1const int kConstant = 0; 2const int kOtherConstant = 1; 3const int kAnotherConstant = 2; 4const float kFloatConstant = 2.14; 5const float kFloatConstantAlias = kFloatConstant; 6const half4 kConstVec = half4(1, 0.2, kFloatConstant, 1); 7 8uniform half4 colorGreen; 9 10half4 main(float2) { 11 const float kLocalFloatConstant = 1.0 + kFloatConstantAlias; 12 const float kLocalFloatConstantAlias = kLocalFloatConstant; 13 int integerInput = int(colorGreen.g); 14 15 if (integerInput == kConstant) { 16 return half4(kFloatConstant); 17 } else if (integerInput == kOtherConstant) { 18 return colorGreen; // the shader is expected to always take this path 19 } else if (integerInput == kAnotherConstant) { 20 return kConstVec; 21 } else if (kLocalFloatConstantAlias < colorGreen.r * kLocalFloatConstant) { 22 return half4(kLocalFloatConstantAlias); 23 } else if (kFloatConstantAlias >= colorGreen.r * kFloatConstantAlias) { 24 return half4(0); 25 } else { 26 return half4(1, 0, 0, 1); 27 } 28} 29