xref: /aosp_15_r20/external/skia/src/base/SkHalf.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkHalf.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // NOTE: These are defined within the CPP compilation unit so that they are not inlined everywhere
14*c8dee2aaSAndroid Build Coastguard Worker // and increase code size. Performance critical code is likely already using skvx directly, and
15*c8dee2aaSAndroid Build Coastguard Worker // they will be inlined where performance vs. code size is worth it.
SkFloatToHalf(float f)16*c8dee2aaSAndroid Build Coastguard Worker SkHalf SkFloatToHalf(float f) {
17*c8dee2aaSAndroid Build Coastguard Worker     if (std::isnan(f)) {
18*c8dee2aaSAndroid Build Coastguard Worker         return SK_HalfNaN;
19*c8dee2aaSAndroid Build Coastguard Worker     } else {
20*c8dee2aaSAndroid Build Coastguard Worker         return to_half(skvx::Vec<1,float>(f))[0];
21*c8dee2aaSAndroid Build Coastguard Worker     }
22*c8dee2aaSAndroid Build Coastguard Worker }
23*c8dee2aaSAndroid Build Coastguard Worker 
SkHalfToFloat(SkHalf h)24*c8dee2aaSAndroid Build Coastguard Worker float SkHalfToFloat(SkHalf h) {
25*c8dee2aaSAndroid Build Coastguard Worker     return from_half(skvx::Vec<1,uint16_t>(h))[0];
26*c8dee2aaSAndroid Build Coastguard Worker }
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