1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkBmpRLECodec.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkEncodedInfo.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkCodecPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker /*
30*c8dee2aaSAndroid Build Coastguard Worker * Creates an instance of the decoder
31*c8dee2aaSAndroid Build Coastguard Worker * Called only by NewFromStream
32*c8dee2aaSAndroid Build Coastguard Worker */
SkBmpRLECodec(SkEncodedInfo && info,std::unique_ptr<SkStream> stream,uint16_t bitsPerPixel,uint32_t numColors,uint32_t bytesPerColor,uint32_t offset,SkCodec::SkScanlineOrder rowOrder)33*c8dee2aaSAndroid Build Coastguard Worker SkBmpRLECodec::SkBmpRLECodec(SkEncodedInfo&& info,
34*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkStream> stream,
35*c8dee2aaSAndroid Build Coastguard Worker uint16_t bitsPerPixel, uint32_t numColors,
36*c8dee2aaSAndroid Build Coastguard Worker uint32_t bytesPerColor, uint32_t offset,
37*c8dee2aaSAndroid Build Coastguard Worker SkCodec::SkScanlineOrder rowOrder)
38*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(std::move(info), std::move(stream), bitsPerPixel, rowOrder)
39*c8dee2aaSAndroid Build Coastguard Worker , fColorTable(nullptr)
40*c8dee2aaSAndroid Build Coastguard Worker , fNumColors(numColors)
41*c8dee2aaSAndroid Build Coastguard Worker , fBytesPerColor(bytesPerColor)
42*c8dee2aaSAndroid Build Coastguard Worker , fOffset(offset)
43*c8dee2aaSAndroid Build Coastguard Worker , fBytesBuffered(0)
44*c8dee2aaSAndroid Build Coastguard Worker , fCurrRLEByte(0)
45*c8dee2aaSAndroid Build Coastguard Worker , fSampleX(1)
46*c8dee2aaSAndroid Build Coastguard Worker {}
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker /*
49*c8dee2aaSAndroid Build Coastguard Worker * Initiates the bitmap decode
50*c8dee2aaSAndroid Build Coastguard Worker */
onGetPixels(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes,const Options & opts,int * rowsDecoded)51*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpRLECodec::onGetPixels(const SkImageInfo& dstInfo,
52*c8dee2aaSAndroid Build Coastguard Worker void* dst, size_t dstRowBytes,
53*c8dee2aaSAndroid Build Coastguard Worker const Options& opts,
54*c8dee2aaSAndroid Build Coastguard Worker int* rowsDecoded) {
55*c8dee2aaSAndroid Build Coastguard Worker if (opts.fSubset) {
56*c8dee2aaSAndroid Build Coastguard Worker // Subsets are not supported.
57*c8dee2aaSAndroid Build Coastguard Worker return kUnimplemented;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker Result result = this->prepareToDecode(dstInfo, opts);
61*c8dee2aaSAndroid Build Coastguard Worker if (kSuccess != result) {
62*c8dee2aaSAndroid Build Coastguard Worker return result;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker // Perform the decode
66*c8dee2aaSAndroid Build Coastguard Worker int rows = this->decodeRows(dstInfo, dst, dstRowBytes, opts);
67*c8dee2aaSAndroid Build Coastguard Worker if (rows != dstInfo.height()) {
68*c8dee2aaSAndroid Build Coastguard Worker // We set rowsDecoded equal to the height because the background has already
69*c8dee2aaSAndroid Build Coastguard Worker // been filled. RLE encodings sometimes skip pixels, so we always start by
70*c8dee2aaSAndroid Build Coastguard Worker // filling the background.
71*c8dee2aaSAndroid Build Coastguard Worker *rowsDecoded = dstInfo.height();
72*c8dee2aaSAndroid Build Coastguard Worker return kIncompleteInput;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker return kSuccess;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker /*
79*c8dee2aaSAndroid Build Coastguard Worker * Process the color table for the bmp input
80*c8dee2aaSAndroid Build Coastguard Worker */
createColorTable(SkColorType dstColorType)81*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpRLECodec::createColorTable(SkColorType dstColorType) {
82*c8dee2aaSAndroid Build Coastguard Worker // Allocate memory for color table
83*c8dee2aaSAndroid Build Coastguard Worker uint32_t colorBytes = 0;
84*c8dee2aaSAndroid Build Coastguard Worker SkPMColor colorTable[256];
85*c8dee2aaSAndroid Build Coastguard Worker if (this->bitsPerPixel() <= 8) {
86*c8dee2aaSAndroid Build Coastguard Worker // Inform the caller of the number of colors
87*c8dee2aaSAndroid Build Coastguard Worker uint32_t maxColors = 1 << this->bitsPerPixel();
88*c8dee2aaSAndroid Build Coastguard Worker // Don't bother reading more than maxColors.
