xref: /aosp_15_r20/external/skia/src/codec/SkBmpRLECodec.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkBmpRLECodec.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkEncodedInfo.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/codec/SkCodecPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker /*
30*c8dee2aaSAndroid Build Coastguard Worker  * Creates an instance of the decoder
31*c8dee2aaSAndroid Build Coastguard Worker  * Called only by NewFromStream
32*c8dee2aaSAndroid Build Coastguard Worker  */
SkBmpRLECodec(SkEncodedInfo && info,std::unique_ptr<SkStream> stream,uint16_t bitsPerPixel,uint32_t numColors,uint32_t bytesPerColor,uint32_t offset,SkCodec::SkScanlineOrder rowOrder)33*c8dee2aaSAndroid Build Coastguard Worker SkBmpRLECodec::SkBmpRLECodec(SkEncodedInfo&& info,
34*c8dee2aaSAndroid Build Coastguard Worker                              std::unique_ptr<SkStream> stream,
35*c8dee2aaSAndroid Build Coastguard Worker                              uint16_t bitsPerPixel, uint32_t numColors,
36*c8dee2aaSAndroid Build Coastguard Worker                              uint32_t bytesPerColor, uint32_t offset,
37*c8dee2aaSAndroid Build Coastguard Worker                              SkCodec::SkScanlineOrder rowOrder)
38*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(std::move(info), std::move(stream), bitsPerPixel, rowOrder)
39*c8dee2aaSAndroid Build Coastguard Worker     , fColorTable(nullptr)
40*c8dee2aaSAndroid Build Coastguard Worker     , fNumColors(numColors)
41*c8dee2aaSAndroid Build Coastguard Worker     , fBytesPerColor(bytesPerColor)
42*c8dee2aaSAndroid Build Coastguard Worker     , fOffset(offset)
43*c8dee2aaSAndroid Build Coastguard Worker     , fBytesBuffered(0)
44*c8dee2aaSAndroid Build Coastguard Worker     , fCurrRLEByte(0)
45*c8dee2aaSAndroid Build Coastguard Worker     , fSampleX(1)
46*c8dee2aaSAndroid Build Coastguard Worker {}
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker /*
49*c8dee2aaSAndroid Build Coastguard Worker  * Initiates the bitmap decode
50*c8dee2aaSAndroid Build Coastguard Worker  */
onGetPixels(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes,const Options & opts,int * rowsDecoded)51*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpRLECodec::onGetPixels(const SkImageInfo& dstInfo,
52*c8dee2aaSAndroid Build Coastguard Worker                                            void* dst, size_t dstRowBytes,
53*c8dee2aaSAndroid Build Coastguard Worker                                            const Options& opts,
54*c8dee2aaSAndroid Build Coastguard Worker                                            int* rowsDecoded) {
55*c8dee2aaSAndroid Build Coastguard Worker     if (opts.fSubset) {
56*c8dee2aaSAndroid Build Coastguard Worker         // Subsets are not supported.
57*c8dee2aaSAndroid Build Coastguard Worker         return kUnimplemented;
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     Result result = this->prepareToDecode(dstInfo, opts);
61*c8dee2aaSAndroid Build Coastguard Worker     if (kSuccess != result) {
62*c8dee2aaSAndroid Build Coastguard Worker         return result;
63*c8dee2aaSAndroid Build Coastguard Worker     }
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // Perform the decode
66*c8dee2aaSAndroid Build Coastguard Worker     int rows = this->decodeRows(dstInfo, dst, dstRowBytes, opts);
67*c8dee2aaSAndroid Build Coastguard Worker     if (rows != dstInfo.height()) {
68*c8dee2aaSAndroid Build Coastguard Worker         // We set rowsDecoded equal to the height because the background has already
69*c8dee2aaSAndroid Build Coastguard Worker         // been filled.  RLE encodings sometimes skip pixels, so we always start by
70*c8dee2aaSAndroid Build Coastguard Worker         // filling the background.
71*c8dee2aaSAndroid Build Coastguard Worker         *rowsDecoded = dstInfo.height();
72*c8dee2aaSAndroid Build Coastguard Worker         return kIncompleteInput;
73*c8dee2aaSAndroid Build Coastguard Worker     }
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     return kSuccess;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker /*
79*c8dee2aaSAndroid Build Coastguard Worker  * Process the color table for the bmp input
80*c8dee2aaSAndroid Build Coastguard Worker  */
createColorTable(SkColorType dstColorType)81*c8dee2aaSAndroid Build Coastguard Worker  bool SkBmpRLECodec::createColorTable(SkColorType dstColorType) {
82*c8dee2aaSAndroid Build Coastguard Worker     // Allocate memory for color table
83*c8dee2aaSAndroid Build Coastguard Worker     uint32_t colorBytes = 0;
84*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor colorTable[256];
85*c8dee2aaSAndroid Build Coastguard Worker     if (this->bitsPerPixel() <= 8) {
86*c8dee2aaSAndroid Build Coastguard Worker         // Inform the caller of the number of colors
87*c8dee2aaSAndroid Build Coastguard Worker         uint32_t maxColors = 1 << this->bitsPerPixel();
88*c8dee2aaSAndroid Build Coastguard Worker         // Don't bother reading more than maxColors.
