1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings NoInline*/ 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen, colorWhite, colorBlack; 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workervoid setToColorBlack(out half4 x) { 6*c8dee2aaSAndroid Build Coastguard Worker x = colorBlack; 7*c8dee2aaSAndroid Build Coastguard Worker} 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 10*c8dee2aaSAndroid Build Coastguard Worker half4 a, b, c, d; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Worker (b = colorRed), (c = colorGreen); 13*c8dee2aaSAndroid Build Coastguard Worker a = (setToColorBlack(d), colorWhite); 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker // These uniforms only contain 1s and 0s so these multiplies should be no-ops. 16*c8dee2aaSAndroid Build Coastguard Worker a *= a; 17*c8dee2aaSAndroid Build Coastguard Worker b *= b; 18*c8dee2aaSAndroid Build Coastguard Worker c *= c; 19*c8dee2aaSAndroid Build Coastguard Worker d *= d; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker return (a == colorWhite && 22*c8dee2aaSAndroid Build Coastguard Worker b == colorRed && 23*c8dee2aaSAndroid Build Coastguard Worker c == colorGreen && 24*c8dee2aaSAndroid Build Coastguard Worker d == colorBlack) ? colorGreen : colorRed; 25*c8dee2aaSAndroid Build Coastguard Worker} 26