xref: /aosp_15_r20/external/skia/resources/sksl/spirv/ArrayStrideInDifferentLayouts.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, push_constant) uniform testPushConstants {
2*c8dee2aaSAndroid Build Coastguard Worker    float[2] pushConstantArray;
3*c8dee2aaSAndroid Build Coastguard Worker};
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerlayout(set=0, binding=0) uniform testUniforms {
6*c8dee2aaSAndroid Build Coastguard Worker    float[2] uniformArray;
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerlayout(set=0, binding=1) buffer testStorageBuffer {
10*c8dee2aaSAndroid Build Coastguard Worker    float ssboArray[2];
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workervoid main() {
14*c8dee2aaSAndroid Build Coastguard Worker    float localArray[2] = float[2](1, 2);
15*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor =
16*c8dee2aaSAndroid Build Coastguard Worker            (localArray == uniformArray) &&
17*c8dee2aaSAndroid Build Coastguard Worker            (uniformArray == pushConstantArray) &&
18*c8dee2aaSAndroid Build Coastguard Worker            (uniformArray == ssboArray) ? half4(1) : half4(0);
19*c8dee2aaSAndroid Build Coastguard Worker}
20