89*c8dee2aaSAndroid Build Coastguard Worker const uint32_t numColorsToRead =
90*c8dee2aaSAndroid Build Coastguard Worker fNumColors == 0 ? maxColors : std::min(fNumColors, maxColors);
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker // Read the color table from the stream
93*c8dee2aaSAndroid Build Coastguard Worker colorBytes = numColorsToRead * fBytesPerColor;
94*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<uint8_t[]> cBuffer(new uint8_t[colorBytes]);
95*c8dee2aaSAndroid Build Coastguard Worker if (stream()->read(cBuffer.get(), colorBytes) != colorBytes) {
96*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: unable to read color table.\n");
97*c8dee2aaSAndroid Build Coastguard Worker return false;
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // Fill in the color table
101*c8dee2aaSAndroid Build Coastguard Worker PackColorProc packARGB = choose_pack_color_proc(false, dstColorType);
102*c8dee2aaSAndroid Build Coastguard Worker uint32_t i = 0;
103*c8dee2aaSAndroid Build Coastguard Worker for (; i < numColorsToRead; i++) {
104*c8dee2aaSAndroid Build Coastguard Worker uint8_t blue = get_byte(cBuffer.get(), i*fBytesPerColor);
105*c8dee2aaSAndroid Build Coastguard Worker uint8_t green = get_byte(cBuffer.get(), i*fBytesPerColor + 1);
106*c8dee2aaSAndroid Build Coastguard Worker uint8_t red = get_byte(cBuffer.get(), i*fBytesPerColor + 2);
107*c8dee2aaSAndroid Build Coastguard Worker colorTable[i] = packARGB(0xFF, red, green, blue);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker // To avoid segmentation faults on bad pixel data, fill the end of the
111*c8dee2aaSAndroid Build Coastguard Worker // color table with black. This is the same the behavior as the
112*c8dee2aaSAndroid Build Coastguard Worker // chromium decoder.
113*c8dee2aaSAndroid Build Coastguard Worker for (; i < maxColors; i++) {
114*c8dee2aaSAndroid Build Coastguard Worker colorTable[i] = SkPackARGB32(0xFF, 0, 0, 0);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker // Set the color table
118*c8dee2aaSAndroid Build Coastguard Worker fColorTable.reset(new SkColorPalette(colorTable, maxColors));
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker // Check that we have not read past the pixel array offset
122*c8dee2aaSAndroid Build Coastguard Worker if(fOffset < colorBytes) {
123*c8dee2aaSAndroid Build Coastguard Worker // This may occur on OS 2.1 and other old versions where the color
124*c8dee2aaSAndroid Build Coastguard Worker // table defaults to max size, and the bmp tries to use a smaller
125*c8dee2aaSAndroid Build Coastguard Worker // color table. This is invalid, and our decision is to indicate
126*c8dee2aaSAndroid Build Coastguard Worker // an error, rather than try to guess the intended size of the
127*c8dee2aaSAndroid Build Coastguard Worker // color table.
128*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: pixel data offset less than color table size.\n");
129*c8dee2aaSAndroid Build Coastguard Worker return false;
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker // After reading the color table, skip to the start of the pixel array
133*c8dee2aaSAndroid Build Coastguard Worker if (stream()->skip(fOffset - colorBytes) != fOffset - colorBytes) {
134*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: unable to skip to image data.\n");
135*c8dee2aaSAndroid Build Coastguard Worker return false;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker // Return true on success
139*c8dee2aaSAndroid Build Coastguard Worker return true;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker
initializeStreamBuffer()142*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpRLECodec::initializeStreamBuffer() {
143*c8dee2aaSAndroid Build Coastguard Worker fBytesBuffered = this->stream()->read(fStreamBuffer, kBufferSize);
144*c8dee2aaSAndroid Build Coastguard Worker if (fBytesBuffered == 0) {
145*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: could not read RLE image data.\n");
146*c8dee2aaSAndroid Build Coastguard Worker return false;
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker fCurrRLEByte = 0;
149*c8dee2aaSAndroid Build Coastguard Worker return true;
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker /*
153*c8dee2aaSAndroid Build Coastguard Worker * @return the number of bytes remaining in the stream buffer after
154*c8dee2aaSAndroid Build Coastguard Worker * attempting to read more bytes from the stream
155*c8dee2aaSAndroid Build Coastguard Worker */
checkForMoreData()156*c8dee2aaSAndroid Build Coastguard Worker size_t SkBmpRLECodec::checkForMoreData() {
157*c8dee2aaSAndroid Build Coastguard Worker const size_t remainingBytes = fBytesBuffered - fCurrRLEByte;
158*c8dee2aaSAndroid Build Coastguard Worker uint8_t* buffer = fStreamBuffer;
159*c8dee2aaSAndroid Build Coastguard Worker
160*c8dee2aaSAndroid Build Coastguard Worker // We will be reusing the same buffer, starting over from the beginning.
161*c8dee2aaSAndroid Build Coastguard Worker // Move any remaining bytes to the start of the buffer.
162*c8dee2aaSAndroid Build Coastguard Worker // We use memmove() instead of memcpy() because there is risk that the dst
163*c8dee2aaSAndroid Build Coastguard Worker // and src memory will overlap in corrupt images.
164*c8dee2aaSAndroid Build Coastguard Worker memmove(buffer, SkTAddOffset<uint8_t>(buffer, fCurrRLEByte), remainingBytes);
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker // Adjust the buffer ptr to the start of the unfilled data.
167*c8dee2aaSAndroid Build Coastguard Worker buffer += remainingBytes;
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker // Try to read additional bytes from the stream. There are fCurrRLEByte
170*c8dee2aaSAndroid Build Coastguard Worker // bytes of additional space remaining in the buffer, assuming that we
171*c8dee2aaSAndroid Build Coastguard Worker // have already copied remainingBytes to the start of the buffer.
172*c8dee2aaSAndroid Build Coastguard Worker size_t additionalBytes = this->stream()->read(buffer, fCurrRLEByte);
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker // Update counters and return the number of bytes we currently have
175*c8dee2aaSAndroid Build Coastguard Worker // available. We are at the start of the buffer again.
