1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef SkArenaAlloc_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define SkArenaAlloc_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkASAN.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTFitsIn.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm> 18*c8dee2aaSAndroid Build Coastguard Worker #include <array> 19*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 20*c8dee2aaSAndroid Build Coastguard Worker #include <cstdlib> 21*c8dee2aaSAndroid Build Coastguard Worker #include <cstring> 22*c8dee2aaSAndroid Build Coastguard Worker #include <limits> 23*c8dee2aaSAndroid Build Coastguard Worker #include <new> 24*c8dee2aaSAndroid Build Coastguard Worker #include <type_traits> // IWYU pragma: keep 25*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker // We found allocating strictly doubling amounts of memory from the heap left too 28*c8dee2aaSAndroid Build Coastguard Worker // much unused slop, particularly on Android. Instead we'll follow a Fibonacci-like 29*c8dee2aaSAndroid Build Coastguard Worker // progression. 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker // SkFibonacci47 is the first 47 Fibonacci numbers. Fib(47) is the largest value less than 2 ^ 32. 32*c8dee2aaSAndroid Build Coastguard Worker extern std::array<const uint32_t, 47> SkFibonacci47; 33*c8dee2aaSAndroid Build Coastguard Worker template<uint32_t kMaxSize> 34*c8dee2aaSAndroid Build Coastguard Worker class SkFibBlockSizes { 35*c8dee2aaSAndroid Build Coastguard Worker public: 36*c8dee2aaSAndroid Build Coastguard Worker // staticBlockSize, and firstAllocationSize are parameters describing the initial memory 37*c8dee2aaSAndroid Build Coastguard Worker // layout. staticBlockSize describes the size of the inlined memory, and firstAllocationSize 38*c8dee2aaSAndroid Build Coastguard Worker // describes the size of the first block to be allocated if the static block is exhausted. By 39*c8dee2aaSAndroid Build Coastguard Worker // convention, firstAllocationSize is the first choice for the block unit size followed by 40*c8dee2aaSAndroid Build Coastguard Worker // staticBlockSize followed by the default of 1024 bytes. SkFibBlockSizes(uint32_t staticBlockSize,uint32_t firstAllocationSize)41*c8dee2aaSAndroid Build Coastguard Worker SkFibBlockSizes(uint32_t staticBlockSize, uint32_t firstAllocationSize) : fIndex{0} { 42*c8dee2aaSAndroid Build Coastguard Worker fBlockUnitSize = firstAllocationSize > 0 ? firstAllocationSize : 43*c8dee2aaSAndroid Build Coastguard Worker staticBlockSize > 0 ? staticBlockSize : 1024; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(0 < fBlockUnitSize); 46*c8dee2aaSAndroid Build Coastguard Worker SkASSERT_RELEASE(fBlockUnitSize < std::min(kMaxSize, (1u << 26) - 1)); 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker nextBlockSize()49*c8dee2aaSAndroid Build Coastguard Worker uint32_t nextBlockSize() { 50*c8dee2aaSAndroid Build Coastguard Worker uint32_t result = SkFibonacci47[fIndex] * fBlockUnitSize; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker if (SkTo<size_t>(fIndex + 1) < SkFibonacci47.size() && 53*c8dee2aaSAndroid Build Coastguard Worker SkFibonacci47[fIndex + 1] < kMaxSize / fBlockUnitSize) 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker fIndex += 1; 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker return result; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker private: 62*c8dee2aaSAndroid