1*c8dee2aaSAndroid Build Coastguard Workerlayout(webgpu, texture=2, sampler=3) sampler2D aSampler; 2*c8dee2aaSAndroid Build Coastguard Workerlayout(webgpu, texture=3, sampler=5) sampler2D anotherSampler; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 helpers_helper(sampler2D s) { 5*c8dee2aaSAndroid Build Coastguard Worker return sample(s, float2(1)); 6*c8dee2aaSAndroid Build Coastguard Worker} 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workernoinline half4 helper(sampler2D s) { 9*c8dee2aaSAndroid Build Coastguard Worker return helpers_helper(s); 10*c8dee2aaSAndroid Build Coastguard Worker} 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerhalf4 helper2(sampler2D, sampler2D s2) { 13*c8dee2aaSAndroid Build Coastguard Worker return helper(s2); 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workervoid main() { 17*c8dee2aaSAndroid Build Coastguard Worker helper(aSampler) + helper2(aSampler, anotherSampler); 18*c8dee2aaSAndroid Build Coastguard Worker} 19