176*c8dee2aaSAndroid Build Coastguard Worker fCurrRLEByte = 0;
177*c8dee2aaSAndroid Build Coastguard Worker fBytesBuffered = remainingBytes + additionalBytes;
178*c8dee2aaSAndroid Build Coastguard Worker return fBytesBuffered;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker /*
182*c8dee2aaSAndroid Build Coastguard Worker * Set an RLE pixel using the color table
183*c8dee2aaSAndroid Build Coastguard Worker */
setPixel(void * dst,size_t dstRowBytes,const SkImageInfo & dstInfo,uint32_t x,uint32_t y,uint8_t index)184*c8dee2aaSAndroid Build Coastguard Worker void SkBmpRLECodec::setPixel(void* dst, size_t dstRowBytes,
185*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& dstInfo, uint32_t x, uint32_t y,
186*c8dee2aaSAndroid Build Coastguard Worker uint8_t index) {
187*c8dee2aaSAndroid Build Coastguard Worker if (dst && is_coord_necessary(x, fSampleX, dstInfo.width())) {
188*c8dee2aaSAndroid Build Coastguard Worker // Set the row
189*c8dee2aaSAndroid Build Coastguard Worker uint32_t row = this->getDstRow(y, dstInfo.height());
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker // Set the pixel based on destination color type
192*c8dee2aaSAndroid Build Coastguard Worker const int dstX = get_dst_coord(x, fSampleX);
193*c8dee2aaSAndroid Build Coastguard Worker switch (dstInfo.colorType()) {
194*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_8888_SkColorType:
195*c8dee2aaSAndroid Build Coastguard Worker case kBGRA_8888_SkColorType: {
196*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
197*c8dee2aaSAndroid Build Coastguard Worker dstRow[dstX] = fColorTable->operator[](index);
198*c8dee2aaSAndroid Build Coastguard Worker break;
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker case kRGB_565_SkColorType: {
201*c8dee2aaSAndroid Build Coastguard Worker uint16_t* dstRow = SkTAddOffset<uint16_t>(dst, row * (int) dstRowBytes);
202*c8dee2aaSAndroid Build Coastguard Worker dstRow[dstX] = SkPixel32ToPixel16(fColorTable->operator[](index));
203*c8dee2aaSAndroid Build Coastguard Worker break;
204*c8dee2aaSAndroid Build Coastguard Worker }
205*c8dee2aaSAndroid Build Coastguard Worker default:
206*c8dee2aaSAndroid Build Coastguard Worker // This case should not be reached. We should catch an invalid
207*c8dee2aaSAndroid Build Coastguard Worker // color type when we check that the conversion is possible.
208*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
209*c8dee2aaSAndroid Build Coastguard Worker break;
210*c8dee2aaSAndroid Build Coastguard Worker }
211*c8dee2aaSAndroid Build Coastguard Worker }
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
214*c8dee2aaSAndroid Build Coastguard Worker /*
215*c8dee2aaSAndroid Build Coastguard Worker * Set an RLE pixel from R, G, B values
216*c8dee2aaSAndroid Build Coastguard Worker */
setRGBPixel(void * dst,size_t dstRowBytes,const SkImageInfo & dstInfo,uint32_t x,uint32_t y,uint8_t red,uint8_t green,uint8_t blue)217*c8dee2aaSAndroid Build Coastguard Worker void SkBmpRLECodec::setRGBPixel(void* dst, size_t dstRowBytes,
218*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& dstInfo, uint32_t x,
219*c8dee2aaSAndroid Build Coastguard Worker uint32_t y, uint8_t red, uint8_t green,
220*c8dee2aaSAndroid Build Coastguard Worker uint8_t blue) {
221*c8dee2aaSAndroid Build Coastguard Worker if (dst && is_coord_necessary(x, fSampleX, dstInfo.width())) {
222*c8dee2aaSAndroid Build Coastguard Worker // Set the row
223*c8dee2aaSAndroid Build Coastguard Worker uint32_t row = this->getDstRow(y, dstInfo.height());
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker // Set the pixel based on destination color type
226*c8dee2aaSAndroid Build Coastguard Worker const int dstX = get_dst_coord(x, fSampleX);
227*c8dee2aaSAndroid Build Coastguard Worker switch (dstInfo.colorType()) {
228*c8dee2aaSAndroid Build Coastguard Worker case kRGBA_8888_SkColorType: {
229*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
230*c8dee2aaSAndroid Build Coastguard Worker dstRow[dstX] = SkPackARGB_as_RGBA(0xFF, red, green, blue);
231*c8dee2aaSAndroid Build Coastguard Worker break;
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker case kBGRA_8888_SkColorType: {
234*c8dee2aaSAndroid Build Coastguard Worker SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
235*c8dee2aaSAndroid Build Coastguard Worker dstRow[dstX] = SkPackARGB_as_BGRA(0xFF, red, green, blue);
236*c8dee2aaSAndroid Build Coastguard Worker break;
237*c8dee2aaSAndroid Build Coastguard Worker }
238*c8dee2aaSAndroid Build Coastguard Worker case kRGB_565_SkColorType: {
239*c8dee2aaSAndroid Build Coastguard Worker uint16_t* dstRow = SkTAddOffset<uint16_t>(dst, row * (int) dstRowBytes);
240*c8dee2aaSAndroid Build Coastguard Worker dstRow[dstX] = SkPack888ToRGB16(red, green, blue);
241*c8dee2aaSAndroid Build Coastguard Worker break;
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker default:
244*c8dee2aaSAndroid Build Coastguard Worker // This case should not be reached. We should catch an invalid
245*c8dee2aaSAndroid Build Coastguard Worker // color type when we check that the conversion is possible.
246*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
247*c8dee2aaSAndroid Build Coastguard Worker break;
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
onPrepareToDecode(const SkImageInfo & dstInfo,const SkCodec::Options & options)252*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpRLECodec::onPrepareToDecode(const SkImageInfo& dstInfo,
253*c8dee2aaSAndroid Build Coastguard Worker const SkCodec::Options& options) {
254*c8dee2aaSAndroid Build Coastguard Worker // FIXME: Support subsets for scanline decodes.
