaSAndroid Build Coastguard Worker buffer.writeUInt(fStyle);
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker
getFactory() const135*c8dee2aaSAndroid Build Coastguard Worker Factory getFactory() const override { return CreateProc; }
getTypeName() const136*c8dee2aaSAndroid Build Coastguard Worker const char* getTypeName() const override { return "SkPath1DPathEffect"; }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker private:
139*c8dee2aaSAndroid Build Coastguard Worker SkPath fPath; // copied from constructor
140*c8dee2aaSAndroid Build Coastguard Worker SkScalar fAdvance; // copied from constructor
141*c8dee2aaSAndroid Build Coastguard Worker SkScalar fInitialOffset; // computed from phase
142*c8dee2aaSAndroid Build Coastguard Worker SkPath1DPathEffect::Style fStyle; // copied from constructor
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = Sk1DPathEffect;
145*c8dee2aaSAndroid Build Coastguard Worker };
146*c8dee2aaSAndroid Build Coastguard Worker
morphpoints(SkPoint dst[],const SkPoint src[],int count,SkPathMeasure & meas,SkScalar dist)147*c8dee2aaSAndroid Build Coastguard Worker static bool morphpoints(SkPoint dst[], const SkPoint src[], int count,
148*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure& meas, SkScalar dist) {
149*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; i++) {
150*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos;
151*c8dee2aaSAndroid Build Coastguard Worker SkVector tangent;
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker SkScalar sx = src[i].fX;
154*c8dee2aaSAndroid Build Coastguard Worker SkScalar sy = src[i].fY;
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker if (!meas.getPosTan(dist + sx, &pos, &tangent)) {
157*c8dee2aaSAndroid Build Coastguard Worker return false;
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
161*c8dee2aaSAndroid Build Coastguard Worker SkPoint pt;
162*c8dee2aaSAndroid Build Coastguard Worker
163*c8dee2aaSAndroid Build Coastguard Worker pt.set(sx, sy);
164*c8dee2aaSAndroid Build Coastguard Worker matrix.setSinCos(tangent.fY, tangent.fX, 0, 0);
165*c8dee2aaSAndroid Build Coastguard Worker matrix.preTranslate(-sx, 0);
166*c8dee2aaSAndroid Build Coastguard Worker matrix.postTranslate(pos.fX, pos.fY);
167*c8dee2aaSAndroid Build Coastguard Worker matrix.mapPoints(&dst[i], &pt, 1);
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker return true;
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker /* TODO
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker Need differentially more subdivisions when the follow-path is curvy. Not sure how to
175*c8dee2aaSAndroid Build Coastguard Worker determine that, but we need it. I guess a cheap answer is let the caller tell us,
176*c8dee2aaSAndroid Build Coastguard Worker but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
177*c8dee2aaSAndroid Build Coastguard Worker */
morphpath(SkPath * dst,const SkPath & src,SkPathMeasure & meas,SkScalar dist)178*c8dee2aaSAndroid Build Coastguard Worker static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
179*c8dee2aaSAndroid Build Coastguard Worker SkScalar dist) {
180*c8dee2aaSAndroid Build Coastguard Worker SkPath::Iter iter(src, false);
181*c8dee2aaSAndroid Build Coastguard Worker SkPoint srcP[4], dstP[3];
182*c8dee2aaSAndroid Build Coastguard Worker SkPath::Verb verb;
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
185*c8dee2aaSAndroid Build Coastguard Worker switch (verb) {
186*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kMove_Verb:
187*c8dee2aaSAndroid Build Coastguard Worker if (morphpoints(dstP, srcP, 1, meas, dist)) {
188*c8dee2aaSAndroid Build Coastguard Worker dst->moveTo(dstP[0]);
189*c8dee2aaSAndroid Build Coastguard Worker }
190*c8dee2aaSAndroid Build Coastguard Worker break;
191*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kLine_Verb:
192*c8dee2aaSAndroid Build Coastguard Worker srcP[2] = srcP[1];
193*c8dee2aaSAndroid Build Coastguard Worker srcP[1].set(SkScalarAve(srcP[0].fX, srcP[2].fX),
194*c8dee2aaSAndroid Build Coastguard Worker SkScalarAve(srcP[0].fY, srcP[2].fY));
195*c8dee2aaSAndroid Build Coastguard Worker [[fallthrough]];
196*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kQuad_Verb:
