1*c8dee2aaSAndroid Build Coastguard Workeruniform float f1, f2, f3; 2*c8dee2aaSAndroid Build Coastguard Workeruniform half h1, h2, h3; 3*c8dee2aaSAndroid Build Coastguard Workeruniform float2 v1, v2, v3; 4*c8dee2aaSAndroid Build Coastguard Workeruniform half2 hv1, hv2, hv3; 5*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 m1, m2, m3; 6*c8dee2aaSAndroid Build Coastguard Workeruniform half2x2 hm1, hm2, hm3; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker// TODO(skia:13092): Test array equality. 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerhalf4 main() { 13*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker // scalars 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f1 == f2; 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && h1 == h2; 18*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f1 == h2; 19*c8dee2aaSAndroid Build Coastguard Worker ok = ok && h1 == f2; 20*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f1 != f3; 21*c8dee2aaSAndroid Build Coastguard Worker ok = ok && h1 != h3; 22*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f1 != h3; 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && h1 != f3; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker // vectors 26*c8dee2aaSAndroid Build Coastguard Worker ok = ok && v1 == v2; 27*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hv1 == hv2; 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && v1 == hv2; 29*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hv1 == v2; 30*c8dee2aaSAndroid Build Coastguard Worker ok = ok && v1 != v3; 31*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hv1 != hv3; 32*c8dee2aaSAndroid Build Coastguard Worker ok = ok && v1 != hv3; 33*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hv1 != v3; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // matrices 36*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 == m2; 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hm1 == hm2; 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 == hm2; 39*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hm1 == m2; 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 != m3; 41*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hm1 != hm3; 42*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m1 != hm3; 43*c8dee2aaSAndroid Build Coastguard Worker ok = ok && hm1 != m3; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker return ok ? colorGreen : colorRed; 46*c8dee2aaSAndroid Build Coastguard Worker} 47