1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings NoInline*/ 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerhalf2 glob = half2(1); 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerhalf4 fn(half a, out half2 b, inout half2 c, inout half3 d) { 6*c8dee2aaSAndroid Build Coastguard Worker a = sk_FragColor.r + a; 7*c8dee2aaSAndroid Build Coastguard Worker b = sk_FragColor.gb - glob.y; 8*c8dee2aaSAndroid Build Coastguard Worker c *= a; 9*c8dee2aaSAndroid Build Coastguard Worker d = sk_FragColor.aaa / d; 10*c8dee2aaSAndroid Build Coastguard Worker return half4(a, b.x, c.y, d.x); 11*c8dee2aaSAndroid Build Coastguard Worker} 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workervoid main() { 14*c8dee2aaSAndroid Build Coastguard Worker half2 a = half2(1); 15*c8dee2aaSAndroid Build Coastguard Worker half3 b = half3(2); 16*c8dee2aaSAndroid Build Coastguard Worker half4x4 c = half4x4(3); 17*c8dee2aaSAndroid Build Coastguard Worker half3x3 d = half3x3(4); 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx); 20*c8dee2aaSAndroid Build Coastguard Worker} 21