255*c8dee2aaSAndroid Build Coastguard Worker if (options.fSubset) {
256*c8dee2aaSAndroid Build Coastguard Worker // Subsets are not supported.
257*c8dee2aaSAndroid Build Coastguard Worker return kUnimplemented;
258*c8dee2aaSAndroid Build Coastguard Worker }
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker // Reset fSampleX. If it needs to be a value other than 1, it will get modified by
261*c8dee2aaSAndroid Build Coastguard Worker // the sampler.
262*c8dee2aaSAndroid Build Coastguard Worker fSampleX = 1;
263*c8dee2aaSAndroid Build Coastguard Worker fLinesToSkip = 0;
264*c8dee2aaSAndroid Build Coastguard Worker
265*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorTableColorType = dstInfo.colorType();
266*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform()) {
267*c8dee2aaSAndroid Build Coastguard Worker // Just set a known colorType for the colorTable. No need to actually transform
268*c8dee2aaSAndroid Build Coastguard Worker // the colors in the colorTable.
269*c8dee2aaSAndroid Build Coastguard Worker colorTableColorType = kBGRA_8888_SkColorType;
270*c8dee2aaSAndroid Build Coastguard Worker }
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker // Create the color table if necessary and prepare the stream for decode
273*c8dee2aaSAndroid Build Coastguard Worker // Note that if it is non-NULL, inputColorCount will be modified
274*c8dee2aaSAndroid Build Coastguard Worker if (!this->createColorTable(colorTableColorType)) {
275*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: could not create color table.\n");
276*c8dee2aaSAndroid Build Coastguard Worker return SkCodec::kInvalidInput;
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker // Initialize a buffer for encoded RLE data
280*c8dee2aaSAndroid Build Coastguard Worker if (!this->initializeStreamBuffer()) {
281*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Error: cannot initialize stream buffer.\n");
282*c8dee2aaSAndroid Build Coastguard Worker return SkCodec::kInvalidInput;
283*c8dee2aaSAndroid Build Coastguard Worker }
284*c8dee2aaSAndroid Build Coastguard Worker
285*c8dee2aaSAndroid Build Coastguard Worker return SkCodec::kSuccess;
286*c8dee2aaSAndroid Build Coastguard Worker }
287*c8dee2aaSAndroid Build Coastguard Worker
288*c8dee2aaSAndroid Build Coastguard Worker /*
289*c8dee2aaSAndroid Build Coastguard Worker * Performs the bitmap decoding for RLE input format
290*c8dee2aaSAndroid Build Coastguard Worker * RLE decoding is performed all at once, rather than a one row at a time
291*c8dee2aaSAndroid Build Coastguard Worker */
decodeRows(const SkImageInfo & info,void * dst,size_t dstRowBytes,const Options & opts)292*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::decodeRows(const SkImageInfo& info, void* dst, size_t dstRowBytes,
293*c8dee2aaSAndroid Build Coastguard Worker const Options& opts) {
294*c8dee2aaSAndroid Build Coastguard Worker int height = info.height();
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker // Account for sampling.
297*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo dstInfo = info.makeWH(this->fillWidth(), height);
298*c8dee2aaSAndroid Build Coastguard Worker
299*c8dee2aaSAndroid Build Coastguard Worker // Set the background as transparent. Then, if the RLE code skips pixels,
300*c8dee2aaSAndroid Build Coastguard Worker // the skipped pixels will be transparent.
301*c8dee2aaSAndroid Build Coastguard Worker if (dst) {
302*c8dee2aaSAndroid Build Coastguard Worker SkSampler::Fill(dstInfo, dst, dstRowBytes, opts.fZeroInitialized);
303*c8dee2aaSAndroid Build Coastguard Worker }
304*c8dee2aaSAndroid Build Coastguard Worker
305*c8dee2aaSAndroid Build Coastguard Worker // Adjust the height and the dst if the previous call to decodeRows() left us
306*c8dee2aaSAndroid Build Coastguard Worker // with lines that need to be skipped.