Build Coastguard Worker uint32_t fIndex : 6; 63*c8dee2aaSAndroid Build Coastguard Worker uint32_t fBlockUnitSize : 26; 64*c8dee2aaSAndroid Build Coastguard Worker }; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc allocates object and destroys the allocated objects when destroyed. It's designed 67*c8dee2aaSAndroid Build Coastguard Worker // to minimize the number of underlying block allocations. SkArenaAlloc allocates first out of an 68*c8dee2aaSAndroid Build Coastguard Worker // (optional) user-provided block of memory, and when that's exhausted it allocates on the heap, 69*c8dee2aaSAndroid Build Coastguard Worker // starting with an allocation of firstHeapAllocation bytes. If your data (plus a small overhead) 70*c8dee2aaSAndroid Build Coastguard Worker // fits in the user-provided block, SkArenaAlloc never uses the heap, and if it fits in 71*c8dee2aaSAndroid Build Coastguard Worker // firstHeapAllocation bytes, it'll use the heap only once. If 0 is specified for 72*c8dee2aaSAndroid Build Coastguard Worker // firstHeapAllocation, then blockSize is used unless that too is 0, then 1024 is used. 73*c8dee2aaSAndroid Build Coastguard Worker // 74*c8dee2aaSAndroid Build Coastguard Worker // Examples: 75*c8dee2aaSAndroid Build Coastguard Worker // 76*c8dee2aaSAndroid Build Coastguard Worker // char block[mostCasesSize]; 77*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc arena(block, mostCasesSize); 78*c8dee2aaSAndroid Build Coastguard Worker // 79*c8dee2aaSAndroid Build Coastguard Worker // If mostCasesSize is too large for the stack, you can use the following pattern. 80*c8dee2aaSAndroid Build Coastguard Worker // 81*c8dee2aaSAndroid Build Coastguard Worker // std::unique_ptr<char[]> block{new char[mostCasesSize]}; 82*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc arena(block.get(), mostCasesSize, almostAllCasesSize); 83*c8dee2aaSAndroid Build Coastguard Worker // 84*c8dee2aaSAndroid Build Coastguard Worker // If the program only sometimes allocates memory, use the following pattern. 85*c8dee2aaSAndroid Build Coastguard Worker // 86*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc arena(nullptr, 0, almostAllCasesSize); 87*c8dee2aaSAndroid Build Coastguard Worker // 88*c8dee2aaSAndroid Build Coastguard Worker // The storage does not necessarily need to be on the stack. Embedding the storage in a class also 89*c8dee2aaSAndroid Build Coastguard Worker // works. 90*c8dee2aaSAndroid Build Coastguard Worker // 91*c8dee2aaSAndroid Build Coastguard Worker // class Foo { 92*c8dee2aaSAndroid Build Coastguard Worker // char storage[mostCasesSize]; 93*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc arena (storage, mostCasesSize); 94*c8dee2aaSAndroid Build Coastguard Worker // }; 95*c8dee2aaSAndroid Build Coastguard Worker // 96*c8dee2aaSAndroid Build Coastguard Worker // In addition, the system is optimized to handle POD data including arrays of PODs (where 97*c8dee2aaSAndroid Build Coastguard Worker // POD is really data with no destructors). For POD data it has zero overhead per item, and a 98*c8dee2aaSAndroid Build Coastguard Worker // typical per block overhead of 8 bytes. For non-POD objects there is a per item overhead of 4 99*c8dee2aaSAndroid Build Coastguard Worker // bytes. For arrays of non-POD objects there is a per array overhead of typically 8 bytes. There 100*c8dee2aaSAndroid Build Coastguard Worker // is an addition overhead when switching from POD data to non-POD data of typically 8 bytes. 