89*c8dee2aaSAndroid Build Coastguard Worker         const uint32_t numColorsToRead =
90*c8dee2aaSAndroid Build Coastguard Worker             fNumColors == 0 ? maxColors : std::min(fNumColors, maxColors);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         // Read the color table from the stream
93*c8dee2aaSAndroid Build Coastguard Worker         colorBytes = numColorsToRead * fBytesPerColor;
94*c8dee2aaSAndroid Build Coastguard Worker         std::unique_ptr<uint8_t[]> cBuffer(new uint8_t[colorBytes]);
95*c8dee2aaSAndroid Build Coastguard Worker         if (stream()->read(cBuffer.get(), colorBytes) != colorBytes) {
96*c8dee2aaSAndroid Build Coastguard Worker             SkCodecPrintf("Error: unable to read color table.\n");
97*c8dee2aaSAndroid Build Coastguard Worker             return false;
98*c8dee2aaSAndroid Build Coastguard Worker         }
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker         // Fill in the color table
101*c8dee2aaSAndroid Build Coastguard Worker         PackColorProc packARGB = choose_pack_color_proc(false, dstColorType);
102*c8dee2aaSAndroid Build Coastguard Worker         uint32_t i = 0;
103*c8dee2aaSAndroid Build Coastguard Worker         for (; i < numColorsToRead; i++) {
104*c8dee2aaSAndroid Build Coastguard Worker             uint8_t blue = get_byte(cBuffer.get(), i*fBytesPerColor);
105*c8dee2aaSAndroid Build Coastguard Worker             uint8_t green = get_byte(cBuffer.get(), i*fBytesPerColor + 1);
106*c8dee2aaSAndroid Build Coastguard Worker             uint8_t red = get_byte(cBuffer.get(), i*fBytesPerColor + 2);
107*c8dee2aaSAndroid Build Coastguard Worker             colorTable[i] = packARGB(0xFF, red, green, blue);
108*c8dee2aaSAndroid Build Coastguard Worker         }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker         // To avoid segmentation faults on bad pixel data, fill the end of the
111*c8dee2aaSAndroid Build Coastguard Worker         // color table with black.  This is the same the behavior as the
112*c8dee2aaSAndroid Build Coastguard Worker         // chromium decoder.
113*c8dee2aaSAndroid Build Coastguard Worker         for (; i < maxColors; i++) {
114*c8dee2aaSAndroid Build Coastguard Worker             colorTable[i] = SkPackARGB32(0xFF, 0, 0, 0);
115*c8dee2aaSAndroid Build Coastguard Worker         }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker         // Set the color table
118*c8dee2aaSAndroid Build Coastguard Worker         fColorTable.reset(new SkColorPalette(colorTable, maxColors));
119*c8dee2aaSAndroid Build Coastguard Worker     }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     // Check that we have not read past the pixel array offset
122*c8dee2aaSAndroid Build Coastguard Worker     if(fOffset < colorBytes) {
123*c8dee2aaSAndroid Build Coastguard Worker         // This may occur on OS 2.1 and other old versions where the color
124*c8dee2aaSAndroid Build Coastguard Worker         // table defaults to max size, and the bmp tries to use a smaller
125*c8dee2aaSAndroid Build Coastguard Worker         // color table.  This is invalid, and our decision is to indicate
126*c8dee2aaSAndroid Build Coastguard Worker         // an error, rather than try to guess the intended size of the
127*c8dee2aaSAndroid Build Coastguard Worker         // color table.
128*c8dee2aaSAndroid Build Coastguard Worker         SkCodecPrintf("Error: pixel data offset less than color table size.\n");
129*c8dee2aaSAndroid Build Coastguard Worker         return false;
130*c8dee2aaSAndroid Build Coastguard Worker     }
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker     // After reading the color table, skip to the start of the pixel array
133*c8dee2aaSAndroid Build Coastguard Worker     if (stream()->skip(fOffset - colorBytes) != fOffset - colorBytes) {
134*c8dee2aaSAndroid Build Coastguard Worker         SkCodecPrintf("Error: unable to skip to image data.\n");
135*c8dee2aaSAndroid Build Coastguard Worker         return false;
136*c8dee2aaSAndroid Build Coastguard Worker     }
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker     // Return true on success
139*c8dee2aaSAndroid Build Coastguard Worker     return true;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker 
initializeStreamBuffer()142*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpRLECodec::initializeStreamBuffer() {
143*c8dee2aaSAndroid Build Coastguard Worker     fBytesBuffered = this->stream()->read(fStreamBuffer, kBufferSize);
144*c8dee2aaSAndroid Build Coastguard Worker     if (fBytesBuffered == 0) {
145*c8dee2aaSAndroid Build Coastguard Worker         SkCodecPrintf("Error: could not read RLE image data.\n");
146*c8dee2aaSAndroid Build Coastguard Worker         return false;
147*c8dee2aaSAndroid Build Coastguard Worker     }
148*c8dee2aaSAndroid Build Coastguard Worker     fCurrRLEByte = 0;
149*c8dee2aaSAndroid Build Coastguard Worker     return true;
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker /*
153*c8dee2aaSAndroid Build Coastguard Worker  * @return the number of bytes remaining in the stream buffer after
154*c8dee2aaSAndroid Build Coastguard Worker  *         attempting to read more bytes from the stream
155*c8dee2aaSAndroid Build Coastguard Worker  */
checkForMoreData()156*c8dee2aaSAndroid Build Coastguard Worker size_t SkBmpRLECodec::checkForMoreData() {
157*c8dee2aaSAndroid Build Coastguard Worker     const size_t remainingBytes = fBytesBuffered - fCurrRLEByte;
158*c8dee2aaSAndroid Build Coastguard Worker     uint8_t* buffer = fStreamBuffer;
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     // We will be reusing the same buffer, starting over from the beginning.
161*c8dee2aaSAndroid Build Coastguard Worker     // Move any remaining bytes to the start of the buffer.
162*c8dee2aaSAndroid Build Coastguard Worker     // We use memmove() instead of memcpy() because there is risk that the dst
163*c8dee2aaSAndroid Build Coastguard Worker     // and src memory will overlap in corrupt images.
164*c8dee2aaSAndroid Build Coastguard Worker     memmove(buffer, SkTAddOffset<uint8_t>(buffer, fCurrRLEByte), remainingBytes);
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     // Adjust the buffer ptr to the start of the unfilled data.
167*c8dee2aaSAndroid Build Coastguard Worker     buffer += remainingBytes;
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     // Try to read additional bytes from the stream.  There are fCurrRLEByte
170*c8dee2aaSAndroid Build Coastguard Worker     // bytes of additional space remaining in the buffer, assuming that we
171*c8dee2aaSAndroid Build Coastguard Worker     // have already copied remainingBytes to the start of the buffer.
172*c8dee2aaSAndroid Build Coastguard Worker     size_t additionalBytes = this->stream()->read(buffer, fCurrRLEByte);
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     // Update counters and return the number of bytes we currently have
175*c8dee2aaSAndroid Build Coastguard Worker     // available.  We are at the start of the buffer again.
