xref: /aosp_15_r20/external/skia/resources/sksl/shared/Matrices.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerbool test_float() {
4*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m1 = float2x2(float4(1, 2, 3, 4));
7*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m1 == float2x2(1, 2, 3, 4));
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker    // This generates {5, 0, 0, 5} on some Radeon GPUs.
10*c8dee2aaSAndroid Build Coastguard Worker//    float2x2 m2 = float2x2(float4(5));
11*c8dee2aaSAndroid Build Coastguard Worker//    ok = ok && (m2 == float2x2(5, 5, 5, 5));
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m3 = float2x2(m1);
14*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3 == float2x2(1, 2, 3, 4));
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m4 = float2x2(6);
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m4 == float2x2(6, 0, 0, 6));
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker    m3 *= m4;
20*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3 == float2x2(6, 12, 18, 24));
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m5 = float2x2(m1[1][1]);
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m5 == float2x2(4, 0, 0, 4));
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker    m1 += m5;
26*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m1 == float2x2(5, 2, 3, 8));
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m7 = float2x2(5, float3(6, 7, 8));
29*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m7 == float2x2(5, 6, 7, 8));
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker    float3x3 m9 = float3x3(9);
32*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m9 == float3x3(9, 0, 0, 0, 9, 0, 0, 0, 9));
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker    float4x4 m10 = float4x4(11);
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m10 == float4x4(11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11));
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker    float4x4 m11 = float4x4(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20);
38*c8dee2aaSAndroid Build Coastguard Worker    m11 -= m10;
39*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m11 == float4x4(9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9));
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker    return ok;
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Workerbool test_half() {
45*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m1 = half2x2(half4(1, 2, 3, 4));
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m1 == half2x2(1, 2, 3, 4));
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker    // This generates {5, 0, 0, 5} on some Radeon GPUs.
51*c8dee2aaSAndroid Build Coastguard Worker//    half2x2 m2 = half2x2(half4(5));
52*c8dee2aaSAndroid Build Coastguard Worker//    ok = ok && (m2 == half2x2(5, 5, 5, 5));
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m3 = half2x2(m1);
55*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3 == half2x2(1, 2, 3, 4));
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m4 = half2x2(6);
58*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m4 == half2x2(6, 0, 0, 6));
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker    m3 *= m4;
61*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3 == half2x2(6, 12, 18, 24));
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m5 = half2x2(m1[1][1]);
64*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m5 == half2x2(4, 0, 0, 4));
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker    m1 += m5;
67*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m1 == half2x2(5, 2, 3, 8));
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker    half2x2 m7 = half2x2(5, half3(6, 7, 8));
70*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m7 == half2x2(5, 6, 7, 8));
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker    half3x3 m9 = half3x3(9);
73*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m9 == half3x3(9, 0, 0, 0, 9, 0, 0, 0, 9));
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker    half4x4 m10 = half4x4(11);
76*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m10 == half4x4(11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 11));
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker    half4x4 m11 = half4x4(20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20);
79*c8dee2aaSAndroid Build Coastguard Worker    m11 -= m10;
80*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m11 == half4x4(9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9, 20, 20, 20, 20, 9));
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker    return ok;
83*c8dee2aaSAndroid Build Coastguard Worker}
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Workerbool test_comma() {
86*c8dee2aaSAndroid Build Coastguard Worker    float2x2 x, y;
87*c8dee2aaSAndroid Build Coastguard Worker    return (x = float2x2(1, 2, 3, 4),
88*c8dee2aaSAndroid Build Coastguard Worker            y = 0.5 * float2x2(2, 4, 6, 8),
89*c8dee2aaSAndroid Build Coastguard Worker            x == y);
90*c8dee2aaSAndroid Build Coastguard Worker}
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
93*c8dee2aaSAndroid Build Coastguard Worker    return test_float() && test_half() && test_comma() ? colorGreen : colorRed;
94*c8dee2aaSAndroid Build Coastguard Worker}
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