101*c8dee2aaSAndroid Build Coastguard Worker // 102*c8dee2aaSAndroid Build Coastguard Worker // If additional blocks are needed they are increased exponentially. This strategy bounds the 103*c8dee2aaSAndroid Build Coastguard Worker // recursion of the RunDtorsOnBlock to be limited to O(log size-of-memory). Block size grow using 104*c8dee2aaSAndroid Build Coastguard Worker // the Fibonacci sequence which means that for 2^32 memory there are 48 allocations, and for 2^48 105*c8dee2aaSAndroid Build Coastguard Worker // there are 71 allocations. 106*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc { 107*c8dee2aaSAndroid Build Coastguard Worker public: 108*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc(char* block, size_t blockSize, size_t firstHeapAllocation); 109*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc(size_t firstHeapAllocation)110*c8dee2aaSAndroid Build Coastguard Worker explicit SkArenaAlloc(size_t firstHeapAllocation) 111*c8dee2aaSAndroid Build Coastguard Worker : SkArenaAlloc(nullptr, 0, firstHeapAllocation) {} 112*c8dee2aaSAndroid Build Coastguard Worker 113*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc(const SkArenaAlloc&) = delete; 114*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc& operator=(const SkArenaAlloc&) = delete; 115*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc(SkArenaAlloc&&) = delete; 116*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc& operator=(SkArenaAlloc&&) = delete; 117*c8dee2aaSAndroid Build Coastguard Worker 118*c8dee2aaSAndroid Build Coastguard Worker ~SkArenaAlloc(); 119*c8dee2aaSAndroid Build Coastguard Worker 120*c8dee2aaSAndroid Build Coastguard Worker template <typename Ctor> 121*c8dee2aaSAndroid Build Coastguard Worker auto make(Ctor&& ctor) -> decltype(ctor(nullptr)) { 122*c8dee2aaSAndroid Build Coastguard Worker using T = std::remove_pointer_t<decltype(ctor(nullptr))>; 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker uint32_t size = SkToU32(sizeof(T)); 125*c8dee2aaSAndroid Build Coastguard Worker uint32_t alignment = SkToU32(alignof(T)); 126*c8dee2aaSAndroid Build Coastguard Worker char* objStart; 127*c8dee2aaSAndroid Build Coastguard Worker if (std::is_trivially_destructible<T>::value) { 128*c8dee2aaSAndroid Build Coastguard Worker objStart = this->allocObject(size, alignment); 129*c8dee2aaSAndroid Build Coastguard Worker fCursor = objStart + size; 130*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(objStart, size); 131*c8dee2aaSAndroid Build Coastguard Worker } else { 132*c8dee2aaSAndroid Build Coastguard Worker objStart = this->allocObjectWithFooter(size + sizeof(Footer), alignment); 133*c8dee2aaSAndroid Build Coastguard Worker // Can never be UB because max value is alignof(T). 134*c8dee2aaSAndroid Build Coastguard Worker uint32_t padding = SkToU32(objStart - fCursor); 135*c8dee2aaSAndroid Build Coastguard Worker 136*c8dee2aaSAndroid Build Coastguard Worker // Advance to end of object to install footer. 