176*c8dee2aaSAndroid Build Coastguard Worker     fCurrRLEByte = 0;
177*c8dee2aaSAndroid Build Coastguard Worker     fBytesBuffered = remainingBytes + additionalBytes;
178*c8dee2aaSAndroid Build Coastguard Worker     return fBytesBuffered;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker /*
182*c8dee2aaSAndroid Build Coastguard Worker  * Set an RLE pixel using the color table
183*c8dee2aaSAndroid Build Coastguard Worker  */
setPixel(void * dst,size_t dstRowBytes,const SkImageInfo & dstInfo,uint32_t x,uint32_t y,uint8_t index)184*c8dee2aaSAndroid Build Coastguard Worker void SkBmpRLECodec::setPixel(void* dst, size_t dstRowBytes,
185*c8dee2aaSAndroid Build Coastguard Worker                              const SkImageInfo& dstInfo, uint32_t x, uint32_t y,
186*c8dee2aaSAndroid Build Coastguard Worker                              uint8_t index) {
187*c8dee2aaSAndroid Build Coastguard Worker     if (dst && is_coord_necessary(x, fSampleX, dstInfo.width())) {
188*c8dee2aaSAndroid Build Coastguard Worker         // Set the row
189*c8dee2aaSAndroid Build Coastguard Worker         uint32_t row = this->getDstRow(y, dstInfo.height());
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker         // Set the pixel based on destination color type
192*c8dee2aaSAndroid Build Coastguard Worker         const int dstX = get_dst_coord(x, fSampleX);
193*c8dee2aaSAndroid Build Coastguard Worker         switch (dstInfo.colorType()) {
194*c8dee2aaSAndroid Build Coastguard Worker             case kRGBA_8888_SkColorType:
195*c8dee2aaSAndroid Build Coastguard Worker             case kBGRA_8888_SkColorType: {
196*c8dee2aaSAndroid Build Coastguard Worker                 SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
197*c8dee2aaSAndroid Build Coastguard Worker                 dstRow[dstX] = fColorTable->operator[](index);
198*c8dee2aaSAndroid Build Coastguard Worker                 break;
199*c8dee2aaSAndroid Build Coastguard Worker             }
200*c8dee2aaSAndroid Build Coastguard Worker             case kRGB_565_SkColorType: {
201*c8dee2aaSAndroid Build Coastguard Worker                 uint16_t* dstRow = SkTAddOffset<uint16_t>(dst, row * (int) dstRowBytes);
202*c8dee2aaSAndroid Build Coastguard Worker                 dstRow[dstX] = SkPixel32ToPixel16(fColorTable->operator[](index));
203*c8dee2aaSAndroid Build Coastguard Worker                 break;
204*c8dee2aaSAndroid Build Coastguard Worker             }
205*c8dee2aaSAndroid Build Coastguard Worker             default:
206*c8dee2aaSAndroid Build Coastguard Worker                 // This case should not be reached.  We should catch an invalid
207*c8dee2aaSAndroid Build Coastguard Worker                 // color type when we check that the conversion is possible.
208*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(false);
209*c8dee2aaSAndroid Build Coastguard Worker                 break;
210*c8dee2aaSAndroid Build Coastguard Worker         }
211*c8dee2aaSAndroid Build Coastguard Worker     }
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker /*
215*c8dee2aaSAndroid Build Coastguard Worker  * Set an RLE pixel from R, G, B values
216*c8dee2aaSAndroid Build Coastguard Worker  */
setRGBPixel(void * dst,size_t dstRowBytes,const SkImageInfo & dstInfo,uint32_t x,uint32_t y,uint8_t red,uint8_t green,uint8_t blue)217*c8dee2aaSAndroid Build Coastguard Worker void SkBmpRLECodec::setRGBPixel(void* dst, size_t dstRowBytes,
218*c8dee2aaSAndroid Build Coastguard Worker                                 const SkImageInfo& dstInfo, uint32_t x,
219*c8dee2aaSAndroid Build Coastguard Worker                                 uint32_t y, uint8_t red, uint8_t green,
220*c8dee2aaSAndroid Build Coastguard Worker                                 uint8_t blue) {
221*c8dee2aaSAndroid Build Coastguard Worker     if (dst && is_coord_necessary(x, fSampleX, dstInfo.width())) {
222*c8dee2aaSAndroid Build Coastguard Worker         // Set the row
223*c8dee2aaSAndroid Build Coastguard Worker         uint32_t row = this->getDstRow(y, dstInfo.height());
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker         // Set the pixel based on destination color type
226*c8dee2aaSAndroid Build Coastguard Worker         const int dstX = get_dst_coord(x, fSampleX);
227*c8dee2aaSAndroid Build Coastguard Worker         switch (dstInfo.colorType()) {
228*c8dee2aaSAndroid Build Coastguard Worker             case kRGBA_8888_SkColorType: {
229*c8dee2aaSAndroid Build Coastguard Worker                 SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
230*c8dee2aaSAndroid Build Coastguard Worker                 dstRow[dstX] = SkPackARGB_as_RGBA(0xFF, red, green, blue);
231*c8dee2aaSAndroid Build Coastguard Worker                 break;
232*c8dee2aaSAndroid Build Coastguard Worker             }
233*c8dee2aaSAndroid Build Coastguard Worker             case kBGRA_8888_SkColorType: {
234*c8dee2aaSAndroid Build Coastguard Worker                 SkPMColor* dstRow = SkTAddOffset<SkPMColor>(dst, row * (int) dstRowBytes);
235*c8dee2aaSAndroid Build Coastguard Worker                 dstRow[dstX] = SkPackARGB_as_BGRA(0xFF, red, green, blue);
236*c8dee2aaSAndroid Build Coastguard Worker                 break;
237*c8dee2aaSAndroid Build Coastguard Worker             }
238*c8dee2aaSAndroid Build Coastguard Worker             case kRGB_565_SkColorType: {
239*c8dee2aaSAndroid Build Coastguard Worker                 uint16_t* dstRow = SkTAddOffset<uint16_t>(dst, row * (int) dstRowBytes);
240*c8dee2aaSAndroid Build Coastguard Worker                 dstRow[dstX] = SkPack888ToRGB16(red, green, blue);
241*c8dee2aaSAndroid Build Coastguard Worker                 break;
242*c8dee2aaSAndroid Build Coastguard Worker             }
243*c8dee2aaSAndroid Build Coastguard Worker             default:
244*c8dee2aaSAndroid Build Coastguard Worker                 // This case should not be reached.  We should catch an invalid
245*c8dee2aaSAndroid Build Coastguard Worker                 // color type when we check that the conversion is possible.
