xref: /aosp_15_r20/external/skia/src/base/SkArenaAlloc.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkArenaAlloc_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define SkArenaAlloc_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkASAN.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
18*c8dee2aaSAndroid Build Coastguard Worker #include <array>
19*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdlib>
21*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
22*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
23*c8dee2aaSAndroid Build Coastguard Worker #include <new>
24*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits>  // IWYU pragma: keep
25*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker // We found allocating strictly doubling amounts of memory from the heap left too
28*c8dee2aaSAndroid Build Coastguard Worker // much unused slop, particularly on Android.  Instead we'll follow a Fibonacci-like
29*c8dee2aaSAndroid Build Coastguard Worker // progression.
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker // SkFibonacci47 is the first 47 Fibonacci numbers. Fib(47) is the largest value less than 2 ^ 32.
32*c8dee2aaSAndroid Build Coastguard Worker extern std::array<const uint32_t, 47> SkFibonacci47;
33*c8dee2aaSAndroid Build Coastguard Worker template<uint32_t kMaxSize>
34*c8dee2aaSAndroid Build Coastguard Worker class SkFibBlockSizes {
35*c8dee2aaSAndroid Build Coastguard Worker public:
36*c8dee2aaSAndroid Build Coastguard Worker     // staticBlockSize, and firstAllocationSize are parameters describing the initial memory
37*c8dee2aaSAndroid Build Coastguard Worker     // layout. staticBlockSize describes the size of the inlined memory, and firstAllocationSize
38*c8dee2aaSAndroid Build Coastguard Worker     // describes the size of the first block to be allocated if the static block is exhausted. By
39*c8dee2aaSAndroid Build Coastguard Worker     // convention, firstAllocationSize is the first choice for the block unit size followed by
40*c8dee2aaSAndroid Build Coastguard Worker     // staticBlockSize followed by the default of 1024 bytes.
SkFibBlockSizes(uint32_t staticBlockSize,uint32_t firstAllocationSize)41*c8dee2aaSAndroid Build Coastguard Worker     SkFibBlockSizes(uint32_t staticBlockSize, uint32_t firstAllocationSize) : fIndex{0} {
42*c8dee2aaSAndroid Build Coastguard Worker         fBlockUnitSize = firstAllocationSize > 0 ? firstAllocationSize :
43*c8dee2aaSAndroid Build Coastguard Worker                          staticBlockSize     > 0 ? staticBlockSize     : 1024;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(0 < fBlockUnitSize);
46*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT_RELEASE(fBlockUnitSize < std::min(kMaxSize, (1u << 26) - 1));
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
nextBlockSize()49*c8dee2aaSAndroid Build Coastguard Worker     uint32_t nextBlockSize() {
50*c8dee2aaSAndroid Build Coastguard Worker         uint32_t result = SkFibonacci47[fIndex] * fBlockUnitSize;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker         if (SkTo<size_t>(fIndex + 1) < SkFibonacci47.size() &&
53*c8dee2aaSAndroid Build Coastguard Worker             SkFibonacci47[fIndex + 1] < kMaxSize / fBlockUnitSize)
54*c8dee2aaSAndroid Build Coastguard Worker         {
55*c8dee2aaSAndroid Build Coastguard Worker             fIndex += 1;
56*c8dee2aaSAndroid Build Coastguard Worker         }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         return result;
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker private:
62*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fIndex : 6;
63*c8dee2aaSAndroid Build Coastguard Worker     uint32_t fBlockUnitSize : 26;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc allocates object and destroys the allocated objects when destroyed. It's designed
67*c8dee2aaSAndroid Build Coastguard Worker // to minimize the number of underlying block allocations. SkArenaAlloc allocates first out of an
68*c8dee2aaSAndroid Build Coastguard Worker // (optional) user-provided block of memory, and when that's exhausted it allocates on the heap,
69*c8dee2aaSAndroid Build Coastguard Worker // starting with an allocation of firstHeapAllocation bytes.  If your data (plus a small overhead)
70*c8dee2aaSAndroid Build Coastguard Worker // fits in the user-provided block, SkArenaAlloc never uses the heap, and if it fits in
71*c8dee2aaSAndroid Build Coastguard Worker // firstHeapAllocation bytes, it'll use the heap only once. If 0 is specified for
72*c8dee2aaSAndroid Build Coastguard Worker // firstHeapAllocation, then blockSize is used unless that too is 0, then 1024 is used.
