1*c8dee2aaSAndroid Build Coastguard Workerlayout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerlayout (webgpu, rgba8, set=1, binding=0) writeonly texture2D texRGBA; 4*c8dee2aaSAndroid Build Coastguard Workerlayout (webgpu, r32f, set=1, binding=1) readonly texture2D texRed; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workernoinline void fill_texture(layout(rgba8) writeonly texture2D passedInTexRGBA, 7*c8dee2aaSAndroid Build Coastguard Worker layout(r32f) readonly texture2D passedInTexRed) { 8*c8dee2aaSAndroid Build Coastguard Worker half4 red = textureRead(passedInTexRed, uint2(0)); 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker uint sizeX = textureWidth(passedInTexRGBA); 11*c8dee2aaSAndroid Build Coastguard Worker uint sizeY = textureHeight(passedInTexRGBA); 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker uint2 coords; 14*c8dee2aaSAndroid Build Coastguard Worker for (coords.y = 0; coords.y < sizeY; ++coords.y) { 15*c8dee2aaSAndroid Build Coastguard Worker for (coords.x = 0; coords.x < sizeX; ++coords.x) { 16*c8dee2aaSAndroid Build Coastguard Worker textureWrite(passedInTexRGBA, coords, red); 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workervoid main() { 22*c8dee2aaSAndroid Build Coastguard Worker fill_texture(texRGBA, texRed); 23*c8dee2aaSAndroid Build Coastguard Worker} 24