xref: /aosp_15_r20/external/skia/resources/sksl/mesh/MeshFragmentWithShader.mfrag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerstruct Varyings {
2*c8dee2aaSAndroid Build Coastguard Worker    float2 position;
3*c8dee2aaSAndroid Build Coastguard Worker};
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workeruniform shader myShader;
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerfloat2 main(const Varyings vary) {
8*c8dee2aaSAndroid Build Coastguard Worker    return myShader.eval(vary.position).xy;
9*c8dee2aaSAndroid Build Coastguard Worker}
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker/*%%*
12*c8dee2aaSAndroid Build Coastguard Workereffects are not permitted in custom mesh shaders
13*c8dee2aaSAndroid Build Coastguard Worker*%%*/
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