1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkSpinlock_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkSpinlock_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAPI.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkThreadAnnotations.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include <atomic> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class SK_CAPABILITY("mutex") SkSpinlock { 17*c8dee2aaSAndroid Build Coastguard Worker public: 18*c8dee2aaSAndroid Build Coastguard Worker constexpr SkSpinlock() = default; 19*c8dee2aaSAndroid Build Coastguard Worker acquire()20*c8dee2aaSAndroid Build Coastguard Worker void acquire() SK_ACQUIRE() { 21*c8dee2aaSAndroid Build Coastguard Worker // To act as a mutex, we need an acquire barrier when we acquire the lock. 22*c8dee2aaSAndroid Build Coastguard Worker if (fLocked.exchange(true, std::memory_order_acquire)) { 23*c8dee2aaSAndroid Build Coastguard Worker // Lock was contended. Fall back to an out-of-line spin loop. 24*c8dee2aaSAndroid Build Coastguard Worker this->contendedAcquire(); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // Acquire the lock or fail (quickly). Lets the caller decide to do something other than wait. tryAcquire()29*c8dee2aaSAndroid Build Coastguard Worker bool tryAcquire() SK_TRY_ACQUIRE(true) { 30*c8dee2aaSAndroid Build Coastguard Worker // To act as a mutex, we need an acquire barrier when we acquire the lock. 31*c8dee2aaSAndroid Build Coastguard Worker if (fLocked.exchange(true, std::memory_order_acquire)) { 32*c8dee2aaSAndroid Build Coastguard Worker // Lock was contended. Let the caller decide what to do. 33*c8dee2aaSAndroid Build Coastguard Worker return false; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker return true; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker release()38*c8dee2aaSAndroid Build Coastguard Worker void release() SK_RELEASE_CAPABILITY() { 39*c8dee2aaSAndroid Build Coastguard Worker // To act as a mutex, we need a release barrier when we release the lock. 40*c8dee2aaSAndroid Build Coastguard Worker fLocked.store(false, std::memory_order_release); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker private: 44*c8dee2aaSAndroid Build Coastguard Worker SK_API void contendedAcquire(); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker std::atomic<bool> fLocked{false}; 47*c8dee2aaSAndroid Build Coastguard Worker }; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker class SK_SCOPED_CAPABILITY SkAutoSpinlock { 50*c8dee2aaSAndroid Build Coastguard Worker public: SkAutoSpinlock(SkSpinlock & mutex)51*c8dee2aaSAndroid Build Coastguard Worker SkAutoSpinlock(SkSpinlock& mutex) SK_ACQUIRE(mutex) : fSpinlock(mutex) { fSpinlock.acquire(); } SK_RELEASE_CAPABILITY()52*c8dee2aaSAndroid Build Coastguard Worker ~SkAutoSpinlock() SK_RELEASE_CAPABILITY() { fSpinlock.release(); } 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker private: 55*c8dee2aaSAndroid Build Coastguard Worker SkSpinlock& fSpinlock; 56*c8dee2aaSAndroid Build Coastguard Worker }; 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker #endif//SkSpinlock_DEFINED 59