1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings RewriteMatrixComparisons*/ 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Worker// This is patterned on MatrixEquality.sksl. 4*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform half2x2 testHalf2x2; 6*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testFloat2x2; 7*c8dee2aaSAndroid Build Coastguard Workeruniform half3x3 testHalf3x3; 8*c8dee2aaSAndroid Build Coastguard Workeruniform float4x2 testFloat4x2; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerbool test_equality() { 11*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 12*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testHalf2x2 == half2x2(1,2,3,4); 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testFloat2x2 == half2x2(5,6,7,8); 14*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testHalf2x2 != half2x2(123); 15*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testFloat2x2 != half2x2(456); 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testHalf3x3 == half3x3(1,2,3,4,5,6,7,8,9); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && testFloat4x2 != float4x2(1,2,3,4,5,6,7,8); 18*c8dee2aaSAndroid Build Coastguard Worker return ok; 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 22*c8dee2aaSAndroid Build Coastguard Worker return test_equality() ? colorGreen : colorRed; 23*c8dee2aaSAndroid Build Coastguard Worker} 24