xref: /aosp_15_r20/external/skia/resources/sksl/runtime/ChildEffectSpecializationFanOut.privrts (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform shader shaderGreen, shaderRed;
2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen;
3*c8dee2aaSAndroid Build Coastguard Worker
4*c8dee2aaSAndroid Build Coastguard Worker// This code generates a 2^n fan-out of specialized functions.
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b, shader c, shader d, shader e, shader f, shader g) {
7*c8dee2aaSAndroid Build Coastguard Worker    return colorGreen;
8*c8dee2aaSAndroid Build Coastguard Worker}
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b, shader c, shader d, shader e, shader f) {
11*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, b, c, d, e, f, shaderGreen) * fn(a, b, c, d, e, f, shaderRed);
12*c8dee2aaSAndroid Build Coastguard Worker}
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b, shader c, shader d, shader e) {
15*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, b, c, d, e, shaderGreen) * fn(a, b, c, d, e, shaderRed);
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b, shader c, shader d) {
19*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, b, c, d, shaderGreen) * fn(a, b, c, d, shaderRed);
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b, shader c) {
23*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, b, c, shaderGreen) * fn(a, b, c, shaderRed);
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a, shader b) {
27*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, b, shaderGreen) * fn(a, b, shaderRed);
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Workernoinline half4 fn(shader a) {
31*c8dee2aaSAndroid Build Coastguard Worker    return fn(a, shaderGreen) * fn(a, shaderRed);
32*c8dee2aaSAndroid Build Coastguard Worker}
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2) {
35*c8dee2aaSAndroid Build Coastguard Worker    return fn(shaderGreen) * fn(shaderRed);
36*c8dee2aaSAndroid Build Coastguard Worker}
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