73*c8dee2aaSAndroid Build Coastguard Worker //
74*c8dee2aaSAndroid Build Coastguard Worker // Examples:
75*c8dee2aaSAndroid Build Coastguard Worker //
76*c8dee2aaSAndroid Build Coastguard Worker //   char block[mostCasesSize];
77*c8dee2aaSAndroid Build Coastguard Worker //   SkArenaAlloc arena(block, mostCasesSize);
78*c8dee2aaSAndroid Build Coastguard Worker //
79*c8dee2aaSAndroid Build Coastguard Worker // If mostCasesSize is too large for the stack, you can use the following pattern.
80*c8dee2aaSAndroid Build Coastguard Worker //
81*c8dee2aaSAndroid Build Coastguard Worker //   std::unique_ptr<char[]> block{new char[mostCasesSize]};
82*c8dee2aaSAndroid Build Coastguard Worker //   SkArenaAlloc arena(block.get(), mostCasesSize, almostAllCasesSize);
83*c8dee2aaSAndroid Build Coastguard Worker //
84*c8dee2aaSAndroid Build Coastguard Worker // If the program only sometimes allocates memory, use the following pattern.
85*c8dee2aaSAndroid Build Coastguard Worker //
86*c8dee2aaSAndroid Build Coastguard Worker //   SkArenaAlloc arena(nullptr, 0, almostAllCasesSize);
87*c8dee2aaSAndroid Build Coastguard Worker //
88*c8dee2aaSAndroid Build Coastguard Worker // The storage does not necessarily need to be on the stack. Embedding the storage in a class also
89*c8dee2aaSAndroid Build Coastguard Worker // works.
90*c8dee2aaSAndroid Build Coastguard Worker //
91*c8dee2aaSAndroid Build Coastguard Worker //   class Foo {
92*c8dee2aaSAndroid Build Coastguard Worker //       char storage[mostCasesSize];
93*c8dee2aaSAndroid Build Coastguard Worker //       SkArenaAlloc arena (storage, mostCasesSize);
94*c8dee2aaSAndroid Build Coastguard Worker //   };
95*c8dee2aaSAndroid Build Coastguard Worker //
96*c8dee2aaSAndroid Build Coastguard Worker // In addition, the system is optimized to handle POD data including arrays of PODs (where
97*c8dee2aaSAndroid Build Coastguard Worker // POD is really data with no destructors). For POD data it has zero overhead per item, and a
98*c8dee2aaSAndroid Build Coastguard Worker // typical per block overhead of 8 bytes. For non-POD objects there is a per item overhead of 4
99*c8dee2aaSAndroid Build Coastguard Worker // bytes. For arrays of non-POD objects there is a per array overhead of typically 8 bytes. There
100*c8dee2aaSAndroid Build Coastguard Worker // is an addition overhead when switching from POD data to non-POD data of typically 8 bytes.
101*c8dee2aaSAndroid Build Coastguard Worker //
102*c8dee2aaSAndroid Build Coastguard Worker // If additional blocks are needed they are increased exponentially. This strategy bounds the
103*c8dee2aaSAndroid Build Coastguard Worker // recursion of the RunDtorsOnBlock to be limited to O(log size-of-memory). Block size grow using
104*c8dee2aaSAndroid Build Coastguard Worker // the Fibonacci sequence which means that for 2^32 memory there are 48 allocations, and for 2^48
105*c8dee2aaSAndroid Build Coastguard Worker // there are 71 allocations.