307*c8dee2aaSAndroid Build Coastguard Worker if (height > fLinesToSkip) {
308*c8dee2aaSAndroid Build Coastguard Worker height -= fLinesToSkip;
309*c8dee2aaSAndroid Build Coastguard Worker if (dst) {
310*c8dee2aaSAndroid Build Coastguard Worker dst = SkTAddOffset<void>(dst, fLinesToSkip * dstRowBytes);
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker fLinesToSkip = 0;
313*c8dee2aaSAndroid Build Coastguard Worker
314*c8dee2aaSAndroid Build Coastguard Worker dstInfo = dstInfo.makeWH(dstInfo.width(), height);
315*c8dee2aaSAndroid Build Coastguard Worker } else {
316*c8dee2aaSAndroid Build Coastguard Worker fLinesToSkip -= height;
317*c8dee2aaSAndroid Build Coastguard Worker return height;
318*c8dee2aaSAndroid Build Coastguard Worker }
319*c8dee2aaSAndroid Build Coastguard Worker
320*c8dee2aaSAndroid Build Coastguard Worker void* decodeDst = dst;
321*c8dee2aaSAndroid Build Coastguard Worker size_t decodeRowBytes = dstRowBytes;
322*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo decodeInfo = dstInfo;
323*c8dee2aaSAndroid Build Coastguard Worker if (decodeDst) {
324*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform()) {
325*c8dee2aaSAndroid Build Coastguard Worker decodeInfo = decodeInfo.makeColorType(kXformSrcColorType);
326*c8dee2aaSAndroid Build Coastguard Worker if (kRGBA_F16_SkColorType == dstInfo.colorType()) {
327*c8dee2aaSAndroid Build Coastguard Worker int count = height * dstInfo.width();
328*c8dee2aaSAndroid Build Coastguard Worker this->resetXformBuffer(count);
329*c8dee2aaSAndroid Build Coastguard Worker sk_bzero(this->xformBuffer(), count * sizeof(uint32_t));
330*c8dee2aaSAndroid Build Coastguard Worker decodeDst = this->xformBuffer();
331*c8dee2aaSAndroid Build Coastguard Worker decodeRowBytes = dstInfo.width() * sizeof(uint32_t);
332*c8dee2aaSAndroid Build Coastguard Worker }
333*c8dee2aaSAndroid Build Coastguard Worker }
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker
336*c8dee2aaSAndroid Build Coastguard Worker int decodedHeight = this->decodeRLE(decodeInfo, decodeDst, decodeRowBytes);
337*c8dee2aaSAndroid Build Coastguard Worker if (this->colorXform() && decodeDst) {
338*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < decodedHeight; y++) {
339*c8dee2aaSAndroid Build Coastguard Worker this->applyColorXform(dst, decodeDst, dstInfo.width());
340*c8dee2aaSAndroid Build Coastguard Worker decodeDst = SkTAddOffset<void>(decodeDst, decodeRowBytes);
341*c8dee2aaSAndroid Build Coastguard Worker dst = SkTAddOffset<void>(dst, dstRowBytes);
342*c8dee2aaSAndroid Build Coastguard Worker }
343*c8dee2aaSAndroid Build Coastguard Worker }
344*c8dee2aaSAndroid Build Coastguard Worker
345*c8dee2aaSAndroid Build Coastguard Worker return decodedHeight;
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker
decodeRLE(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes)348*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::decodeRLE(const SkImageInfo& dstInfo, void* dst, size_t dstRowBytes) {
349*c8dee2aaSAndroid Build Coastguard Worker // Use the original width to count the number of pixels in each row.
350*c8dee2aaSAndroid Build Coastguard Worker const int width = this->dimensions().width();
351*c8dee2aaSAndroid Build Coastguard Worker
352*c8dee2aaSAndroid Build Coastguard Worker // This tells us the number of rows that we are meant to decode.
353*c8dee2aaSAndroid Build Coastguard Worker const int height = dstInfo.height();
354*c8dee2aaSAndroid Build Coastguard Worker
355*c8dee2aaSAndroid Build Coastguard Worker // Set RLE flags
356*c8dee2aaSAndroid Build Coastguard Worker constexpr uint8_t RLE_ESCAPE = 0;
357*c8dee2aaSAndroid Build Coastguard Worker constexpr uint8_t RLE_EOL = 0;
358*c8dee2aaSAndroid Build Coastguard Worker constexpr uint8_t RLE_EOF = 1;
359*c8dee2aaSAndroid Build Coastguard Worker constexpr uint8_t RLE_DELTA = 2;
360*c8dee2aaSAndroid Build Coastguard Worker
361*c8dee2aaSAndroid Build Coastguard Worker // Destination parameters
362*c8dee2aaSAndroid Build Coastguard Worker int x = 0;
363*c8dee2aaSAndroid Build Coastguard Worker int y = 0;
364*c8dee2aaSAndroid Build Coastguard Worker
365*c8dee2aaSAndroid Build Coastguard Worker while (true) {
366*c8dee2aaSAndroid Build Coastguard Worker // If we have reached a row that is beyond the requested height, we have
367*c8dee2aaSAndroid Build Coastguard Worker // succeeded.
368*c8dee2aaSAndroid Build Coastguard Worker if (y >= height) {
369*c8dee2aaSAndroid Build Coastguard Worker // It would be better to check for the EOF marker before indicating
370*c8dee2aaSAndroid Build Coastguard Worker // success, but we may be performing a scanline decode, which
371*c8dee2aaSAndroid Build Coastguard Worker // would require us to stop before decoding the full height.
372*c8dee2aaSAndroid Build Coastguard Worker return height;
373*c8dee2aaSAndroid Build Coastguard Worker }
374*c8dee2aaSAndroid Build Coastguard Worker
375*c8dee2aaSAndroid Build Coastguard Worker // Every entry takes at least two bytes
376*c8dee2aaSAndroid Build Coastguard Worker if ((int) fBytesBuffered - fCurrRLEByte < 2) {
377*c8dee2aaSAndroid Build Coastguard Worker if (this->checkForMoreData() < 2) {
378*c8dee2aaSAndroid Build Coastguard Worker return y;
379*c8dee2aaSAndroid Build Coastguard Worker }
380*c8dee2aaSAndroid Build Coastguard Worker }
381*c8dee2aaSAndroid Build Coastguard Worker
382*c8dee2aaSAndroid Build Coastguard Worker // Read the next two bytes. These bytes have different meanings
383*c8dee2aaSAndroid Build Coastguard Worker // depending on their values. In the first interpretation, the first
384*c8dee2aaSAndroid Build Coastguard Worker // byte is an escape flag and the second byte indicates what special
385*c8dee2aaSAndroid Build Coastguard Worker // task to perform.