246*c8dee2aaSAndroid Build Coastguard Worker                 SkASSERT(false);
247*c8dee2aaSAndroid Build Coastguard Worker                 break;
248*c8dee2aaSAndroid Build Coastguard Worker         }
249*c8dee2aaSAndroid Build Coastguard Worker     }
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareToDecode(const SkImageInfo & dstInfo,const SkCodec::Options & options)252*c8dee2aaSAndroid Build Coastguard Worker SkCodec::Result SkBmpRLECodec::onPrepareToDecode(const SkImageInfo& dstInfo,
253*c8dee2aaSAndroid Build Coastguard Worker         const SkCodec::Options& options) {
254*c8dee2aaSAndroid Build Coastguard Worker     // FIXME: Support subsets for scanline decodes.
255*c8dee2aaSAndroid Build Coastguard Worker     if (options.fSubset) {
256*c8dee2aaSAndroid Build Coastguard Worker         // Subsets are not supported.
257*c8dee2aaSAndroid Build Coastguard Worker         return kUnimplemented;
258*c8dee2aaSAndroid Build Coastguard Worker     }
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker     // Reset fSampleX. If it needs to be a value other than 1, it will get modified by
261*c8dee2aaSAndroid Build Coastguard Worker     // the sampler.
262*c8dee2aaSAndroid Build Coastguard Worker     fSampleX = 1;
263*c8dee2aaSAndroid Build Coastguard Worker     fLinesToSkip = 0;
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker     SkColorType colorTableColorType = dstInfo.colorType();
266*c8dee2aaSAndroid Build Coastguard Worker     if (this->colorXform()) {
267*c8dee2aaSAndroid Build Coastguard Worker         // Just set a known colorType for the colorTable.  No need to actually transform
268*c8dee2aaSAndroid Build Coastguard Worker         // the colors in the colorTable.
269*c8dee2aaSAndroid Build Coastguard Worker         colorTableColorType = kBGRA_8888_SkColorType;
270*c8dee2aaSAndroid Build Coastguard Worker     }
271*c8dee2aaSAndroid Build Coastguard Worker 
272*c8dee2aaSAndroid Build Coastguard Worker     // Create the color table if necessary and prepare the stream for decode
273*c8dee2aaSAndroid Build Coastguard Worker     // Note that if it is non-NULL, inputColorCount will be modified
274*c8dee2aaSAndroid Build Coastguard Worker     if (!this->createColorTable(colorTableColorType)) {
275*c8dee2aaSAndroid Build Coastguard Worker         SkCodecPrintf("Error: could not create color table.\n");
276*c8dee2aaSAndroid Build Coastguard Worker         return SkCodec::kInvalidInput;
277*c8dee2aaSAndroid Build Coastguard Worker     }
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker     // Initialize a buffer for encoded RLE data
280*c8dee2aaSAndroid Build Coastguard Worker     if (!this->initializeStreamBuffer()) {
281*c8dee2aaSAndroid Build Coastguard Worker         SkCodecPrintf("Error: cannot initialize stream buffer.\n");
282*c8dee2aaSAndroid Build Coastguard Worker         return SkCodec::kInvalidInput;
283*c8dee2aaSAndroid Build Coastguard Worker     }
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker     return SkCodec::kSuccess;
286*c8dee2aaSAndroid Build Coastguard Worker }
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker /*
289*c8dee2aaSAndroid Build Coastguard Worker  * Performs the bitmap decoding for RLE input format
290*c8dee2aaSAndroid Build Coastguard Worker  * RLE decoding is performed all at once, rather than a one row at a time
291*c8dee2aaSAndroid Build Coastguard Worker  */
decodeRows(const SkImageInfo & info,void * dst,size_t dstRowBytes,const Options & opts)292*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::decodeRows(const SkImageInfo& info, void* dst, size_t dstRowBytes,
293*c8dee2aaSAndroid Build Coastguard Worker         const Options& opts) {
294*c8dee2aaSAndroid Build Coastguard Worker     int height = info.height();
295*c8dee2aaSAndroid Build Coastguard Worker 
296*c8dee2aaSAndroid Build Coastguard Worker     // Account for sampling.
297*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo dstInfo = info.makeWH(this->fillWidth(), height);
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     // Set the background as transparent.  Then, if the RLE code skips pixels,
300*c8dee2aaSAndroid Build Coastguard Worker     // the skipped pixels will be transparent.
301*c8dee2aaSAndroid Build Coastguard Worker     if (dst) {
302*c8dee2aaSAndroid Build Coastguard Worker         SkSampler::Fill(dstInfo, dst, dstRowBytes, opts.fZeroInitialized);
303*c8dee2aaSAndroid Build Coastguard Worker     }
304*c8dee2aaSAndroid Build Coastguard Worker 
305*c8dee2aaSAndroid Build Coastguard Worker     // Adjust the height and the dst if the previous call to decodeRows() left us
306*c8dee2aaSAndroid Build Coastguard Worker     // with lines that need to be skipped.