106*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc {
107*c8dee2aaSAndroid Build Coastguard Worker public:
108*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc(char* block, size_t blockSize, size_t firstHeapAllocation);
109*c8dee2aaSAndroid Build Coastguard Worker 
SkArenaAlloc(size_t firstHeapAllocation)110*c8dee2aaSAndroid Build Coastguard Worker     explicit SkArenaAlloc(size_t firstHeapAllocation)
111*c8dee2aaSAndroid Build Coastguard Worker         : SkArenaAlloc(nullptr, 0, firstHeapAllocation) {}
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc(const SkArenaAlloc&) = delete;
114*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc& operator=(const SkArenaAlloc&) = delete;
115*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc(SkArenaAlloc&&) = delete;
116*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc& operator=(SkArenaAlloc&&) = delete;
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     ~SkArenaAlloc();
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     template <typename Ctor>
121*c8dee2aaSAndroid Build Coastguard Worker     auto make(Ctor&& ctor) -> decltype(ctor(nullptr)) {
122*c8dee2aaSAndroid Build Coastguard Worker         using T = std::remove_pointer_t<decltype(ctor(nullptr))>;
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker         uint32_t size      = SkToU32(sizeof(T));
125*c8dee2aaSAndroid Build Coastguard Worker         uint32_t alignment = SkToU32(alignof(T));
126*c8dee2aaSAndroid Build Coastguard Worker         char* objStart;
127*c8dee2aaSAndroid Build Coastguard Worker         if (std::is_trivially_destructible<T>::value) {
128*c8dee2aaSAndroid Build Coastguard Worker             objStart = this->allocObject(size, alignment);
129*c8dee2aaSAndroid Build Coastguard Worker             fCursor = objStart + size;
130*c8dee2aaSAndroid Build Coastguard Worker             sk_asan_unpoison_memory_region(objStart, size);
131*c8dee2aaSAndroid Build Coastguard Worker         } else {
132*c8dee2aaSAndroid Build Coastguard Worker             objStart = this->allocObjectWithFooter(size + sizeof(Footer), alignment);
133*c8dee2aaSAndroid Build Coastguard Worker             // Can never be UB because max value is alignof(T).
134*c8dee2aaSAndroid Build Coastguard Worker             uint32_t padding = SkToU32(objStart - fCursor);
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker             // Advance to end of object to install footer.
137*c8dee2aaSAndroid Build Coastguard Worker             fCursor = objStart + size;
138*c8dee2aaSAndroid Build Coastguard Worker             sk_asan_unpoison_memory_region(objStart, size);
139*c8dee2aaSAndroid Build Coastguard Worker             FooterAction* releaser = [](char* objEnd) {
140*c8dee2aaSAndroid Build Coastguard Worker                 char* objStart = objEnd - (sizeof(T) + sizeof(Footer));
141*c8dee2aaSAndroid Build Coastguard Worker                 ((T*)objStart)->~T();
142*c8dee2aaSAndroid Build Coastguard Worker                 return objStart;
143*c8dee2aaSAndroid Build Coastguard Worker             };
144*c8dee2aaSAndroid Build Coastguard Worker             this->installFooter(releaser, padding);
145*c8dee2aaSAndroid Build Coastguard Worker         }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker         // This must be last to make objects with nested use of this allocator work.
148*c8dee2aaSAndroid Build Coastguard Worker         return ctor(objStart);
149*c8dee2aaSAndroid Build Coastguard Worker     }
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     template <typename T, typename... Args>
make(Args &&...args)152*c8dee2aaSAndroid Build Coastguard Worker     T* make(Args&&... args) {
153*c8dee2aaSAndroid Build Coastguard Worker         return this->make([&](void* objStart) {
154*c8dee2aaSAndroid Build Coastguard Worker             return new(objStart) T(std::forward<Args>(args)...);
155*c8dee2aaSAndroid Build Coastguard Worker         });
156*c8dee2aaSAndroid Build Coastguard Worker     }
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
make()159*c8dee2aaSAndroid Build Coastguard Worker     T* make() {
160*c8dee2aaSAndroid Build Coastguard Worker         if constexpr (std::is_standard_layout<T>::value && std::is_trivial<T>::value) {
161*c8dee2aaSAndroid Build Coastguard Worker             // Just allocate some aligned bytes. This generates smaller code.
162*c8dee2aaSAndroid Build Coastguard Worker             return (T*)this->makeBytesAlignedTo(sizeof(T), alignof(T));
163*c8dee2aaSAndroid Build Coastguard Worker         } else {
164*c8dee2aaSAndroid Build Coastguard Worker             // This isn't a POD type, so construct the object properly.
165*c8dee2aaSAndroid Build Coastguard Worker             return this->make([&](void* objStart) {
166*c8dee2aaSAndroid Build Coastguard Worker                 return new(objStart) T();
167*c8dee2aaSAndroid Build Coastguard Worker             });
168*c8dee2aaSAndroid Build Coastguard Worker         }
169*c8dee2aaSAndroid Build Coastguard Worker     }
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
makeArrayDefault(size_t count)172*c8dee2aaSAndroid Build Coastguard Worker     T* makeArrayDefault(size_t count) {
173*c8dee2aaSAndroid Build Coastguard Worker         T* array = this->allocUninitializedArray<T>(count);
174*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < count; i++) {
175*c8dee2aaSAndroid Build Coastguard Worker             // Default initialization: if T is primitive then the value is left uninitialized.
