1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFloatingPoint.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
11*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
12*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
13*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker // Return the positive magnitude of a double.
16*c8dee2aaSAndroid Build Coastguard Worker // * normalized - given 1.bbb...bbb x 2^e return 2^e.
17*c8dee2aaSAndroid Build Coastguard Worker // * subnormal - return 0.
18*c8dee2aaSAndroid Build Coastguard Worker // * nan & infinity - return infinity
magnitude(double a)19*c8dee2aaSAndroid Build Coastguard Worker static double magnitude(double a) {
20*c8dee2aaSAndroid Build Coastguard Worker static constexpr int64_t extractMagnitude =
21*c8dee2aaSAndroid Build Coastguard Worker 0b0'11111111111'0000000000000000000000000000000000000000000000000000;
22*c8dee2aaSAndroid Build Coastguard Worker int64_t bits;
23*c8dee2aaSAndroid Build Coastguard Worker memcpy(&bits, &a, sizeof(bits));
24*c8dee2aaSAndroid Build Coastguard Worker bits &= extractMagnitude;
25*c8dee2aaSAndroid Build Coastguard Worker double out;
26*c8dee2aaSAndroid Build Coastguard Worker memcpy(&out, &bits, sizeof(out));
27*c8dee2aaSAndroid Build Coastguard Worker return out;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
sk_doubles_nearly_equal_ulps(double a,double b,uint8_t maxUlpsDiff)30*c8dee2aaSAndroid Build Coastguard Worker bool sk_doubles_nearly_equal_ulps(double a, double b, uint8_t maxUlpsDiff) {
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker // The maximum magnitude to construct the ulp tolerance. The proper magnitude for
33*c8dee2aaSAndroid Build Coastguard Worker // subnormal numbers is minMagnitude, which is 2^-1021, so if a and b are subnormal (having a
34*c8dee2aaSAndroid Build Coastguard Worker // magnitude of 0) use minMagnitude. If a or b are infinity or nan, then maxMagnitude will be
35*c8dee2aaSAndroid Build Coastguard Worker // +infinity. This means the tolerance will also be infinity, but the expression b - a below
36*c8dee2aaSAndroid Build Coastguard Worker // will either be NaN or infinity, so a tolerance of infinity doesn't matter.
37*c8dee2aaSAndroid Build Coastguard Worker static constexpr double minMagnitude = std::numeric_limits<double>::min();
38*c8dee2aaSAndroid Build Coastguard Worker const double maxMagnitude = std::max(std::max(magnitude(a), minMagnitude), magnitude(b));
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker // Given a magnitude, this is the factor that generates the ulp for that magnitude.
41*c8dee2aaSAndroid Build Coastguard Worker // In numbers, 2 ^ (-precision + 1) = 2 ^ -52.
42*c8dee2aaSAndroid Build Coastguard Worker static constexpr double ulpFactor = std::numeric_limits<double>::epsilon();
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker // The tolerance in ULPs given the maxMagnitude. Because the return statement must use <
45*c8dee2aaSAndroid Build Coastguard Worker // for comparison instead of <= to correctly handle infinities, bump maxUlpsDiff up to get
46*c8dee2aaSAndroid Build Coastguard Worker // the full maxUlpsDiff range.
47*c8dee2aaSAndroid Build Coastguard Worker const double tolerance = maxMagnitude * (ulpFactor * (maxUlpsDiff + 1));
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker // The expression a == b is mainly for handling infinities, but it also catches the exact
50*c8dee2aaSAndroid Build Coastguard Worker // equals.
51*c8dee2aaSAndroid Build Coastguard Worker return a == b || std::abs(b - a) < tolerance;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
sk_double_nearly_zero(double a)54*c8dee2aaSAndroid Build Coastguard Worker bool sk_double_nearly_zero(double a) {
55*c8dee2aaSAndroid Build Coastguard Worker return a == 0 || fabs(a) < std::numeric_limits<float>::epsilon();
56*c8dee2aaSAndroid Build Coastguard Worker }
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