197*c8dee2aaSAndroid Build Coastguard Worker if (morphpoints(dstP, &srcP[1], 2, meas, dist)) {
198*c8dee2aaSAndroid Build Coastguard Worker dst->quadTo(dstP[0], dstP[1]);
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker break;
201*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kConic_Verb:
202*c8dee2aaSAndroid Build Coastguard Worker if (morphpoints(dstP, &srcP[1], 2, meas, dist)) {
203*c8dee2aaSAndroid Build Coastguard Worker dst->conicTo(dstP[0], dstP[1], iter.conicWeight());
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker break;
206*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kCubic_Verb:
207*c8dee2aaSAndroid Build Coastguard Worker if (morphpoints(dstP, &srcP[1], 3, meas, dist)) {
208*c8dee2aaSAndroid Build Coastguard Worker dst->cubicTo(dstP[0], dstP[1], dstP[2]);
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker break;
211*c8dee2aaSAndroid Build Coastguard Worker case SkPath::kClose_Verb:
212*c8dee2aaSAndroid Build Coastguard Worker dst->close();
213*c8dee2aaSAndroid Build Coastguard Worker break;
214*c8dee2aaSAndroid Build Coastguard Worker default:
215*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("unknown verb");
216*c8dee2aaSAndroid Build Coastguard Worker break;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker }
219*c8dee2aaSAndroid Build Coastguard Worker }
220*c8dee2aaSAndroid Build Coastguard Worker
next(SkPath * dst,SkScalar distance,SkPathMeasure & meas) const221*c8dee2aaSAndroid Build Coastguard Worker SkScalar SkPath1DPathEffectImpl::next(SkPath* dst, SkScalar distance,
222*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure& meas) const {
223*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_FUZZER)
224*c8dee2aaSAndroid Build Coastguard Worker if (dst->countPoints() > 100000) {
225*c8dee2aaSAndroid Build Coastguard Worker return fAdvance;
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker #endif
228*c8dee2aaSAndroid Build Coastguard Worker switch (fStyle) {
229*c8dee2aaSAndroid Build Coastguard Worker case SkPath1DPathEffect::kTranslate_Style: {
230*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos;
231*c8dee2aaSAndroid Build Coastguard Worker if (meas.getPosTan(distance, &pos, nullptr)) {
232*c8dee2aaSAndroid Build Coastguard Worker dst->addPath(fPath, pos.fX, pos.fY);
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker } break;
235*c8dee2aaSAndroid Build Coastguard Worker case SkPath1DPathEffect::kRotate_Style: {
236*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
237*c8dee2aaSAndroid Build Coastguard Worker if (meas.getMatrix(distance, &matrix)) {
238*c8dee2aaSAndroid Build Coastguard Worker dst->addPath(fPath, matrix);
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker } break;
241*c8dee2aaSAndroid Build Coastguard Worker case SkPath1DPathEffect::kMorph_Style:
242*c8dee2aaSAndroid Build Coastguard Worker morphpath(dst, fPath, meas, distance);
243*c8dee2aaSAndroid Build Coastguard Worker break;
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker return fAdvance;
246*c8dee2aaSAndroid Build Coastguard Worker }
247*c8dee2aaSAndroid Build Coastguard Worker
248*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
249*c8dee2aaSAndroid Build Coastguard Worker
Make(const SkPath & path,SkScalar advance,SkScalar phase,Style style)250*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPathEffect> SkPath1DPathEffect::Make(const SkPath& path, SkScalar advance, SkScalar phase,
251*c8dee2aaSAndroid Build Coastguard Worker Style style) {
252*c8dee2aaSAndroid Build Coastguard Worker if (advance <= 0 || !SkIsFinite(advance, phase) || path.isEmpty()) {
253*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
254*c8dee2aaSAndroid Build Coastguard Worker }
255*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<SkPathEffect>(new SkPath1DPathEffectImpl(path, advance, phase, style));
256*c8dee2aaSAndroid Build Coastguard Worker }
257*c8dee2aaSAndroid Build Coastguard Worker
RegisterFlattenables()258*c8dee2aaSAndroid Build Coastguard Worker void SkPath1DPathEffect::RegisterFlattenables() {
259*c8dee2aaSAndroid Build Coastguard Worker SK_REGISTER_FLATTENABLE(SkPath1DPathEffectImpl);
260*c8dee2aaSAndroid Build Coastguard Worker }
261