386*c8dee2aaSAndroid Build Coastguard Worker const uint8_t flag = fStreamBuffer[fCurrRLEByte++];
387*c8dee2aaSAndroid Build Coastguard Worker const uint8_t task = fStreamBuffer[fCurrRLEByte++];
388*c8dee2aaSAndroid Build Coastguard Worker
389*c8dee2aaSAndroid Build Coastguard Worker // Perform decoding
390*c8dee2aaSAndroid Build Coastguard Worker if (RLE_ESCAPE == flag) {
391*c8dee2aaSAndroid Build Coastguard Worker switch (task) {
392*c8dee2aaSAndroid Build Coastguard Worker case RLE_EOL:
393*c8dee2aaSAndroid Build Coastguard Worker x = 0;
394*c8dee2aaSAndroid Build Coastguard Worker y++;
395*c8dee2aaSAndroid Build Coastguard Worker break;
396*c8dee2aaSAndroid Build Coastguard Worker case RLE_EOF:
397*c8dee2aaSAndroid Build Coastguard Worker return height;
398*c8dee2aaSAndroid Build Coastguard Worker case RLE_DELTA: {
399*c8dee2aaSAndroid Build Coastguard Worker // Two bytes are needed to specify delta
400*c8dee2aaSAndroid Build Coastguard Worker if ((int) fBytesBuffered - fCurrRLEByte < 2) {
401*c8dee2aaSAndroid Build Coastguard Worker if (this->checkForMoreData() < 2) {
402*c8dee2aaSAndroid Build Coastguard Worker return y;
403*c8dee2aaSAndroid Build Coastguard Worker }
404*c8dee2aaSAndroid Build Coastguard Worker }
405*c8dee2aaSAndroid Build Coastguard Worker // Modify x and y
406*c8dee2aaSAndroid Build Coastguard Worker const uint8_t dx = fStreamBuffer[fCurrRLEByte++];
407*c8dee2aaSAndroid Build Coastguard Worker const uint8_t dy = fStreamBuffer[fCurrRLEByte++];
408*c8dee2aaSAndroid Build Coastguard Worker x += dx;
409*c8dee2aaSAndroid Build Coastguard Worker y += dy;
410*c8dee2aaSAndroid Build Coastguard Worker if (x > width) {
411*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Warning: invalid RLE input.\n");
412*c8dee2aaSAndroid Build Coastguard Worker return y - dy;
413*c8dee2aaSAndroid Build Coastguard Worker } else if (y > height) {
414*c8dee2aaSAndroid Build Coastguard Worker fLinesToSkip = y - height;
415*c8dee2aaSAndroid Build Coastguard Worker return height;
416*c8dee2aaSAndroid Build Coastguard Worker }
417*c8dee2aaSAndroid Build Coastguard Worker break;
418*c8dee2aaSAndroid Build Coastguard Worker }
419*c8dee2aaSAndroid Build Coastguard Worker default: {
420*c8dee2aaSAndroid Build Coastguard Worker // If task does not match any of the above signals, it
421*c8dee2aaSAndroid Build Coastguard Worker // indicates that we have a sequence of non-RLE pixels.
422*c8dee2aaSAndroid Build Coastguard Worker // Furthermore, the value of task is equal to the number
423*c8dee2aaSAndroid Build Coastguard Worker // of pixels to interpret.
424*c8dee2aaSAndroid Build Coastguard Worker uint8_t numPixels = task;
425*c8dee2aaSAndroid Build Coastguard Worker const size_t rowBytes = compute_row_bytes(numPixels,
426*c8dee2aaSAndroid Build Coastguard Worker this->bitsPerPixel());
427*c8dee2aaSAndroid Build Coastguard Worker if (x + numPixels > width) {
428*c8dee2aaSAndroid Build Coastguard Worker SkCodecPrintf("Warning: invalid RLE input.\n");
429*c8dee2aaSAndroid Build Coastguard Worker }
430*c8dee2aaSAndroid Build Coastguard Worker
431*c8dee2aaSAndroid Build Coastguard Worker // Abort if there are not enough bytes
432*c8dee2aaSAndroid Build Coastguard Worker // remaining in the stream to set numPixels.
433*c8dee2aaSAndroid Build Coastguard Worker
434*c8dee2aaSAndroid Build Coastguard Worker // At most, alignedRowBytes can be 255 (max uint8_t) *
435*c8dee2aaSAndroid Build Coastguard Worker // 3 (max bytes per pixel) + 1 (aligned) = 766. If
436*c8dee2aaSAndroid Build Coastguard Worker // fStreamBuffer was smaller than this,
437*c8dee2aaSAndroid Build Coastguard Worker // checkForMoreData would never succeed for some bmps.