137*c8dee2aaSAndroid Build Coastguard Worker fCursor = objStart + size; 138*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(objStart, size); 139*c8dee2aaSAndroid Build Coastguard Worker FooterAction* releaser = [](char* objEnd) { 140*c8dee2aaSAndroid Build Coastguard Worker char* objStart = objEnd - (sizeof(T) + sizeof(Footer)); 141*c8dee2aaSAndroid Build Coastguard Worker ((T*)objStart)->~T(); 142*c8dee2aaSAndroid Build Coastguard Worker return objStart; 143*c8dee2aaSAndroid Build Coastguard Worker }; 144*c8dee2aaSAndroid Build Coastguard Worker this->installFooter(releaser, padding); 145*c8dee2aaSAndroid Build Coastguard Worker } 146*c8dee2aaSAndroid Build Coastguard Worker 147*c8dee2aaSAndroid Build Coastguard Worker // This must be last to make objects with nested use of this allocator work. 148*c8dee2aaSAndroid Build Coastguard Worker return ctor(objStart); 149*c8dee2aaSAndroid Build Coastguard Worker } 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker template <typename T, typename... Args> make(Args &&...args)152*c8dee2aaSAndroid Build Coastguard Worker T* make(Args&&... args) { 153*c8dee2aaSAndroid Build Coastguard Worker return this->make([&](void* objStart) { 154*c8dee2aaSAndroid Build Coastguard Worker return new(objStart) T(std::forward<Args>(args)...); 155*c8dee2aaSAndroid Build Coastguard Worker }); 156*c8dee2aaSAndroid Build Coastguard Worker } 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker template <typename T> make()159*c8dee2aaSAndroid Build Coastguard Worker T* make() { 160*c8dee2aaSAndroid Build Coastguard Worker if constexpr (std::is_standard_layout<T>::value && std::is_trivial<T>::value) { 161*c8dee2aaSAndroid Build Coastguard Worker // Just allocate some aligned bytes. This generates smaller code. 162*c8dee2aaSAndroid Build Coastguard Worker return (T*)this->makeBytesAlignedTo(sizeof(T), alignof(T)); 163*c8dee2aaSAndroid Build Coastguard Worker } else { 164*c8dee2aaSAndroid Build Coastguard Worker // This isn't a POD type, so construct the object properly. 165*c8dee2aaSAndroid Build Coastguard Worker return this->make([&](void* objStart) { 166*c8dee2aaSAndroid Build Coastguard Worker return new(objStart) T(); 167*c8dee2aaSAndroid Build Coastguard Worker }); 168*c8dee2aaSAndroid Build Coastguard Worker } 169*c8dee2aaSAndroid Build Coastguard Worker } 170*c8dee2aaSAndroid Build Coastguard Worker 171*c8dee2aaSAndroid Build Coastguard Worker template <typename T> makeArrayDefault(size_t count)172*c8dee2aaSAndroid Build Coastguard Worker T* makeArrayDefault(size_t count) { 173*c8dee2aaSAndroid Build Coastguard Worker T* array = this->allocUninitializedArray<T>(count); 174*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < count; i++) { 175*c8dee2aaSAndroid Build Coastguard Worker // Default initialization: if T is primitive then the value is left uninitialized. 176*c8dee2aaSAndroid Build Coastguard Worker new (&array[i]) T; 177*c8dee2aaSAndroid Build Coastguard Worker } 178*c8dee2aaSAndroid Build Coastguard Worker return array; 179*c8dee2aaSAndroid Build Coastguard Worker } 180*c8dee2aaSAndroid Build Coastguard Worker 181*c8dee2aaSAndroid Build Coastguard Worker template <typename T> makeArray(size_t count)182*c8dee2aaSAndroid Build Coastguard Worker T* makeArray(size_t count) { 183*c8dee2aaSAndroid Build Coastguard Worker T* array = this->allocUninitializedArray<T>(count); 184*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < count; i++) { 185*c8dee2aaSAndroid Build Coastguard Worker // Value initialization: if T is primitive then the value is zero-initialized. 