xref: /aosp_15_r20/external/skia/src/base/SkBezierCurves.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkBezierCurves_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define SkBezierCurves_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #include <array>
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  * Utilities for dealing with cubic Bézier curves. These have a start XY
18*c8dee2aaSAndroid Build Coastguard Worker  * point, an end XY point, and two control XY points in between. They take
19*c8dee2aaSAndroid Build Coastguard Worker  * a parameter t which is between 0 and 1 (inclusive) which is used to
20*c8dee2aaSAndroid Build Coastguard Worker  * interpolate between the start and end points, via a route dictated by
21*c8dee2aaSAndroid Build Coastguard Worker  * the control points, and return a new XY point.
22*c8dee2aaSAndroid Build Coastguard Worker  *
23*c8dee2aaSAndroid Build Coastguard Worker  * We store a Bézier curve as an array of 8 floats or doubles, where
24*c8dee2aaSAndroid Build Coastguard Worker  * the even indices are the X coordinates, and the odd indices are the Y
25*c8dee2aaSAndroid Build Coastguard Worker  * coordinates.
26*c8dee2aaSAndroid Build Coastguard Worker  */
27*c8dee2aaSAndroid Build Coastguard Worker class SkBezierCubic {
28*c8dee2aaSAndroid Build Coastguard Worker public:
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     /**
31*c8dee2aaSAndroid Build Coastguard Worker      * Evaluates the cubic Bézier curve for a given t. It returns an X and Y coordinate
32*c8dee2aaSAndroid Build Coastguard Worker      * following the formula, which does the interpolation mentioned above.
33*c8dee2aaSAndroid Build Coastguard Worker      *     X(t) = X_0*(1-t)^3 + 3*X_1*t(1-t)^2 + 3*X_2*t^2(1-t) + X_3*t^3
34*c8dee2aaSAndroid Build Coastguard Worker      *     Y(t) = Y_0*(1-t)^3 + 3*Y_1*t(1-t)^2 + 3*Y_2*t^2(1-t) + Y_3*t^3
35*c8dee2aaSAndroid Build Coastguard Worker      *
36*c8dee2aaSAndroid Build Coastguard Worker      * t is typically in the range [0, 1], but this function will not assert that,
37*c8dee2aaSAndroid Build Coastguard Worker      * as Bézier curves are well-defined for any real number input.
38*c8dee2aaSAndroid Build Coastguard Worker      */
39*c8dee2aaSAndroid Build Coastguard Worker     static std::array<double, 2> EvalAt(const double curve[8], double t);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     /**
42*c8dee2aaSAndroid Build Coastguard Worker      * Splits the provided Bézier curve at the location t, resulting in two
43*c8dee2aaSAndroid Build Coastguard Worker      * Bézier curves that share a point (the end point from curve 1
44*c8dee2aaSAndroid Build Coastguard Worker      * and the start point from curve 2 are the same).
45*c8dee2aaSAndroid Build Coastguard Worker      *
46*c8dee2aaSAndroid Build Coastguard Worker      * t must be in the interval [0, 1].
47*c8dee2aaSAndroid Build Coastguard Worker      *
48*c8dee2aaSAndroid Build Coastguard Worker      * The provided twoCurves array will be filled such that indices
49*c8dee2aaSAndroid Build Coastguard Worker      * 0-7 are the first curve (representing the interval [0, t]), and
50*c8dee2aaSAndroid Build Coastguard Worker      * indices 6-13 are the second curve (representing [t, 1]).
51*c8dee2aaSAndroid Build Coastguard Worker      */
52*c8dee2aaSAndroid Build Coastguard Worker     static void Subdivide(const double curve[8], double t,
53*c8dee2aaSAndroid Build Coastguard Worker                           double twoCurves[14]);
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     /**
56*c8dee2aaSAndroid Build Coastguard Worker      * Converts the provided Bézier curve into the the equivalent cubic
57*c8dee2aaSAndroid Build Coastguard Worker      *    f(t) = A*t^3 + B*t^2 + C*t + D
58*c8dee2aaSAndroid Build Coastguard Worker      * where f(t) will represent Y coordinates over time if yValues is
59*c8dee2aaSAndroid Build Coastguard Worker      * true and the X coordinates if yValues is false.