176*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T;
177*c8dee2aaSAndroid Build Coastguard Worker         }
178*c8dee2aaSAndroid Build Coastguard Worker         return array;
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
181*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
makeArray(size_t count)182*c8dee2aaSAndroid Build Coastguard Worker     T* makeArray(size_t count) {
183*c8dee2aaSAndroid Build Coastguard Worker         T* array = this->allocUninitializedArray<T>(count);
184*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < count; i++) {
185*c8dee2aaSAndroid Build Coastguard Worker             // Value initialization: if T is primitive then the value is zero-initialized.
186*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T();
187*c8dee2aaSAndroid Build Coastguard Worker         }
188*c8dee2aaSAndroid Build Coastguard Worker         return array;
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker 
191*c8dee2aaSAndroid Build Coastguard Worker     template <typename T, typename Initializer>
makeInitializedArray(size_t count,Initializer initializer)192*c8dee2aaSAndroid Build Coastguard Worker     T* makeInitializedArray(size_t count, Initializer initializer) {
193*c8dee2aaSAndroid Build Coastguard Worker         T* array = this->allocUninitializedArray<T>(count);
194*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < count; i++) {
195*c8dee2aaSAndroid Build Coastguard Worker             new (&array[i]) T(initializer(i));
196*c8dee2aaSAndroid Build Coastguard Worker         }
197*c8dee2aaSAndroid Build Coastguard Worker         return array;
198*c8dee2aaSAndroid Build Coastguard Worker     }
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
makeArrayCopy(SkSpan<const T> toCopy)201*c8dee2aaSAndroid Build Coastguard Worker     T* makeArrayCopy(SkSpan<const T> toCopy) {
202*c8dee2aaSAndroid Build Coastguard Worker         T* array = this->allocUninitializedArray<T>(toCopy.size());
203*c8dee2aaSAndroid Build Coastguard Worker         if constexpr (std::is_trivially_copyable<T>::value) {
204*c8dee2aaSAndroid Build Coastguard Worker             memcpy(array, toCopy.data(), toCopy.size_bytes());
205*c8dee2aaSAndroid Build Coastguard Worker         } else {
206*c8dee2aaSAndroid Build Coastguard Worker             for (size_t i = 0; i < toCopy.size(); ++i) {
207*c8dee2aaSAndroid Build Coastguard Worker                 new (&array[i]) T(toCopy[i]);
208*c8dee2aaSAndroid Build Coastguard Worker             }
209*c8dee2aaSAndroid Build Coastguard Worker         }
210*c8dee2aaSAndroid Build Coastguard Worker         return array;
211*c8dee2aaSAndroid Build Coastguard Worker     }
212*c8dee2aaSAndroid Build Coastguard Worker 
213*c8dee2aaSAndroid Build Coastguard Worker     // Only use makeBytesAlignedTo if none of the typed variants are practical to use.
makeBytesAlignedTo(size_t size,size_t align)214*c8dee2aaSAndroid Build Coastguard Worker     void* makeBytesAlignedTo(size_t size, size_t align) {
215*c8dee2aaSAndroid Build Coastguard Worker         AssertRelease(SkTFitsIn<uint32_t>(size));
216*c8dee2aaSAndroid Build Coastguard Worker         auto objStart = this->allocObject(SkToU32(size), SkToU32(align));
217*c8dee2aaSAndroid Build Coastguard Worker         fCursor = objStart + size;
218*c8dee2aaSAndroid Build Coastguard Worker         sk_asan_unpoison_memory_region(objStart, size);
219*c8dee2aaSAndroid Build Coastguard Worker         return objStart;
220*c8dee2aaSAndroid Build Coastguard Worker     }
221*c8dee2aaSAndroid Build Coastguard Worker 
222*c8dee2aaSAndroid Build Coastguard Worker protected:
223*c8dee2aaSAndroid Build Coastguard Worker     using FooterAction = char* (char*);
224*c8dee2aaSAndroid Build Coastguard Worker     struct Footer {
225*c8dee2aaSAndroid Build Coastguard Worker         uint8_t unaligned_action[sizeof(FooterAction*)];
226*c8dee2aaSAndroid Build Coastguard Worker         uint8_t padding;
227*c8dee2aaSAndroid Build Coastguard Worker     };
228*c8dee2aaSAndroid Build Coastguard Worker 
cursor()229*c8dee2aaSAndroid Build Coastguard Worker     char* cursor() { return fCursor; }
end()230*c8dee2aaSAndroid Build Coastguard Worker     char* end() { return fEnd; }
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker private:
AssertRelease(bool cond)233*c8dee2aaSAndroid Build Coastguard Worker     static void AssertRelease(bool cond) { if (!cond) { ::abort(); } }
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker     static char* SkipPod(char* footerEnd);
