xref: /aosp_15_r20/external/skia/src/base/SkSpinlock.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSpinlock_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkSpinlock_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkThreadAnnotations.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <atomic>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SK_CAPABILITY("mutex") SkSpinlock {
17*c8dee2aaSAndroid Build Coastguard Worker public:
18*c8dee2aaSAndroid Build Coastguard Worker     constexpr SkSpinlock() = default;
19*c8dee2aaSAndroid Build Coastguard Worker 
acquire()20*c8dee2aaSAndroid Build Coastguard Worker     void acquire() SK_ACQUIRE() {
21*c8dee2aaSAndroid Build Coastguard Worker         // To act as a mutex, we need an acquire barrier when we acquire the lock.
22*c8dee2aaSAndroid Build Coastguard Worker         if (fLocked.exchange(true, std::memory_order_acquire)) {
23*c8dee2aaSAndroid Build Coastguard Worker             // Lock was contended.  Fall back to an out-of-line spin loop.
24*c8dee2aaSAndroid Build Coastguard Worker             this->contendedAcquire();
25*c8dee2aaSAndroid Build Coastguard Worker         }
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // Acquire the lock or fail (quickly). Lets the caller decide to do something other than wait.
tryAcquire()29*c8dee2aaSAndroid Build Coastguard Worker     bool tryAcquire() SK_TRY_ACQUIRE(true) {
30*c8dee2aaSAndroid Build Coastguard Worker         // To act as a mutex, we need an acquire barrier when we acquire the lock.
31*c8dee2aaSAndroid Build Coastguard Worker         if (fLocked.exchange(true, std::memory_order_acquire)) {
32*c8dee2aaSAndroid Build Coastguard Worker             // Lock was contended. Let the caller decide what to do.
33*c8dee2aaSAndroid Build Coastguard Worker             return false;
34*c8dee2aaSAndroid Build Coastguard Worker         }
35*c8dee2aaSAndroid Build Coastguard Worker         return true;
36*c8dee2aaSAndroid Build Coastguard Worker     }
37*c8dee2aaSAndroid Build Coastguard Worker 
release()38*c8dee2aaSAndroid Build Coastguard Worker     void release() SK_RELEASE_CAPABILITY() {
39*c8dee2aaSAndroid Build Coastguard Worker         // To act as a mutex, we need a release barrier when we release the lock.
40*c8dee2aaSAndroid Build Coastguard Worker         fLocked.store(false, std::memory_order_release);
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker private:
44*c8dee2aaSAndroid Build Coastguard Worker     SK_API void contendedAcquire();
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     std::atomic<bool> fLocked{false};
47*c8dee2aaSAndroid Build Coastguard Worker };
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker class SK_SCOPED_CAPABILITY SkAutoSpinlock {
50*c8dee2aaSAndroid Build Coastguard Worker public:
SkAutoSpinlock(SkSpinlock & mutex)51*c8dee2aaSAndroid Build Coastguard Worker     SkAutoSpinlock(SkSpinlock& mutex) SK_ACQUIRE(mutex) : fSpinlock(mutex) { fSpinlock.acquire(); }
SK_RELEASE_CAPABILITY()52*c8dee2aaSAndroid Build Coastguard Worker     ~SkAutoSpinlock() SK_RELEASE_CAPABILITY() { fSpinlock.release(); }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker private:
55*c8dee2aaSAndroid Build Coastguard Worker     SkSpinlock& fSpinlock;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker #endif//SkSpinlock_DEFINED
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