186*c8dee2aaSAndroid Build Coastguard Worker new (&array[i]) T(); 187*c8dee2aaSAndroid Build Coastguard Worker } 188*c8dee2aaSAndroid Build Coastguard Worker return array; 189*c8dee2aaSAndroid Build Coastguard Worker } 190*c8dee2aaSAndroid Build Coastguard Worker 191*c8dee2aaSAndroid Build Coastguard Worker template <typename T, typename Initializer> makeInitializedArray(size_t count,Initializer initializer)192*c8dee2aaSAndroid Build Coastguard Worker T* makeInitializedArray(size_t count, Initializer initializer) { 193*c8dee2aaSAndroid Build Coastguard Worker T* array = this->allocUninitializedArray<T>(count); 194*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < count; i++) { 195*c8dee2aaSAndroid Build Coastguard Worker new (&array[i]) T(initializer(i)); 196*c8dee2aaSAndroid Build Coastguard Worker } 197*c8dee2aaSAndroid Build Coastguard Worker return array; 198*c8dee2aaSAndroid Build Coastguard Worker } 199*c8dee2aaSAndroid Build Coastguard Worker 200*c8dee2aaSAndroid Build Coastguard Worker template <typename T> makeArrayCopy(SkSpan<const T> toCopy)201*c8dee2aaSAndroid Build Coastguard Worker T* makeArrayCopy(SkSpan<const T> toCopy) { 202*c8dee2aaSAndroid Build Coastguard Worker T* array = this->allocUninitializedArray<T>(toCopy.size()); 203*c8dee2aaSAndroid Build Coastguard Worker if constexpr (std::is_trivially_copyable<T>::value) { 204*c8dee2aaSAndroid Build Coastguard Worker memcpy(array, toCopy.data(), toCopy.size_bytes()); 205*c8dee2aaSAndroid Build Coastguard Worker } else { 206*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < toCopy.size(); ++i) { 207*c8dee2aaSAndroid Build Coastguard Worker new (&array[i]) T(toCopy[i]); 208*c8dee2aaSAndroid Build Coastguard Worker } 209*c8dee2aaSAndroid Build Coastguard Worker } 210*c8dee2aaSAndroid Build Coastguard Worker return array; 211*c8dee2aaSAndroid Build Coastguard Worker } 212*c8dee2aaSAndroid Build Coastguard Worker 213*c8dee2aaSAndroid Build Coastguard Worker // Only use makeBytesAlignedTo if none of the typed variants are practical to use. makeBytesAlignedTo(size_t size,size_t align)214*c8dee2aaSAndroid Build Coastguard Worker void* makeBytesAlignedTo(size_t size, size_t align) { 215*c8dee2aaSAndroid Build Coastguard Worker AssertRelease(SkTFitsIn<uint32_t>(size)); 216*c8dee2aaSAndroid Build Coastguard Worker auto objStart = this->allocObject(SkToU32(size), SkToU32(align)); 217*c8dee2aaSAndroid Build Coastguard Worker fCursor = objStart + size; 218*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(objStart, size); 219*c8dee2aaSAndroid Build Coastguard Worker return objStart; 220*c8dee2aaSAndroid Build Coastguard Worker } 221*c8dee2aaSAndroid Build Coastguard Worker 222*c8dee2aaSAndroid Build Coastguard Worker protected: 223*c8dee2aaSAndroid Build Coastguard Worker using FooterAction = char* (char*); 224*c8dee2aaSAndroid Build Coastguard Worker struct Footer { 225*c8dee2aaSAndroid Build Coastguard Worker uint8_t unaligned_action[sizeof(FooterAction*)]; 226*c8dee2aaSAndroid Build Coastguard Worker uint8_t padding; 227*c8dee2aaSAndroid Build Coastguard Worker }; 228*c8dee2aaSAndroid Build Coastguard Worker cursor()229*c8dee2aaSAndroid Build Coastguard Worker char* cursor() { return fCursor; } end()230*c8dee2aaSAndroid Build Coastguard Worker char* end() { return fEnd; } 231*c8dee2aaSAndroid Build Coastguard Worker 232*c8dee2aaSAndroid Build Coastguard Worker private: AssertRelease(bool cond)233*c8dee2aaSAndroid Build Coastguard Worker static void AssertRelease(bool cond) { if (!cond) { ::abort(); } } 234*c8dee2aaSAndroid Build Coastguard Worker 235*c8dee2aaSAndroid Build Coastguard Worker static char* SkipPod(char* footerEnd); 236*c8dee2aaSAndroid Build Coastguard Worker static void RunDtorsOnBlock(char* footerEnd); 237*c8dee2aaSAndroid Build Coastguard