236*c8dee2aaSAndroid Build Coastguard Worker     static void RunDtorsOnBlock(char* footerEnd);
237*c8dee2aaSAndroid Build Coastguard Worker     static char* NextBlock(char* footerEnd);
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
installRaw(const T & val)240*c8dee2aaSAndroid Build Coastguard Worker     void installRaw(const T& val) {
241*c8dee2aaSAndroid Build Coastguard Worker         sk_asan_unpoison_memory_region(fCursor, sizeof(val));
242*c8dee2aaSAndroid Build Coastguard Worker         memcpy(fCursor, &val, sizeof(val));
243*c8dee2aaSAndroid Build Coastguard Worker         fCursor += sizeof(val);
244*c8dee2aaSAndroid Build Coastguard Worker     }
245*c8dee2aaSAndroid Build Coastguard Worker     void installFooter(FooterAction* releaser, uint32_t padding);
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     void ensureSpace(uint32_t size, uint32_t alignment);
248*c8dee2aaSAndroid Build Coastguard Worker 
allocObject(uint32_t size,uint32_t alignment)249*c8dee2aaSAndroid Build Coastguard Worker     char* allocObject(uint32_t size, uint32_t alignment) {
250*c8dee2aaSAndroid Build Coastguard Worker         uintptr_t mask = alignment - 1;
251*c8dee2aaSAndroid Build Coastguard Worker         uintptr_t alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask;
252*c8dee2aaSAndroid Build Coastguard Worker         uintptr_t totalSize = size + alignedOffset;
253*c8dee2aaSAndroid Build Coastguard Worker         AssertRelease(totalSize >= size);
254*c8dee2aaSAndroid Build Coastguard Worker         if (totalSize > static_cast<uintptr_t>(fEnd - fCursor)) {
255*c8dee2aaSAndroid Build Coastguard Worker             this->ensureSpace(size, alignment);
256*c8dee2aaSAndroid Build Coastguard Worker             alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask;
257*c8dee2aaSAndroid Build Coastguard Worker         }
258*c8dee2aaSAndroid Build Coastguard Worker 
259*c8dee2aaSAndroid Build Coastguard Worker         char* object = fCursor + alignedOffset;
260*c8dee2aaSAndroid Build Coastguard Worker 
261*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT((reinterpret_cast<uintptr_t>(object) & (alignment - 1)) == 0);
262*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(object + size <= fEnd);
263*c8dee2aaSAndroid Build Coastguard Worker 
264*c8dee2aaSAndroid Build Coastguard Worker         return object;
265*c8dee2aaSAndroid Build Coastguard Worker     }
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker     char* allocObjectWithFooter(uint32_t sizeIncludingFooter, uint32_t alignment);
268*c8dee2aaSAndroid Build Coastguard Worker 
269*c8dee2aaSAndroid Build Coastguard Worker     template <typename T>
allocUninitializedArray(size_t countZ)270*c8dee2aaSAndroid Build Coastguard Worker     T* allocUninitializedArray(size_t countZ) {
271*c8dee2aaSAndroid Build Coastguard Worker         AssertRelease(SkTFitsIn<uint32_t>(countZ));
272*c8dee2aaSAndroid Build Coastguard Worker         uint32_t count = SkToU32(countZ);
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker         char* objStart;
275*c8dee2aaSAndroid Build Coastguard Worker         AssertRelease(count <= std::numeric_limits<uint32_t>::max() / sizeof(T));
276*c8dee2aaSAndroid Build Coastguard Worker         uint32_t arraySize = SkToU32(count * sizeof(T));
277*c8dee2aaSAndroid Build Coastguard Worker         uint32_t alignment = SkToU32(alignof(T));
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker         if (std::is_trivially_destructible<T>::value) {
280*c8dee2aaSAndroid Build Coastguard Worker             objStart = this->allocObject(arraySize, alignment);
281*c8dee2aaSAndroid Build Coastguard Worker             fCursor = objStart + arraySize;
282*c8dee2aaSAndroid Build Coastguard Worker             sk_asan_unpoison_memory_region(objStart, arraySize);
283*c8dee2aaSAndroid Build Coastguard Worker         } else {
284*c8dee2aaSAndroid Build Coastguard Worker             constexpr uint32_t overhead = sizeof(Footer) + sizeof(uint32_t);
285*c8dee2aaSAndroid Build Coastguard Worker             AssertRelease(arraySize <= std::numeric_limits<uint32_t>::max() - overhead);
286*c8dee2aaSAndroid Build Coastguard Worker             uint32_t totalSize = arraySize + overhead;
287*c8dee2aaSAndroid Build Coastguard Worker             objStart = this->allocObjectWithFooter(totalSize, alignment);
288*c8dee2aaSAndroid Build Coastguard Worker 
289*c8dee2aaSAndroid Build Coastguard Worker             // Can never be UB because max value is alignof(T).
