1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 2*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2; // equals (1, 2, 3, 4) 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = float4(testMatrix2x2); 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker // These matrices are intentionally assembled off-kilter; the vectors shouldn't line up with the 8*c8dee2aaSAndroid Build Coastguard Worker // natural matrix stride. Metal and SPIR-V will need to reorder the data to make it fit. 9*c8dee2aaSAndroid Build Coastguard Worker bool ok = float2x3(f4.xyzw, f4.xy) == float2x3(1, 2, 3, 4, 1, 2); 10*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float2x4(f4.xyz, f4.wxyz, f4.w) == float2x4(1, 2, 3, 4, 1, 2, 3, 4); 11*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float3x3(f4.xy, f4.zw, f4.xyzw, f4.x) == float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1); 12*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x2(f4.xyz, f4.wxyz, f4.w) == float4x2(1, 2, 3, 4, 1, 2, 3, 4); 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x3(f4.x, f4.yzwx, f4.yzwx, f4.yzw) == float4x3(1, 2, 3, 14*c8dee2aaSAndroid Build Coastguard Worker 4, 1, 2, 15*c8dee2aaSAndroid Build Coastguard Worker 3, 4, 1, 16*c8dee2aaSAndroid Build Coastguard Worker 2, 3, 4); 17*c8dee2aaSAndroid Build Coastguard Worker return ok ? colorGreen : colorRed; 18*c8dee2aaSAndroid Build Coastguard Worker} 19