1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 2*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2; // equals (1, 2, 3, 4) 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker float4 f4 = float4(testMatrix2x2); 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker // These matrices are intentionally assembled off-kilter; the vectors shouldn't line up with the 8*c8dee2aaSAndroid Build Coastguard Worker // natural matrix stride. Metal and SPIR-V will need to reorder the data to make it fit. 9*c8dee2aaSAndroid Build Coastguard Worker bool ok = float2x2(f4.xyz, 4) == float2x2(1, 2, 3, 4); 10*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float3x3(f4.xy, f4.zw, f4.xyzw, f4.x) == float3x3(1, 2, 3, 4, 1, 2, 3, 4, 1); 11*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4(f4.xyz, f4.wxy, f4.zwxy, f4.zw, f4.xyzw) == float4x4(1, 2, 3, 4, 12*c8dee2aaSAndroid Build Coastguard Worker 1, 2, 3, 4, 13*c8dee2aaSAndroid Build Coastguard Worker 1, 2, 3, 4, 14*c8dee2aaSAndroid Build Coastguard Worker 1, 2, 3, 4); 15*c8dee2aaSAndroid Build Coastguard Worker return ok ? colorGreen : colorRed; 16*c8dee2aaSAndroid Build Coastguard Worker} 17