Worker static char* NextBlock(char* footerEnd); 238*c8dee2aaSAndroid Build Coastguard Worker 239*c8dee2aaSAndroid Build Coastguard Worker template <typename T> installRaw(const T & val)240*c8dee2aaSAndroid Build Coastguard Worker void installRaw(const T& val) { 241*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(fCursor, sizeof(val)); 242*c8dee2aaSAndroid Build Coastguard Worker memcpy(fCursor, &val, sizeof(val)); 243*c8dee2aaSAndroid Build Coastguard Worker fCursor += sizeof(val); 244*c8dee2aaSAndroid Build Coastguard Worker } 245*c8dee2aaSAndroid Build Coastguard Worker void installFooter(FooterAction* releaser, uint32_t padding); 246*c8dee2aaSAndroid Build Coastguard Worker 247*c8dee2aaSAndroid Build Coastguard Worker void ensureSpace(uint32_t size, uint32_t alignment); 248*c8dee2aaSAndroid Build Coastguard Worker allocObject(uint32_t size,uint32_t alignment)249*c8dee2aaSAndroid Build Coastguard Worker char* allocObject(uint32_t size, uint32_t alignment) { 250*c8dee2aaSAndroid Build Coastguard Worker uintptr_t mask = alignment - 1; 251*c8dee2aaSAndroid Build Coastguard Worker uintptr_t alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask; 252*c8dee2aaSAndroid Build Coastguard Worker uintptr_t totalSize = size + alignedOffset; 253*c8dee2aaSAndroid Build Coastguard Worker AssertRelease(totalSize >= size); 254*c8dee2aaSAndroid Build Coastguard Worker if (totalSize > static_cast<uintptr_t>(fEnd - fCursor)) { 255*c8dee2aaSAndroid Build Coastguard Worker this->ensureSpace(size, alignment); 256*c8dee2aaSAndroid Build Coastguard Worker alignedOffset = (~reinterpret_cast<uintptr_t>(fCursor) + 1) & mask; 257*c8dee2aaSAndroid Build Coastguard Worker } 258*c8dee2aaSAndroid Build Coastguard Worker 259*c8dee2aaSAndroid Build Coastguard Worker char* object = fCursor + alignedOffset; 260*c8dee2aaSAndroid Build Coastguard Worker 261*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((reinterpret_cast<uintptr_t>(object) & (alignment - 1)) == 0); 262*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(object + size <= fEnd); 263*c8dee2aaSAndroid Build Coastguard Worker 264*c8dee2aaSAndroid Build Coastguard Worker return object; 265*c8dee2aaSAndroid Build Coastguard Worker } 266*c8dee2aaSAndroid Build Coastguard Worker 267*c8dee2aaSAndroid Build Coastguard Worker char* allocObjectWithFooter(uint32_t sizeIncludingFooter, uint32_t alignment); 268*c8dee2aaSAndroid Build Coastguard Worker 269*c8dee2aaSAndroid Build Coastguard Worker template <typename T> allocUninitializedArray(size_t countZ)270*c8dee2aaSAndroid Build Coastguard Worker T* allocUninitializedArray(size_t countZ) { 271*c8dee2aaSAndroid Build Coastguard Worker AssertRelease(SkTFitsIn<uint32_t>(countZ)); 272*c8dee2aaSAndroid Build Coastguard Worker uint32_t count = SkToU32(countZ); 273*c8dee2aaSAndroid Build Coastguard Worker 274*c8dee2aaSAndroid Build Coastguard Worker char* objStart; 275*c8dee2aaSAndroid Build Coastguard Worker AssertRelease(count <= std::numeric_limits<uint32_t>::max() / sizeof(T)); 276*c8dee2aaSAndroid Build Coastguard Worker uint32_t arraySize = SkToU32(count * sizeof(T)); 277*c8dee2aaSAndroid Build Coastguard Worker uint32_t alignment = SkToU32(alignof(T)); 278*c8dee2aaSAndroid Build Coastguard Worker 279*c8dee2aaSAndroid Build Coastguard Worker if (std::is_trivially_destructible<T>::value) { 280*c8dee2aaSAndroid Build Coastguard Worker objStart = this->allocObject(arraySize, alignment); 281*c8dee2aaSAndroid Build