290*c8dee2aaSAndroid Build Coastguard Worker             uint32_t padding = SkToU32(objStart - fCursor);
291*c8dee2aaSAndroid Build Coastguard Worker 
292*c8dee2aaSAndroid Build Coastguard Worker             // Advance to end of array to install footer.
293*c8dee2aaSAndroid Build Coastguard Worker             fCursor = objStart + arraySize;
294*c8dee2aaSAndroid Build Coastguard Worker             sk_asan_unpoison_memory_region(objStart, arraySize);
295*c8dee2aaSAndroid Build Coastguard Worker             this->installRaw(SkToU32(count));
296*c8dee2aaSAndroid Build Coastguard Worker             this->installFooter(
297*c8dee2aaSAndroid Build Coastguard Worker                 [](char* footerEnd) {
298*c8dee2aaSAndroid Build Coastguard Worker                     char* objEnd = footerEnd - (sizeof(Footer) + sizeof(uint32_t));
299*c8dee2aaSAndroid Build Coastguard Worker                     uint32_t count;
300*c8dee2aaSAndroid Build Coastguard Worker                     memmove(&count, objEnd, sizeof(uint32_t));
301*c8dee2aaSAndroid Build Coastguard Worker                     char* objStart = objEnd - count * sizeof(T);
302*c8dee2aaSAndroid Build Coastguard Worker                     T* array = (T*) objStart;
303*c8dee2aaSAndroid Build Coastguard Worker                     for (uint32_t i = 0; i < count; i++) {
304*c8dee2aaSAndroid Build Coastguard Worker                         array[i].~T();
305*c8dee2aaSAndroid Build Coastguard Worker                     }
306*c8dee2aaSAndroid Build Coastguard Worker                     return objStart;
307*c8dee2aaSAndroid Build Coastguard Worker                 },
308*c8dee2aaSAndroid Build Coastguard Worker                 padding);
309*c8dee2aaSAndroid Build Coastguard Worker         }
310*c8dee2aaSAndroid Build Coastguard Worker 
311*c8dee2aaSAndroid Build Coastguard Worker         return (T*)objStart;
312*c8dee2aaSAndroid Build Coastguard Worker     }
313*c8dee2aaSAndroid Build Coastguard Worker 
314*c8dee2aaSAndroid Build Coastguard Worker     char*          fDtorCursor;
315*c8dee2aaSAndroid Build Coastguard Worker     char*          fCursor;
316*c8dee2aaSAndroid Build Coastguard Worker     char*          fEnd;
317*c8dee2aaSAndroid Build Coastguard Worker 
318*c8dee2aaSAndroid Build Coastguard Worker     SkFibBlockSizes<std::numeric_limits<uint32_t>::max()> fFibonacciProgression;
319*c8dee2aaSAndroid Build Coastguard Worker };
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAllocWithReset : public SkArenaAlloc {
322*c8dee2aaSAndroid Build Coastguard Worker public:
323*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAllocWithReset(char* block, size_t blockSize, size_t firstHeapAllocation);
324*c8dee2aaSAndroid Build Coastguard Worker 
SkArenaAllocWithReset(size_t firstHeapAllocation)325*c8dee2aaSAndroid Build Coastguard Worker     explicit SkArenaAllocWithReset(size_t firstHeapAllocation)
326*c8dee2aaSAndroid Build Coastguard Worker             : SkArenaAllocWithReset(nullptr, 0, firstHeapAllocation) {}
327*c8dee2aaSAndroid Build Coastguard Worker 
328*c8dee2aaSAndroid Build Coastguard Worker     // Destroy all allocated objects, free any heap allocations.
