1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 2*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker float x = 1, y = 2; 6*c8dee2aaSAndroid Build Coastguard Worker int z = 3U; 7*c8dee2aaSAndroid Build Coastguard Worker x = x - x + y * x * x * (y - x); 8*c8dee2aaSAndroid Build Coastguard Worker y = x / y / x; 9*c8dee2aaSAndroid Build Coastguard Worker z = (z / 2u % 3 << 4) >> 2 << 1; 10*c8dee2aaSAndroid Build Coastguard Worker bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; 11*c8dee2aaSAndroid Build Coastguard Worker bool c = unknownInput > 2; 12*c8dee2aaSAndroid Build Coastguard Worker bool d = b ^^ c; 13*c8dee2aaSAndroid Build Coastguard Worker bool e = b && c; 14*c8dee2aaSAndroid Build Coastguard Worker bool f = b || c; 15*c8dee2aaSAndroid Build Coastguard Worker x += 12; 16*c8dee2aaSAndroid Build Coastguard Worker x -= 12; 17*c8dee2aaSAndroid Build Coastguard Worker x *= y /= 10; 18*c8dee2aaSAndroid Build Coastguard Worker z |= 0; 19*c8dee2aaSAndroid Build Coastguard Worker z &= -1; 20*c8dee2aaSAndroid Build Coastguard Worker z ^= 0; 21*c8dee2aaSAndroid Build Coastguard Worker z >>= 2; 22*c8dee2aaSAndroid Build Coastguard Worker z <<= 4; 23*c8dee2aaSAndroid Build Coastguard Worker z %= 5; 24*c8dee2aaSAndroid Build Coastguard Worker x = (colorGreen.xy, 6); 25*c8dee2aaSAndroid Build Coastguard Worker y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); 26*c8dee2aaSAndroid Build Coastguard Worker z = (colorRed.zw, 6); 27*c8dee2aaSAndroid Build Coastguard Worker int2 w = int2(~5); 28*c8dee2aaSAndroid Build Coastguard Worker w = ~w; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker return (w.x == 5 && w.y == 5 && x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; 31*c8dee2aaSAndroid Build Coastguard Worker} 32