438*c8dee2aaSAndroid Build Coastguard Worker static_assert(255 * 3 + 1 < kBufferSize,
439*c8dee2aaSAndroid Build Coastguard Worker "kBufferSize needs to be larger!");
440*c8dee2aaSAndroid Build Coastguard Worker const size_t alignedRowBytes = SkAlign2(rowBytes);
441*c8dee2aaSAndroid Build Coastguard Worker if ((int) fBytesBuffered - fCurrRLEByte < alignedRowBytes) {
442*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(alignedRowBytes < kBufferSize);
443*c8dee2aaSAndroid Build Coastguard Worker if (this->checkForMoreData() < alignedRowBytes) {
444*c8dee2aaSAndroid Build Coastguard Worker return y;
445*c8dee2aaSAndroid Build Coastguard Worker }
446*c8dee2aaSAndroid Build Coastguard Worker }
447*c8dee2aaSAndroid Build Coastguard Worker // Set numPixels number of pixels
448*c8dee2aaSAndroid Build Coastguard Worker while ((numPixels > 0) && (x < width)) {
449*c8dee2aaSAndroid Build Coastguard Worker switch(this->bitsPerPixel()) {
450*c8dee2aaSAndroid Build Coastguard Worker case 4: {
451*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCurrRLEByte < fBytesBuffered);
452*c8dee2aaSAndroid Build Coastguard Worker uint8_t val = fStreamBuffer[fCurrRLEByte++];
453*c8dee2aaSAndroid Build Coastguard Worker setPixel(dst, dstRowBytes, dstInfo, x++,
454*c8dee2aaSAndroid Build Coastguard Worker y, val >> 4);
455*c8dee2aaSAndroid Build Coastguard Worker numPixels--;
456*c8dee2aaSAndroid Build Coastguard Worker if (numPixels != 0) {
457*c8dee2aaSAndroid Build Coastguard Worker setPixel(dst, dstRowBytes, dstInfo,
458*c8dee2aaSAndroid Build Coastguard Worker x++, y, val & 0xF);
459*c8dee2aaSAndroid Build Coastguard Worker numPixels--;
460*c8dee2aaSAndroid Build Coastguard Worker }
461*c8dee2aaSAndroid Build Coastguard Worker break;
462*c8dee2aaSAndroid Build Coastguard Worker }
463*c8dee2aaSAndroid Build Coastguard Worker case 8:
464*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCurrRLEByte < fBytesBuffered);
465*c8dee2aaSAndroid Build Coastguard Worker setPixel(dst, dstRowBytes, dstInfo, x++,
466*c8dee2aaSAndroid Build Coastguard Worker y, fStreamBuffer[fCurrRLEByte++]);
467*c8dee2aaSAndroid Build Coastguard Worker numPixels--;
468*c8dee2aaSAndroid Build Coastguard Worker break;
469*c8dee2aaSAndroid Build Coastguard Worker case 24: {
470*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCurrRLEByte + 2 < fBytesBuffered);
471*c8dee2aaSAndroid Build Coastguard Worker uint8_t blue = fStreamBuffer[fCurrRLEByte++];
472*c8dee2aaSAndroid Build Coastguard Worker uint8_t green = fStreamBuffer[fCurrRLEByte++];
473*c8dee2aaSAndroid Build Coastguard Worker uint8_t red = fStreamBuffer[fCurrRLEByte++];
474*c8dee2aaSAndroid Build Coastguard Worker setRGBPixel(dst, dstRowBytes, dstInfo,
475*c8dee2aaSAndroid Build Coastguard Worker x++, y, red, green, blue);
476*c8dee2aaSAndroid Build Coastguard Worker numPixels--;
477*c8dee2aaSAndroid Build Coastguard Worker break;
478*c8dee2aaSAndroid Build Coastguard Worker }
479*c8dee2aaSAndroid Build Coastguard Worker default:
480*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
481*c8dee2aaSAndroid Build Coastguard Worker return y;
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker }
484*c8dee2aaSAndroid Build Coastguard Worker // Skip a byte if necessary to maintain alignment
485*c8dee2aaSAndroid Build Coastguard Worker if (!SkIsAlign2(rowBytes)) {
486*c8dee2aaSAndroid Build Coastguard Worker fCurrRLEByte++;
487*c8dee2aaSAndroid Build Coastguard Worker }
488*c8dee2aaSAndroid Build Coastguard Worker break;
489*c8dee2aaSAndroid Build Coastguard Worker }
490*c8dee2aaSAndroid Build Coastguard Worker }
491*c8dee2aaSAndroid Build Coastguard Worker } else {
492*c8dee2aaSAndroid Build Coastguard Worker // If the first byte read is not a flag, it indicates the number of
493*c8dee2aaSAndroid Build Coastguard Worker // pixels to set in RLE mode.
494*c8dee2aaSAndroid Build Coastguard Worker const uint8_t numPixels = flag;
495*c8dee2aaSAndroid Build Coastguard Worker const int endX = std::min<int>(x + numPixels, width);
496*c8dee2aaSAndroid Build Coastguard Worker
497*c8dee2aaSAndroid Build Coastguard Worker if (24 == this->bitsPerPixel()) {
498*c8dee2aaSAndroid Build Coastguard Worker // In RLE24, the second byte read is part of the pixel color.
499*c8dee2aaSAndroid Build Coastguard Worker // There are two more required bytes to finish encoding the
500*c8dee2aaSAndroid Build Coastguard Worker // color.
501*c8dee2aaSAndroid Build Coastguard Worker if ((int) fBytesBuffered - fCurrRLEByte < 2) {
502*c8dee2aaSAndroid Build Coastguard Worker if (this->checkForMoreData() < 2) {
503*c8dee2aaSAndroid Build Coastguard Worker return y;
504*c8dee2aaSAndroid Build Coastguard Worker }
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker
507*c8dee2aaSAndroid Build Coastguard Worker // Fill the pixels up to endX with the specified color
508*c8dee2aaSAndroid Build Coastguard Worker uint8_t blue = task;
509*c8dee2aaSAndroid Build Coastguard Worker uint8_t green = fStreamBuffer[fCurrRLEByte++];
510*c8dee2aaSAndroid Build Coastguard Worker uint8_t red = fStreamBuffer[fCurrRLEByte++];
511*c8dee2aaSAndroid Build Coastguard Worker while (x < endX) {
512*c8dee2aaSAndroid Build Coastguard Worker setRGBPixel(dst, dstRowBytes, dstInfo, x++, y, red, green, blue);
513*c8dee2aaSAndroid Build Coastguard Worker }
514*c8dee2aaSAndroid Build Coastguard Worker } else {
515*c8dee2aaSAndroid Build Coastguard Worker // In RLE8 or RLE4, the second byte read gives the index in the
516*c8dee2aaSAndroid Build Coastguard Worker // color table to look up the pixel color.