329*c8dee2aaSAndroid Build Coastguard Worker     void reset();
330*c8dee2aaSAndroid Build Coastguard Worker 
331*c8dee2aaSAndroid Build Coastguard Worker     // Returns true if the alloc has never made any objects.
332*c8dee2aaSAndroid Build Coastguard Worker     bool isEmpty();
333*c8dee2aaSAndroid Build Coastguard Worker 
334*c8dee2aaSAndroid Build Coastguard Worker private:
335*c8dee2aaSAndroid Build Coastguard Worker     char* const    fFirstBlock;
336*c8dee2aaSAndroid Build Coastguard Worker     const uint32_t fFirstSize;
337*c8dee2aaSAndroid Build Coastguard Worker     const uint32_t fFirstHeapAllocationSize;
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker 
340*c8dee2aaSAndroid Build Coastguard Worker // Helper for defining allocators with inline/reserved storage.
341*c8dee2aaSAndroid Build Coastguard Worker // For argument declarations, stick to the base type (SkArenaAlloc).
342*c8dee2aaSAndroid Build Coastguard Worker // Note: Inheriting from the storage first means the storage will outlive the
343*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc, letting ~SkArenaAlloc read it as it calls destructors.
344*c8dee2aaSAndroid Build Coastguard Worker // (This is mostly only relevant for strict tools like MSAN.)
345*c8dee2aaSAndroid Build Coastguard Worker template <size_t InlineStorageSize>
346*c8dee2aaSAndroid Build Coastguard Worker class SkSTArenaAlloc : private std::array<char, InlineStorageSize>, public SkArenaAlloc {
347*c8dee2aaSAndroid Build Coastguard Worker public:
348*c8dee2aaSAndroid Build Coastguard Worker     explicit SkSTArenaAlloc(size_t firstHeapAllocation = InlineStorageSize)
349*c8dee2aaSAndroid Build Coastguard Worker         : SkArenaAlloc{this->data(), this->size(), firstHeapAllocation} {}
350*c8dee2aaSAndroid Build Coastguard Worker 
~SkSTArenaAlloc()351*c8dee2aaSAndroid Build Coastguard Worker     ~SkSTArenaAlloc() {
352*c8dee2aaSAndroid Build Coastguard Worker         // Be sure to unpoison the memory that is probably on the stack.
353*c8dee2aaSAndroid Build Coastguard Worker         sk_asan_unpoison_memory_region(this->data(), this->size());
354*c8dee2aaSAndroid Build Coastguard Worker     }
355*c8dee2aaSAndroid Build Coastguard Worker };
356*c8dee2aaSAndroid Build Coastguard Worker 
357*c8dee2aaSAndroid Build Coastguard Worker template <size_t InlineStorageSize>
358*c8dee2aaSAndroid Build Coastguard Worker class SkSTArenaAllocWithReset
359*c8dee2aaSAndroid Build Coastguard Worker         : private std::array<char, InlineStorageSize>, public SkArenaAllocWithReset {
360*c8dee2aaSAndroid Build Coastguard Worker public:
361*c8dee2aaSAndroid Build Coastguard Worker     explicit SkSTArenaAllocWithReset(size_t firstHeapAllocation = InlineStorageSize)
362*c8dee2aaSAndroid Build Coastguard Worker             : SkArenaAllocWithReset{this->data(), this->size(), firstHeapAllocation} {}
363*c8dee2aaSAndroid Build Coastguard Worker 
~SkSTArenaAllocWithReset()364*c8dee2aaSAndroid Build Coastguard Worker     ~SkSTArenaAllocWithReset() {
365*c8dee2aaSAndroid Build Coastguard Worker         // Be sure to unpoison the memory that is probably on the stack.
366*c8dee2aaSAndroid Build Coastguard Worker         sk_asan_unpoison_memory_region(this->data(), this->size());
367*c8dee2aaSAndroid Build Coastguard Worker     }
368*c8dee2aaSAndroid Build Coastguard Worker };
369*c8dee2aaSAndroid Build Coastguard Worker 
370*c8dee2aaSAndroid Build Coastguard Worker #endif  // SkArenaAlloc_DEFINED
371