1*c8dee2aaSAndroid Build Coastguard Worker// In this test the same struct type `S` is used in contexts with different layout constraints. 2*c8dee2aaSAndroid Build Coastguard Workerstruct S { 3*c8dee2aaSAndroid Build Coastguard Worker float[2] a; 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, push_constant) uniform testPushConstants { 7*c8dee2aaSAndroid Build Coastguard Worker float[2] pushConstantArray; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerlayout(set = 0, binding = 0) uniform testUniforms { 11*c8dee2aaSAndroid Build Coastguard Worker float[2] uboArray; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workervoid main() { 15*c8dee2aaSAndroid Build Coastguard Worker S s1 = S(pushConstantArray); 16*c8dee2aaSAndroid Build Coastguard Worker S s2 = S(uboArray); 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = (s1 == s2) ? half4(1) : half4(0); 19*c8dee2aaSAndroid Build Coastguard Worker} 20