517*c8dee2aaSAndroid Build Coastguard Worker // RLE8 has one color index that gets repeated
518*c8dee2aaSAndroid Build Coastguard Worker // RLE4 has two color indexes in the upper and lower 4 bits of
519*c8dee2aaSAndroid Build Coastguard Worker // the bytes, which are alternated
520*c8dee2aaSAndroid Build Coastguard Worker uint8_t indices[2] = { task, task };
521*c8dee2aaSAndroid Build Coastguard Worker if (4 == this->bitsPerPixel()) {
522*c8dee2aaSAndroid Build Coastguard Worker indices[0] >>= 4;
523*c8dee2aaSAndroid Build Coastguard Worker indices[1] &= 0xf;
524*c8dee2aaSAndroid Build Coastguard Worker }
525*c8dee2aaSAndroid Build Coastguard Worker
526*c8dee2aaSAndroid Build Coastguard Worker // Set the indicated number of pixels
527*c8dee2aaSAndroid Build Coastguard Worker for (int which = 0; x < endX; x++) {
528*c8dee2aaSAndroid Build Coastguard Worker setPixel(dst, dstRowBytes, dstInfo, x, y, indices[which]);
529*c8dee2aaSAndroid Build Coastguard Worker which = !which;
530*c8dee2aaSAndroid Build Coastguard Worker }
531*c8dee2aaSAndroid Build Coastguard Worker }
532*c8dee2aaSAndroid Build Coastguard Worker }
533*c8dee2aaSAndroid Build Coastguard Worker }
534*c8dee2aaSAndroid Build Coastguard Worker }
535*c8dee2aaSAndroid Build Coastguard Worker
skipRows(int count)536*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpRLECodec::skipRows(int count) {
537*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo rowInfo = SkImageInfo::Make(this->dimensions().width(), count,
538*c8dee2aaSAndroid Build Coastguard Worker kN32_SkColorType, kUnpremul_SkAlphaType);
539*c8dee2aaSAndroid Build Coastguard Worker return count == this->decodeRows(rowInfo, nullptr, 0, this->options());
540*c8dee2aaSAndroid Build Coastguard Worker }
541*c8dee2aaSAndroid Build Coastguard Worker
542*c8dee2aaSAndroid Build Coastguard Worker // FIXME: Make SkBmpRLECodec have no knowledge of sampling.
543*c8dee2aaSAndroid Build Coastguard Worker // Or it should do all sampling natively.
544*c8dee2aaSAndroid Build Coastguard Worker // It currently is a hybrid that needs to know what SkScaledCodec is doing.
545*c8dee2aaSAndroid Build Coastguard Worker class SkBmpRLESampler : public SkSampler {
546*c8dee2aaSAndroid Build Coastguard Worker public:
SkBmpRLESampler(SkBmpRLECodec * codec)547*c8dee2aaSAndroid Build Coastguard Worker SkBmpRLESampler(SkBmpRLECodec* codec)
548*c8dee2aaSAndroid Build Coastguard Worker : fCodec(codec)
549*c8dee2aaSAndroid Build Coastguard Worker {
550*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCodec);
551*c8dee2aaSAndroid Build Coastguard Worker }
552*c8dee2aaSAndroid Build Coastguard Worker
fillWidth() const553*c8dee2aaSAndroid Build Coastguard Worker int fillWidth() const override {
554*c8dee2aaSAndroid Build Coastguard Worker return fCodec->fillWidth();
555*c8dee2aaSAndroid Build Coastguard Worker }
556*c8dee2aaSAndroid Build Coastguard Worker
557*c8dee2aaSAndroid Build Coastguard Worker private:
onSetSampleX(int sampleX)558*c8dee2aaSAndroid Build Coastguard Worker int onSetSampleX(int sampleX) override {
559*c8dee2aaSAndroid Build Coastguard Worker return fCodec->setSampleX(sampleX);
560*c8dee2aaSAndroid Build Coastguard Worker }
561*c8dee2aaSAndroid Build Coastguard Worker
562*c8dee2aaSAndroid Build Coastguard Worker // Unowned pointer. fCodec will delete this class in its destructor.
563*c8dee2aaSAndroid Build Coastguard Worker SkBmpRLECodec* fCodec;
564*c8dee2aaSAndroid Build Coastguard Worker };
565*c8dee2aaSAndroid Build Coastguard Worker
getSampler(bool createIfNecessary)566*c8dee2aaSAndroid Build Coastguard Worker SkSampler* SkBmpRLECodec::getSampler(bool createIfNecessary) {
567*c8dee2aaSAndroid Build Coastguard Worker if (!fSampler && createIfNecessary) {
568*c8dee2aaSAndroid Build Coastguard Worker fSampler = std::make_unique<SkBmpRLESampler>(this);
569*c8dee2aaSAndroid Build Coastguard Worker }
570*c8dee2aaSAndroid Build Coastguard Worker
571*c8dee2aaSAndroid Build Coastguard Worker return fSampler.get();
572*c8dee2aaSAndroid Build Coastguard Worker }
573*c8dee2aaSAndroid Build Coastguard Worker
setSampleX(int sampleX)574*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::setSampleX(int sampleX) {
575*c8dee2aaSAndroid Build Coastguard Worker fSampleX = sampleX;
576*c8dee2aaSAndroid Build Coastguard Worker return this->fillWidth();
577*c8dee2aaSAndroid Build Coastguard Worker }
578*c8dee2aaSAndroid Build Coastguard Worker
fillWidth() const579*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::fillWidth() const {
580*c8dee2aaSAndroid Build Coastguard Worker return get_scaled_dimension(this->dimensions().width(), fSampleX);
581*c8dee2aaSAndroid Build Coastguard Worker }
582