307*c8dee2aaSAndroid Build Coastguard Worker     if (height > fLinesToSkip) {
308*c8dee2aaSAndroid Build Coastguard Worker         height -= fLinesToSkip;
309*c8dee2aaSAndroid Build Coastguard Worker         if (dst) {
310*c8dee2aaSAndroid Build Coastguard Worker             dst = SkTAddOffset<void>(dst, fLinesToSkip * dstRowBytes);
311*c8dee2aaSAndroid Build Coastguard Worker         }
312*c8dee2aaSAndroid Build Coastguard Worker         fLinesToSkip = 0;
313*c8dee2aaSAndroid Build Coastguard Worker 
314*c8dee2aaSAndroid Build Coastguard Worker         dstInfo = dstInfo.makeWH(dstInfo.width(), height);
315*c8dee2aaSAndroid Build Coastguard Worker     } else {
316*c8dee2aaSAndroid Build Coastguard Worker         fLinesToSkip -= height;
317*c8dee2aaSAndroid Build Coastguard Worker         return height;
318*c8dee2aaSAndroid Build Coastguard Worker     }
319*c8dee2aaSAndroid Build Coastguard Worker 
320*c8dee2aaSAndroid Build Coastguard Worker     void* decodeDst = dst;
321*c8dee2aaSAndroid Build Coastguard Worker     size_t decodeRowBytes = dstRowBytes;
322*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo decodeInfo = dstInfo;
323*c8dee2aaSAndroid Build Coastguard Worker     if (decodeDst) {
324*c8dee2aaSAndroid Build Coastguard Worker         if (this->colorXform()) {
325*c8dee2aaSAndroid Build Coastguard Worker             decodeInfo = decodeInfo.makeColorType(kXformSrcColorType);
326*c8dee2aaSAndroid Build Coastguard Worker             if (kRGBA_F16_SkColorType == dstInfo.colorType()) {
327*c8dee2aaSAndroid Build Coastguard Worker                 int count = height * dstInfo.width();
328*c8dee2aaSAndroid Build Coastguard Worker                 this->resetXformBuffer(count);
329*c8dee2aaSAndroid Build Coastguard Worker                 sk_bzero(this->xformBuffer(), count * sizeof(uint32_t));
330*c8dee2aaSAndroid Build Coastguard Worker                 decodeDst = this->xformBuffer();
331*c8dee2aaSAndroid Build Coastguard Worker                 decodeRowBytes = dstInfo.width() * sizeof(uint32_t);
332*c8dee2aaSAndroid Build Coastguard Worker             }
333*c8dee2aaSAndroid Build Coastguard Worker         }
334*c8dee2aaSAndroid Build Coastguard Worker     }
335*c8dee2aaSAndroid Build Coastguard Worker 
336*c8dee2aaSAndroid Build Coastguard Worker     int decodedHeight = this->decodeRLE(decodeInfo, decodeDst, decodeRowBytes);
337*c8dee2aaSAndroid Build Coastguard Worker     if (this->colorXform() && decodeDst) {
338*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < decodedHeight; y++) {
339*c8dee2aaSAndroid Build Coastguard Worker             this->applyColorXform(dst, decodeDst, dstInfo.width());
340*c8dee2aaSAndroid Build Coastguard Worker             decodeDst = SkTAddOffset<void>(decodeDst, decodeRowBytes);
341*c8dee2aaSAndroid Build Coastguard Worker             dst = SkTAddOffset<void>(dst, dstRowBytes);
342*c8dee2aaSAndroid Build Coastguard Worker         }
343*c8dee2aaSAndroid Build Coastguard Worker     }
344*c8dee2aaSAndroid Build Coastguard Worker 
345*c8dee2aaSAndroid Build Coastguard Worker     return decodedHeight;
346*c8dee2aaSAndroid Build Coastguard Worker }
347*c8dee2aaSAndroid Build Coastguard Worker 
decodeRLE(const SkImageInfo & dstInfo,void * dst,size_t dstRowBytes)348*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::decodeRLE(const SkImageInfo& dstInfo, void* dst, size_t dstRowBytes) {
349*c8dee2aaSAndroid Build Coastguard Worker     // Use the original width to count the number of pixels in each row.
350*c8dee2aaSAndroid Build Coastguard Worker     const int width = this->dimensions().width();
351*c8dee2aaSAndroid Build Coastguard Worker 
352*c8dee2aaSAndroid Build Coastguard Worker     // This tells us the number of rows that we are meant to decode.
353*c8dee2aaSAndroid Build Coastguard Worker     const int height = dstInfo.height();
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker     // Set RLE flags
356*c8dee2aaSAndroid Build Coastguard Worker     constexpr uint8_t RLE_ESCAPE = 0;
357*c8dee2aaSAndroid Build Coastguard Worker     constexpr uint8_t RLE_EOL = 0;
358*c8dee2aaSAndroid Build Coastguard Worker     constexpr uint8_t RLE_EOF = 1;
359*c8dee2aaSAndroid Build Coastguard Worker     constexpr uint8_t RLE_DELTA = 2;
360*c8dee2aaSAndroid Build Coastguard Worker 
361*c8dee2aaSAndroid Build Coastguard Worker     // Destination parameters
362*c8dee2aaSAndroid Build Coastguard Worker     int x = 0;
363*c8dee2aaSAndroid Build Coastguard Worker     int y = 0;
364*c8dee2aaSAndroid Build Coastguard Worker 
365*c8dee2aaSAndroid Build Coastguard Worker     while (true) {
366*c8dee2aaSAndroid Build Coastguard Worker         // If we have reached a row that is beyond the requested height, we have
367*c8dee2aaSAndroid Build Coastguard Worker         // succeeded.
368*c8dee2aaSAndroid Build Coastguard Worker         if (y >= height) {
369*c8dee2aaSAndroid Build Coastguard Worker             // It would be better to check for the EOF marker before indicating
370*c8dee2aaSAndroid Build Coastguard Worker             // success, but we may be performing a scanline decode, which
371*c8dee2aaSAndroid Build Coastguard Worker             // would require us to stop before decoding the full height.
372*c8dee2aaSAndroid Build Coastguard Worker             return height;
373*c8dee2aaSAndroid Build Coastguard Worker         }
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker         // Every entry takes at least two bytes
376*c8dee2aaSAndroid Build Coastguard Worker         if ((int) fBytesBuffered - fCurrRLEByte < 2) {
377*c8dee2aaSAndroid Build Coastguard Worker             if (this->checkForMoreData() < 2) {
378*c8dee2aaSAndroid Build Coastguard Worker                 return y;
379*c8dee2aaSAndroid Build Coastguard Worker             }
380*c8dee2aaSAndroid Build Coastguard Worker         }
381*c8dee2aaSAndroid Build Coastguard Worker 
382*c8dee2aaSAndroid Build Coastguard Worker         // Read the next two bytes.  These bytes have different meanings
383*c8dee2aaSAndroid Build Coastguard Worker         // depending on their values.  In the first interpretation, the first
384*c8dee2aaSAndroid Build Coastguard Worker         // byte is an escape flag and the second byte indicates what special
385*c8dee2aaSAndroid Build Coastguard Worker         // task to perform.
