1*c8dee2aaSAndroid Build Coastguard Workeruniform float4 testMatrix2x2; // = {1, 2, 3, 4} 2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker float4 inputVal = float4(testMatrix2x2) + float4(2, -2, 1, 8); // = {3, 0, 4, 12} 6*c8dee2aaSAndroid Build Coastguard Worker const float4 constVal = half4(3, 0, 4, 12); 7*c8dee2aaSAndroid Build Coastguard Worker float4 expected = half4(3, 3, 5, 13); 8*c8dee2aaSAndroid Build Coastguard Worker const float allowedDelta = 0.05; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker return abs(length(inputVal.x) - expected.x) < allowedDelta && 11*c8dee2aaSAndroid Build Coastguard Worker abs(length(inputVal.xy) - expected.y) < allowedDelta && 12*c8dee2aaSAndroid Build Coastguard Worker abs(length(inputVal.xyz) - expected.z) < allowedDelta && 13*c8dee2aaSAndroid Build Coastguard Worker abs(length(inputVal.xyzw) - expected.w) < allowedDelta && 14*c8dee2aaSAndroid Build Coastguard Worker abs(length(constVal.x) - expected.x) < allowedDelta && 15*c8dee2aaSAndroid Build Coastguard Worker abs(length(constVal.xy) - expected.y) < allowedDelta && 16*c8dee2aaSAndroid Build Coastguard Worker abs(length(constVal.xyz) - expected.z) < allowedDelta && 17*c8dee2aaSAndroid Build Coastguard Worker abs(length(constVal.xyzw) - expected.w) < allowedDelta ? colorGreen : colorRed; 18*c8dee2aaSAndroid Build Coastguard Worker} 19