Coastguard Worker fCursor = objStart + arraySize; 282*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(objStart, arraySize); 283*c8dee2aaSAndroid Build Coastguard Worker } else { 284*c8dee2aaSAndroid Build Coastguard Worker constexpr uint32_t overhead = sizeof(Footer) + sizeof(uint32_t); 285*c8dee2aaSAndroid Build Coastguard Worker AssertRelease(arraySize <= std::numeric_limits<uint32_t>::max() - overhead); 286*c8dee2aaSAndroid Build Coastguard Worker uint32_t totalSize = arraySize + overhead; 287*c8dee2aaSAndroid Build Coastguard Worker objStart = this->allocObjectWithFooter(totalSize, alignment); 288*c8dee2aaSAndroid Build Coastguard Worker 289*c8dee2aaSAndroid Build Coastguard Worker // Can never be UB because max value is alignof(T). 290*c8dee2aaSAndroid Build Coastguard Worker uint32_t padding = SkToU32(objStart - fCursor); 291*c8dee2aaSAndroid Build Coastguard Worker 292*c8dee2aaSAndroid Build Coastguard Worker // Advance to end of array to install footer. 293*c8dee2aaSAndroid Build Coastguard Worker fCursor = objStart + arraySize; 294*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(objStart, arraySize); 295*c8dee2aaSAndroid Build Coastguard Worker this->installRaw(SkToU32(count)); 296*c8dee2aaSAndroid Build Coastguard Worker this->installFooter( 297*c8dee2aaSAndroid Build Coastguard Worker [](char* footerEnd) { 298*c8dee2aaSAndroid Build Coastguard Worker char* objEnd = footerEnd - (sizeof(Footer) + sizeof(uint32_t)); 299*c8dee2aaSAndroid Build Coastguard Worker uint32_t count; 300*c8dee2aaSAndroid Build Coastguard Worker memmove(&count, objEnd, sizeof(uint32_t)); 301*c8dee2aaSAndroid Build Coastguard Worker char* objStart = objEnd - count * sizeof(T); 302*c8dee2aaSAndroid Build Coastguard Worker T* array = (T*) objStart; 303*c8dee2aaSAndroid Build Coastguard Worker for (uint32_t i = 0; i < count; i++) { 304*c8dee2aaSAndroid Build Coastguard Worker array[i].~T(); 305*c8dee2aaSAndroid Build Coastguard Worker } 306*c8dee2aaSAndroid Build Coastguard Worker return objStart; 307*c8dee2aaSAndroid Build Coastguard Worker }, 308*c8dee2aaSAndroid Build Coastguard Worker padding); 309*c8dee2aaSAndroid Build Coastguard Worker } 310*c8dee2aaSAndroid Build Coastguard Worker 311*c8dee2aaSAndroid Build Coastguard Worker return (T*)objStart; 312*c8dee2aaSAndroid Build Coastguard Worker } 313*c8dee2aaSAndroid Build Coastguard Worker 314*c8dee2aaSAndroid Build Coastguard Worker char* fDtorCursor; 315*c8dee2aaSAndroid Build Coastguard Worker char* fCursor; 316*c8dee2aaSAndroid Build Coastguard Worker char* fEnd; 317*c8dee2aaSAndroid Build Coastguard Worker 318*c8dee2aaSAndroid Build Coastguard Worker SkFibBlockSizes<std::numeric_limits<uint32_t>::max()> fFibonacciProgression; 319*c8dee2aaSAndroid Build Coastguard Worker }; 320*c8dee2aaSAndroid Build Coastguard Worker 321*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAllocWithReset : public SkArenaAlloc { 322*c8dee2aaSAndroid Build Coastguard Worker public: 323*c8dee2aaSAndroid Build Coastguard Worker SkArenaAllocWithReset(char* block, size_t blockSize, size_t firstHeapAllocation); 324*c8dee2aaSAndroid Build Coastguard Worker SkArenaAllocWithReset(size_t firstHeapAllocation)325*c8dee2aaSAndroid Build Coastguard Worker explicit SkArenaAllocWithReset(size_t firstHeapAllocation) 326*c8dee2aaSAndroid Build Coastguard Worker : SkArenaAllocWithReset(nullptr, 0, firstHeapAllocation) {} 327*c8dee2aaSAndroid Build Coastguard Worker 328*c8dee2aaSAndroid Build Coastguard Worker // Destroy all allocated objects, free any heap allocations. 