60*c8dee2aaSAndroid Build Coastguard Worker      *
61*c8dee2aaSAndroid Build Coastguard Worker      * In effect, this turns the control points into an actual line, representing
62*c8dee2aaSAndroid Build Coastguard Worker      * the x or y values.
63*c8dee2aaSAndroid Build Coastguard Worker      */
64*c8dee2aaSAndroid Build Coastguard Worker     static std::array<double, 4> ConvertToPolynomial(const double curve[8], bool yValues);
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     static SkSpan<const float> IntersectWithHorizontalLine(
67*c8dee2aaSAndroid Build Coastguard Worker             SkSpan<const SkPoint> controlPoints, float yIntercept,
68*c8dee2aaSAndroid Build Coastguard Worker             float intersectionStorage[3]);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     static SkSpan<const float> Intersect(
71*c8dee2aaSAndroid Build Coastguard Worker             double AX, double BX, double CX, double DX,
72*c8dee2aaSAndroid Build Coastguard Worker             double AY, double BY, double CY, double DY,
73*c8dee2aaSAndroid Build Coastguard Worker             float toIntersect, float intersectionsStorage[3]);
74*c8dee2aaSAndroid Build Coastguard Worker };
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker class SkBezierQuad {
77*c8dee2aaSAndroid Build Coastguard Worker public:
78*c8dee2aaSAndroid Build Coastguard Worker     static SkSpan<const float> IntersectWithHorizontalLine(
79*c8dee2aaSAndroid Build Coastguard Worker             SkSpan<const SkPoint> controlPoints, float yIntercept,
80*c8dee2aaSAndroid Build Coastguard Worker             float intersectionStorage[2]);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     /**
83*c8dee2aaSAndroid Build Coastguard Worker      * Given
84*c8dee2aaSAndroid Build Coastguard Worker      *    AY*t^2 -2*BY*t + CY = 0 and AX*t^2 - 2*BX*t + CX = 0,
85*c8dee2aaSAndroid Build Coastguard Worker      *
86*c8dee2aaSAndroid Build Coastguard Worker      * Find the t where AY*t^2 - 2*BY*t + CY - y = 0, then return AX*t^2 + - 2*BX*t + CX
87*c8dee2aaSAndroid Build Coastguard Worker      * where t is on [0, 1].
88*c8dee2aaSAndroid Build Coastguard Worker      *
89*c8dee2aaSAndroid Build Coastguard Worker      * - y - is the height of the line which intersects the quadratic.
90*c8dee2aaSAndroid Build Coastguard Worker      * - intersectionStorage - is the array to hold the return data pointed to in the span.
91*c8dee2aaSAndroid Build Coastguard Worker      *
92*c8dee2aaSAndroid Build Coastguard Worker      * Returns a span with the intersections of yIntercept, and the quadratic formed by A, B,
93*c8dee2aaSAndroid Build Coastguard Worker      * and C.
94*c8dee2aaSAndroid Build Coastguard Worker      */
95*c8dee2aaSAndroid Build Coastguard Worker     static SkSpan<const float> Intersect(
96*c8dee2aaSAndroid Build Coastguard Worker             double AX, double BX, double CX,
97*c8dee2aaSAndroid Build Coastguard Worker             double AY, double BY, double CY,
98*c8dee2aaSAndroid Build Coastguard Worker             double yIntercept,
99*c8dee2aaSAndroid Build Coastguard Worker             float intersectionStorage[2]);
100*c8dee2aaSAndroid Build Coastguard Worker };
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker #endif  // SkBezierCurves_DEFINED
103