386*c8dee2aaSAndroid Build Coastguard Worker         const uint8_t flag = fStreamBuffer[fCurrRLEByte++];
387*c8dee2aaSAndroid Build Coastguard Worker         const uint8_t task = fStreamBuffer[fCurrRLEByte++];
388*c8dee2aaSAndroid Build Coastguard Worker 
389*c8dee2aaSAndroid Build Coastguard Worker         // Perform decoding
390*c8dee2aaSAndroid Build Coastguard Worker         if (RLE_ESCAPE == flag) {
391*c8dee2aaSAndroid Build Coastguard Worker             switch (task) {
392*c8dee2aaSAndroid Build Coastguard Worker                 case RLE_EOL:
393*c8dee2aaSAndroid Build Coastguard Worker                     x = 0;
394*c8dee2aaSAndroid Build Coastguard Worker                     y++;
395*c8dee2aaSAndroid Build Coastguard Worker                     break;
396*c8dee2aaSAndroid Build Coastguard Worker                 case RLE_EOF:
397*c8dee2aaSAndroid Build Coastguard Worker                     return height;
398*c8dee2aaSAndroid Build Coastguard Worker                 case RLE_DELTA: {
399*c8dee2aaSAndroid Build Coastguard Worker                     // Two bytes are needed to specify delta
400*c8dee2aaSAndroid Build Coastguard Worker                     if ((int) fBytesBuffered - fCurrRLEByte < 2) {
401*c8dee2aaSAndroid Build Coastguard Worker                         if (this->checkForMoreData() < 2) {
402*c8dee2aaSAndroid Build Coastguard Worker                             return y;
403*c8dee2aaSAndroid Build Coastguard Worker                         }
404*c8dee2aaSAndroid Build Coastguard Worker                     }
405*c8dee2aaSAndroid Build Coastguard Worker                     // Modify x and y
406*c8dee2aaSAndroid Build Coastguard Worker                     const uint8_t dx = fStreamBuffer[fCurrRLEByte++];
407*c8dee2aaSAndroid Build Coastguard Worker                     const uint8_t dy = fStreamBuffer[fCurrRLEByte++];
408*c8dee2aaSAndroid Build Coastguard Worker                     x += dx;
409*c8dee2aaSAndroid Build Coastguard Worker                     y += dy;
410*c8dee2aaSAndroid Build Coastguard Worker                     if (x > width) {
411*c8dee2aaSAndroid Build Coastguard Worker                         SkCodecPrintf("Warning: invalid RLE input.\n");
412*c8dee2aaSAndroid Build Coastguard Worker                         return y - dy;
413*c8dee2aaSAndroid Build Coastguard Worker                     } else if (y > height) {
414*c8dee2aaSAndroid Build Coastguard Worker                         fLinesToSkip = y - height;
415*c8dee2aaSAndroid Build Coastguard Worker                         return height;
416*c8dee2aaSAndroid Build Coastguard Worker                     }
417*c8dee2aaSAndroid Build Coastguard Worker                     break;
418*c8dee2aaSAndroid Build Coastguard Worker                 }
419*c8dee2aaSAndroid Build Coastguard Worker                 default: {
420*c8dee2aaSAndroid Build Coastguard Worker                     // If task does not match any of the above signals, it
421*c8dee2aaSAndroid Build Coastguard Worker                     // indicates that we have a sequence of non-RLE pixels.
422*c8dee2aaSAndroid Build Coastguard Worker                     // Furthermore, the value of task is equal to the number
423*c8dee2aaSAndroid Build Coastguard Worker                     // of pixels to interpret.
424*c8dee2aaSAndroid Build Coastguard Worker                     uint8_t numPixels = task;
425*c8dee2aaSAndroid Build Coastguard Worker                     const size_t rowBytes = compute_row_bytes(numPixels,
426*c8dee2aaSAndroid Build Coastguard Worker                             this->bitsPerPixel());
427*c8dee2aaSAndroid Build Coastguard Worker                     if (x + numPixels > width) {
428*c8dee2aaSAndroid Build Coastguard Worker                         SkCodecPrintf("Warning: invalid RLE input.\n");
429*c8dee2aaSAndroid Build Coastguard Worker                     }
430*c8dee2aaSAndroid Build Coastguard Worker 
431*c8dee2aaSAndroid Build Coastguard Worker                     // Abort if there are not enough bytes
432*c8dee2aaSAndroid Build Coastguard Worker                     // remaining in the stream to set numPixels.
433*c8dee2aaSAndroid Build Coastguard Worker 
434*c8dee2aaSAndroid Build Coastguard Worker                     // At most, alignedRowBytes can be 255 (max uint8_t) *
435*c8dee2aaSAndroid Build Coastguard Worker                     // 3 (max bytes per pixel) + 1 (aligned) = 766. If
436*c8dee2aaSAndroid Build Coastguard Worker                     // fStreamBuffer was smaller than this,
437*c8dee2aaSAndroid Build Coastguard Worker                     // checkForMoreData would never succeed for some bmps.