329*c8dee2aaSAndroid Build Coastguard Worker void reset(); 330*c8dee2aaSAndroid Build Coastguard Worker 331*c8dee2aaSAndroid Build Coastguard Worker // Returns true if the alloc has never made any objects. 332*c8dee2aaSAndroid Build Coastguard Worker bool isEmpty(); 333*c8dee2aaSAndroid Build Coastguard Worker 334*c8dee2aaSAndroid Build Coastguard Worker private: 335*c8dee2aaSAndroid Build Coastguard Worker char* const fFirstBlock; 336*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fFirstSize; 337*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fFirstHeapAllocationSize; 338*c8dee2aaSAndroid Build Coastguard Worker }; 339*c8dee2aaSAndroid Build Coastguard Worker 340*c8dee2aaSAndroid Build Coastguard Worker // Helper for defining allocators with inline/reserved storage. 341*c8dee2aaSAndroid Build Coastguard Worker // For argument declarations, stick to the base type (SkArenaAlloc). 342*c8dee2aaSAndroid Build Coastguard Worker // Note: Inheriting from the storage first means the storage will outlive the 343*c8dee2aaSAndroid Build Coastguard Worker // SkArenaAlloc, letting ~SkArenaAlloc read it as it calls destructors. 344*c8dee2aaSAndroid Build Coastguard Worker // (This is mostly only relevant for strict tools like MSAN.) 345*c8dee2aaSAndroid Build Coastguard Worker template <size_t InlineStorageSize> 346*c8dee2aaSAndroid Build Coastguard Worker class SkSTArenaAlloc : private std::array<char, InlineStorageSize>, public SkArenaAlloc { 347*c8dee2aaSAndroid Build Coastguard Worker public: 348*c8dee2aaSAndroid Build Coastguard Worker explicit SkSTArenaAlloc(size_t firstHeapAllocation = InlineStorageSize) 349*c8dee2aaSAndroid Build Coastguard Worker : SkArenaAlloc{this->data(), this->size(), firstHeapAllocation} {} 350*c8dee2aaSAndroid Build Coastguard Worker ~SkSTArenaAlloc()351*c8dee2aaSAndroid Build Coastguard Worker ~SkSTArenaAlloc() { 352*c8dee2aaSAndroid Build Coastguard Worker // Be sure to unpoison the memory that is probably on the stack. 353*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(this->data(), this->size()); 354*c8dee2aaSAndroid Build Coastguard Worker } 355*c8dee2aaSAndroid Build Coastguard Worker }; 356*c8dee2aaSAndroid Build Coastguard Worker 357*c8dee2aaSAndroid Build Coastguard Worker template <size_t InlineStorageSize> 358*c8dee2aaSAndroid Build Coastguard Worker class SkSTArenaAllocWithReset 359*c8dee2aaSAndroid Build Coastguard Worker : private std::array<char, InlineStorageSize>, public SkArenaAllocWithReset { 360*c8dee2aaSAndroid Build Coastguard Worker public: 361*c8dee2aaSAndroid Build Coastguard Worker explicit SkSTArenaAllocWithReset(size_t firstHeapAllocation = InlineStorageSize) 362*c8dee2aaSAndroid Build Coastguard Worker : SkArenaAllocWithReset{this->data(), this->size(), firstHeapAllocation} {} 363*c8dee2aaSAndroid Build Coastguard Worker ~SkSTArenaAllocWithReset()364*c8dee2aaSAndroid Build Coastguard Worker ~SkSTArenaAllocWithReset() { 365*c8dee2aaSAndroid Build Coastguard Worker // Be sure to unpoison the memory that is probably on the stack. 366*c8dee2aaSAndroid Build Coastguard Worker sk_asan_unpoison_memory_region(this->data(), this->size()); 367*c8dee2aaSAndroid Build Coastguard Worker } 368*c8dee2aaSAndroid Build Coastguard Worker }; 369*c8dee2aaSAndroid Build Coastguard Worker 370*c8dee2aaSAndroid Build Coastguard Worker #endif // SkArenaAlloc_DEFINED 371