xref: /aosp_15_r20/external/skia/resources/sksl/shared/GeometricIntrinsics.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerfloat scalar(float x, float y) {
4*c8dee2aaSAndroid Build Coastguard Worker    x = length(x);
5*c8dee2aaSAndroid Build Coastguard Worker    x = distance(x, y);
6*c8dee2aaSAndroid Build Coastguard Worker    x = dot(x, y);
7*c8dee2aaSAndroid Build Coastguard Worker    x = normalize(x);
8*c8dee2aaSAndroid Build Coastguard Worker    return x;
9*c8dee2aaSAndroid Build Coastguard Worker}
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerfloat2 vector(float2 x, float2 y) {
12*c8dee2aaSAndroid Build Coastguard Worker    x = length(x).xx;
13*c8dee2aaSAndroid Build Coastguard Worker    x = distance(x, y).xx;
14*c8dee2aaSAndroid Build Coastguard Worker    x = dot(x, y).xx;
15*c8dee2aaSAndroid Build Coastguard Worker    x = normalize(x);
16*c8dee2aaSAndroid Build Coastguard Worker    return x;
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
20*c8dee2aaSAndroid Build Coastguard Worker    float x = scalar(1, 2);
21*c8dee2aaSAndroid Build Coastguard Worker    float2 y = vector(float2(1, 2), float2(3, 4));
22*c8dee2aaSAndroid Build Coastguard Worker    return colorGreen;
23*c8dee2aaSAndroid Build Coastguard Worker}
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