438*c8dee2aaSAndroid Build Coastguard Worker                     static_assert(255 * 3 + 1 < kBufferSize,
439*c8dee2aaSAndroid Build Coastguard Worker                                   "kBufferSize needs to be larger!");
440*c8dee2aaSAndroid Build Coastguard Worker                     const size_t alignedRowBytes = SkAlign2(rowBytes);
441*c8dee2aaSAndroid Build Coastguard Worker                     if ((int) fBytesBuffered - fCurrRLEByte < alignedRowBytes) {
442*c8dee2aaSAndroid Build Coastguard Worker                         SkASSERT(alignedRowBytes < kBufferSize);
443*c8dee2aaSAndroid Build Coastguard Worker                         if (this->checkForMoreData() < alignedRowBytes) {
444*c8dee2aaSAndroid Build Coastguard Worker                             return y;
445*c8dee2aaSAndroid Build Coastguard Worker                         }
446*c8dee2aaSAndroid Build Coastguard Worker                     }
447*c8dee2aaSAndroid Build Coastguard Worker                     // Set numPixels number of pixels
448*c8dee2aaSAndroid Build Coastguard Worker                     while ((numPixels > 0) && (x < width)) {
449*c8dee2aaSAndroid Build Coastguard Worker                         switch(this->bitsPerPixel()) {
450*c8dee2aaSAndroid Build Coastguard Worker                             case 4: {
451*c8dee2aaSAndroid Build Coastguard Worker                                 SkASSERT(fCurrRLEByte < fBytesBuffered);
452*c8dee2aaSAndroid Build Coastguard Worker                                 uint8_t val = fStreamBuffer[fCurrRLEByte++];
453*c8dee2aaSAndroid Build Coastguard Worker                                 setPixel(dst, dstRowBytes, dstInfo, x++,
454*c8dee2aaSAndroid Build Coastguard Worker                                         y, val >> 4);
455*c8dee2aaSAndroid Build Coastguard Worker                                 numPixels--;
456*c8dee2aaSAndroid Build Coastguard Worker                                 if (numPixels != 0) {
457*c8dee2aaSAndroid Build Coastguard Worker                                     setPixel(dst, dstRowBytes, dstInfo,
458*c8dee2aaSAndroid Build Coastguard Worker                                             x++, y, val & 0xF);
459*c8dee2aaSAndroid Build Coastguard Worker                                     numPixels--;
460*c8dee2aaSAndroid Build Coastguard Worker                                 }
461*c8dee2aaSAndroid Build Coastguard Worker                                 break;
462*c8dee2aaSAndroid Build Coastguard Worker                             }
463*c8dee2aaSAndroid Build Coastguard Worker                             case 8:
464*c8dee2aaSAndroid Build Coastguard Worker                                 SkASSERT(fCurrRLEByte < fBytesBuffered);
465*c8dee2aaSAndroid Build Coastguard Worker                                 setPixel(dst, dstRowBytes, dstInfo, x++,
466*c8dee2aaSAndroid Build Coastguard Worker                                         y, fStreamBuffer[fCurrRLEByte++]);
467*c8dee2aaSAndroid Build Coastguard Worker                                 numPixels--;
468*c8dee2aaSAndroid Build Coastguard Worker                                 break;
469*c8dee2aaSAndroid Build Coastguard Worker                             case 24: {
470*c8dee2aaSAndroid Build Coastguard Worker                                 SkASSERT(fCurrRLEByte + 2 < fBytesBuffered);
471*c8dee2aaSAndroid Build Coastguard Worker                                 uint8_t blue = fStreamBuffer[fCurrRLEByte++];
472*c8dee2aaSAndroid Build Coastguard Worker                                 uint8_t green = fStreamBuffer[fCurrRLEByte++];
473*c8dee2aaSAndroid Build Coastguard Worker                                 uint8_t red = fStreamBuffer[fCurrRLEByte++];
474*c8dee2aaSAndroid Build Coastguard Worker                                 setRGBPixel(dst, dstRowBytes, dstInfo,
475*c8dee2aaSAndroid Build Coastguard Worker                                             x++, y, red, green, blue);
476*c8dee2aaSAndroid Build Coastguard Worker                                 numPixels--;
477*c8dee2aaSAndroid Build Coastguard Worker                                 break;
478*c8dee2aaSAndroid Build Coastguard Worker                             }
479*c8dee2aaSAndroid Build Coastguard Worker                             default:
480*c8dee2aaSAndroid Build Coastguard Worker                                 SkASSERT(false);
481*c8dee2aaSAndroid Build Coastguard Worker                                 return y;
482*c8dee2aaSAndroid Build Coastguard Worker                         }
483*c8dee2aaSAndroid Build Coastguard Worker                     }
484*c8dee2aaSAndroid Build Coastguard Worker                     // Skip a byte if necessary to maintain alignment
485*c8dee2aaSAndroid Build Coastguard Worker                     if (!SkIsAlign2(rowBytes)) {
486*c8dee2aaSAndroid Build Coastguard Worker                         fCurrRLEByte++;
487*c8dee2aaSAndroid Build Coastguard Worker                     }
488*c8dee2aaSAndroid Build Coastguard Worker                     break;
489*c8dee2aaSAndroid Build Coastguard Worker                 }
490*c8dee2aaSAndroid Build Coastguard Worker             }
491*c8dee2aaSAndroid Build Coastguard Worker         } else {
492*c8dee2aaSAndroid Build Coastguard Worker             // If the first byte read is not a flag, it indicates the number of
493*c8dee2aaSAndroid Build Coastguard Worker             // pixels to set in RLE mode.
494*c8dee2aaSAndroid Build Coastguard Worker             const uint8_t numPixels = flag;
495*c8dee2aaSAndroid Build Coastguard Worker             const int endX = std::min<int>(x + numPixels, width);
496*c8dee2aaSAndroid Build Coastguard Worker 
497*c8dee2aaSAndroid Build Coastguard Worker             if (24 == this->bitsPerPixel()) {
498*c8dee2aaSAndroid Build Coastguard Worker                 // In RLE24, the second byte read is part of the pixel color.
499*c8dee2aaSAndroid Build Coastguard Worker                 // There are two more required bytes to finish encoding the
500*c8dee2aaSAndroid Build Coastguard Worker                 // color.
501*c8dee2aaSAndroid Build Coastguard Worker                 if ((int) fBytesBuffered - fCurrRLEByte < 2) {
502*c8dee2aaSAndroid Build Coastguard Worker                     if (this->checkForMoreData() < 2) {
503*c8dee2aaSAndroid Build Coastguard Worker                         return y;
504*c8dee2aaSAndroid Build Coastguard Worker                     }
505*c8dee2aaSAndroid Build Coastguard Worker                 }
506*c8dee2aaSAndroid Build Coastguard Worker 
507*c8dee2aaSAndroid Build Coastguard Worker                 // Fill the pixels up to endX with the specified color
508*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t blue = task;
509*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t green = fStreamBuffer[fCurrRLEByte++];
510*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t red = fStreamBuffer[fCurrRLEByte++];
511*c8dee2aaSAndroid Build Coastguard Worker                 while (x < endX) {
512*c8dee2aaSAndroid Build Coastguard Worker                     setRGBPixel(dst, dstRowBytes, dstInfo, x++, y, red, green, blue);
513*c8dee2aaSAndroid Build Coastguard Worker                 }
514*c8dee2aaSAndroid Build Coastguard Worker             } else {
515*c8dee2aaSAndroid Build Coastguard Worker                 // In RLE8 or RLE4, the second byte read gives the index in the
516*c8dee2aaSAndroid Build Coastguard Worker                 // color table to look up the pixel color.
