1*c8dee2aaSAndroid Build Coastguard Worker/*#pragma settings InlineThresholdMax*/ 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workervoid fn1() { sk_FragColor.x = 0; } 4*c8dee2aaSAndroid Build Coastguard Workervoid fn2() { fn1(); fn1(); fn1(); } 5*c8dee2aaSAndroid Build Coastguard Workervoid fn3() { fn2(); fn2(); fn2(); } 6*c8dee2aaSAndroid Build Coastguard Workervoid fn4() { fn3(); fn3(); fn3(); } 7*c8dee2aaSAndroid Build Coastguard Workervoid fn5() { fn4(); fn4(); fn4(); } 8*c8dee2aaSAndroid Build Coastguard Workervoid fn6() { fn5(); fn5(); fn5(); } 9*c8dee2aaSAndroid Build Coastguard Workervoid fn7() { fn6(); fn6(); fn6(); } 10*c8dee2aaSAndroid Build Coastguard Workervoid fn8() { fn7(); fn7(); fn7(); } 11*c8dee2aaSAndroid Build Coastguard Workervoid fn9() { fn8(); fn8(); fn8(); } 12*c8dee2aaSAndroid Build Coastguard Workervoid fnA() { fn9(); fn9(); fn9(); } 13*c8dee2aaSAndroid Build Coastguard Workervoid fnB() { fnA(); fnA(); fnA(); } 14*c8dee2aaSAndroid Build Coastguard Workervoid fnC() { fnB(); fnB(); fnB(); } 15*c8dee2aaSAndroid Build Coastguard Workervoid fnD() { fnC(); fnC(); fnC(); } 16*c8dee2aaSAndroid Build Coastguard Workervoid fnE() { fnD(); fnD(); fnD(); } 17*c8dee2aaSAndroid Build Coastguard Workervoid fnF() { fnE(); fnE(); fnE(); } 18*c8dee2aaSAndroid Build Coastguard Workervoid fnG() { fnF(); fnF(); fnF(); } 19*c8dee2aaSAndroid Build Coastguard Workervoid fnH() { fnG(); fnG(); fnG(); } 20*c8dee2aaSAndroid Build Coastguard Workervoid fnI() { fnH(); fnH(); fnH(); } 21*c8dee2aaSAndroid Build Coastguard Workervoid fnJ() { fnI(); fnI(); fnI(); } 22*c8dee2aaSAndroid Build Coastguard Workervoid fnK() { fnJ(); fnJ(); fnJ(); } 23*c8dee2aaSAndroid Build Coastguard Workervoid fnL() { fnK(); fnK(); fnK(); } 24*c8dee2aaSAndroid Build Coastguard Workervoid fnM() { fnL(); fnL(); fnL(); } 25*c8dee2aaSAndroid Build Coastguard Workervoid fnN() { fnM(); fnM(); fnM(); } 26*c8dee2aaSAndroid Build Coastguard Workervoid main() { fnN(); } 27