xref: /aosp_15_r20/external/skia/resources/sksl/shared/MatrixOpEqualsES3.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_float() {
4*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
7*c8dee2aaSAndroid Build Coastguard Worker    {
8*c8dee2aaSAndroid Build Coastguard Worker        const float3x2 splat_4 = float3x2(4, 4, 4, 4, 4, 4);
9*c8dee2aaSAndroid Build Coastguard Worker        float3x2 m;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker        m = float3x2(2); m += splat_4; ok = ok && (m == float3x2(6, 4, 4, 6, 4, 4));
12*c8dee2aaSAndroid Build Coastguard Worker        m = float3x2(2); m -= splat_4; ok = ok && (m == float3x2(-2, -4, -4, -2, -4, -4));
13*c8dee2aaSAndroid Build Coastguard Worker        m = float3x2(2); m /= splat_4; ok = ok && (m == float3x2(0.5));
14*c8dee2aaSAndroid Build Coastguard Worker    }
15*c8dee2aaSAndroid Build Coastguard Worker    {
16*c8dee2aaSAndroid Build Coastguard Worker        const float2x3 splat_4 = float2x3(4, 4, 4, 4, 4, 4);
17*c8dee2aaSAndroid Build Coastguard Worker        float2x3 m;
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m += float2x3(2);           ok = ok && (m == float2x3(6, 4, 4, 4, 6, 4));
20*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m -= float2x3(2);           ok = ok && (m == float2x3(2, 4, 4, 4, 2, 4));
21*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m /= float2x3(2,2,2,2,2,2); ok = ok && (m == float2x3(2, 2, 2, 2, 2, 2));
22*c8dee2aaSAndroid Build Coastguard Worker    }
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        float4x3 m = float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
25*c8dee2aaSAndroid Build Coastguard Worker        m += float4x3(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5);
26*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == float4x3(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        float4x2 m = float4x2(10, 20, 30, 40, 50, 60, 70, 80);
30*c8dee2aaSAndroid Build Coastguard Worker        m -= float4x2(1, 2, 3, 4, 5, 6, 7, 8);
31*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == float4x2(9, 18, 27, 36, 45, 54, 63, 72));
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        float2x4 m = float2x4(10, 20, 30, 40, 10, 20, 30, 40);
35*c8dee2aaSAndroid Build Coastguard Worker        m /= float2x4(10, 10, 10, 10, 5, 5, 5, 5);
36*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == float2x4(1, 2, 3, 4, 2, 4, 6, 8));
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        // Multiplication performs a proper matrix multiply.
40*c8dee2aaSAndroid Build Coastguard Worker        float2x3 m = float2x3(7, 9, 11, 8, 10, 12);
41*c8dee2aaSAndroid Build Coastguard Worker        m *= float2x2(1, 4, 2, 5);
42*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == float2x3(39, 49, 59, 54, 68, 82));
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    return ok;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half() {
48*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        const half3x2 splat_4 = half3x2(4, 4, 4, 4, 4, 4);
53*c8dee2aaSAndroid Build Coastguard Worker        half3x2 m;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker        m = half3x2(2); m += splat_4; ok = ok && (m == half3x2(6, 4, 4, 6, 4, 4));
56*c8dee2aaSAndroid Build Coastguard Worker        m = half3x2(2); m -= splat_4; ok = ok && (m == half3x2(-2, -4, -4, -2, -4, -4));
57*c8dee2aaSAndroid Build Coastguard Worker        m = half3x2(2); m /= splat_4; ok = ok && (m == half3x2(0.5));
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        const half2x3 splat_4 = half2x3(4, 4, 4, 4, 4, 4);
61*c8dee2aaSAndroid Build Coastguard Worker        half2x3 m;
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m += half2x3(2);           ok = ok && (m == half2x3(6, 4, 4, 4, 6, 4));
64*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m -= half2x3(2);           ok = ok && (m == half2x3(2, 4, 4, 4, 2, 4));
65*c8dee2aaSAndroid Build Coastguard Worker        m = splat_4; m /= half2x3(2,2,2,2,2,2); ok = ok && (m == half2x3(2, 2, 2, 2, 2, 2));
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    {
68*c8dee2aaSAndroid Build Coastguard Worker        half4x3 m = half4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
69*c8dee2aaSAndroid Build Coastguard Worker        m += half4x3(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5);
70*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == half4x3(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    {
73*c8dee2aaSAndroid Build Coastguard Worker        half4x2 m = half4x2(10, 20, 30, 40, 50, 60, 70, 80);
74*c8dee2aaSAndroid Build Coastguard Worker        m -= half4x2(1, 2, 3, 4, 5, 6, 7, 8);
75*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == half4x2(9, 18, 27, 36, 45, 54, 63, 72));
76*c8dee2aaSAndroid Build Coastguard Worker    }
77*c8dee2aaSAndroid Build Coastguard Worker    {
78*c8dee2aaSAndroid Build Coastguard Worker        half2x4 m = half2x4(10, 20, 30, 40, 10, 20, 30, 40);
79*c8dee2aaSAndroid Build Coastguard Worker        m /= half2x4(10, 10, 10, 10, 5, 5, 5, 5);
80*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == half2x4(1, 2, 3, 4, 2, 4, 6, 8));
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker    {
83*c8dee2aaSAndroid Build Coastguard Worker        // Multiplication performs a proper matrix multiply.
84*c8dee2aaSAndroid Build Coastguard Worker        half2x3 m = half2x3(7, 9, 11, 8, 10, 12);
85*c8dee2aaSAndroid Build Coastguard Worker        m *= half2x2(1, 4, 2, 5);
86*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (m == half2x3(39, 49, 59, 54, 68, 82));
87*c8dee2aaSAndroid Build Coastguard Worker    }
88*c8dee2aaSAndroid Build Coastguard Worker    return ok;
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
92*c8dee2aaSAndroid Build Coastguard Worker    return (test_matrix_op_matrix_float() &&
93*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_matrix_half()) ? colorGreen : colorRed;
94*c8dee2aaSAndroid Build Coastguard Worker}
95