1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 pos1, pos2; 2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorGreen, colorRed; 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 5*c8dee2aaSAndroid Build Coastguard Worker const half4 constPos1 = half4(8, -3, 4, 14); 6*c8dee2aaSAndroid Build Coastguard Worker const half4 constPos2 = half4(5, -3, 0, 2); 7*c8dee2aaSAndroid Build Coastguard Worker half4 expected = half4(3, 3, 5, 13); 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker return (distance(pos1.x, pos2.x) == expected.x && 10*c8dee2aaSAndroid Build Coastguard Worker distance(pos1.xy, pos2.xy) == expected.y && 11*c8dee2aaSAndroid Build Coastguard Worker distance(pos1.xyz, pos2.xyz) == expected.z && 12*c8dee2aaSAndroid Build Coastguard Worker distance(pos1.xyzw, pos2.xyzw) == expected.w && 13*c8dee2aaSAndroid Build Coastguard Worker distance(constPos1.x, constPos2.x) == expected.x && 14*c8dee2aaSAndroid Build Coastguard Worker distance(constPos1.xy, constPos2.xy) == expected.y && 15*c8dee2aaSAndroid Build Coastguard Worker distance(constPos1.xyz, constPos2.xyz) == expected.z && 16*c8dee2aaSAndroid Build Coastguard Worker distance(constPos1.xyzw, constPos2.xyzw) == expected.w) ? colorGreen : colorRed; 17*c8dee2aaSAndroid Build Coastguard Worker} 18