517*c8dee2aaSAndroid Build Coastguard Worker                 // RLE8 has one color index that gets repeated
518*c8dee2aaSAndroid Build Coastguard Worker                 // RLE4 has two color indexes in the upper and lower 4 bits of
519*c8dee2aaSAndroid Build Coastguard Worker                 // the bytes, which are alternated
520*c8dee2aaSAndroid Build Coastguard Worker                 uint8_t indices[2] = { task, task };
521*c8dee2aaSAndroid Build Coastguard Worker                 if (4 == this->bitsPerPixel()) {
522*c8dee2aaSAndroid Build Coastguard Worker                     indices[0] >>= 4;
523*c8dee2aaSAndroid Build Coastguard Worker                     indices[1] &= 0xf;
524*c8dee2aaSAndroid Build Coastguard Worker                 }
525*c8dee2aaSAndroid Build Coastguard Worker 
526*c8dee2aaSAndroid Build Coastguard Worker                 // Set the indicated number of pixels
527*c8dee2aaSAndroid Build Coastguard Worker                 for (int which = 0; x < endX; x++) {
528*c8dee2aaSAndroid Build Coastguard Worker                     setPixel(dst, dstRowBytes, dstInfo, x, y, indices[which]);
529*c8dee2aaSAndroid Build Coastguard Worker                     which = !which;
530*c8dee2aaSAndroid Build Coastguard Worker                 }
531*c8dee2aaSAndroid Build Coastguard Worker             }
532*c8dee2aaSAndroid Build Coastguard Worker         }
533*c8dee2aaSAndroid Build Coastguard Worker     }
534*c8dee2aaSAndroid Build Coastguard Worker }
535*c8dee2aaSAndroid Build Coastguard Worker 
skipRows(int count)536*c8dee2aaSAndroid Build Coastguard Worker bool SkBmpRLECodec::skipRows(int count) {
537*c8dee2aaSAndroid Build Coastguard Worker     const SkImageInfo rowInfo = SkImageInfo::Make(this->dimensions().width(), count,
538*c8dee2aaSAndroid Build Coastguard Worker                                                   kN32_SkColorType, kUnpremul_SkAlphaType);
539*c8dee2aaSAndroid Build Coastguard Worker     return count == this->decodeRows(rowInfo, nullptr, 0, this->options());
540*c8dee2aaSAndroid Build Coastguard Worker }
541*c8dee2aaSAndroid Build Coastguard Worker 
542*c8dee2aaSAndroid Build Coastguard Worker // FIXME: Make SkBmpRLECodec have no knowledge of sampling.
543*c8dee2aaSAndroid Build Coastguard Worker //        Or it should do all sampling natively.
544*c8dee2aaSAndroid Build Coastguard Worker //        It currently is a hybrid that needs to know what SkScaledCodec is doing.
545*c8dee2aaSAndroid Build Coastguard Worker class SkBmpRLESampler : public SkSampler {
546*c8dee2aaSAndroid Build Coastguard Worker public:
SkBmpRLESampler(SkBmpRLECodec * codec)547*c8dee2aaSAndroid Build Coastguard Worker     SkBmpRLESampler(SkBmpRLECodec* codec)
548*c8dee2aaSAndroid Build Coastguard Worker         : fCodec(codec)
549*c8dee2aaSAndroid Build Coastguard Worker     {
550*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fCodec);
551*c8dee2aaSAndroid Build Coastguard Worker     }
552*c8dee2aaSAndroid Build Coastguard Worker 
fillWidth() const553*c8dee2aaSAndroid Build Coastguard Worker     int fillWidth() const override {
554*c8dee2aaSAndroid Build Coastguard Worker         return fCodec->fillWidth();
555*c8dee2aaSAndroid Build Coastguard Worker     }
556*c8dee2aaSAndroid Build Coastguard Worker 
557*c8dee2aaSAndroid Build Coastguard Worker private:
onSetSampleX(int sampleX)558*c8dee2aaSAndroid Build Coastguard Worker     int onSetSampleX(int sampleX) override {
559*c8dee2aaSAndroid Build Coastguard Worker         return fCodec->setSampleX(sampleX);
560*c8dee2aaSAndroid Build Coastguard Worker     }
561*c8dee2aaSAndroid Build Coastguard Worker 
562*c8dee2aaSAndroid Build Coastguard Worker     // Unowned pointer. fCodec will delete this class in its destructor.
563*c8dee2aaSAndroid Build Coastguard Worker     SkBmpRLECodec* fCodec;
564*c8dee2aaSAndroid Build Coastguard Worker };
565*c8dee2aaSAndroid Build Coastguard Worker 
getSampler(bool createIfNecessary)566*c8dee2aaSAndroid Build Coastguard Worker SkSampler* SkBmpRLECodec::getSampler(bool createIfNecessary) {
567*c8dee2aaSAndroid Build Coastguard Worker     if (!fSampler && createIfNecessary) {
568*c8dee2aaSAndroid Build Coastguard Worker         fSampler = std::make_unique<SkBmpRLESampler>(this);
569*c8dee2aaSAndroid Build Coastguard Worker     }
570*c8dee2aaSAndroid Build Coastguard Worker 
571*c8dee2aaSAndroid Build Coastguard Worker     return fSampler.get();
572*c8dee2aaSAndroid Build Coastguard Worker }
573*c8dee2aaSAndroid Build Coastguard Worker 
setSampleX(int sampleX)574*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::setSampleX(int sampleX) {
575*c8dee2aaSAndroid Build Coastguard Worker     fSampleX = sampleX;
576*c8dee2aaSAndroid Build Coastguard Worker     return this->fillWidth();
577*c8dee2aaSAndroid Build Coastguard Worker }
578*c8dee2aaSAndroid Build Coastguard Worker 
fillWidth() const579*c8dee2aaSAndroid Build Coastguard Worker int SkBmpRLECodec::fillWidth() const {
580*c8dee2aaSAndroid Build Coastguard Worker     return get_scaled_dimension(this->dimensions().width(), fSampleX);
581*c8dee2aaSAndroid Build Coastguard Worker }
582