xref: /aosp_15_r20/external/skia/resources/sksl/folding/MatrixVectorNoOpFolding.rts (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2;
2*c8dee2aaSAndroid Build Coastguard Workeruniform float3x3 testMatrix3x3;
3*c8dee2aaSAndroid Build Coastguard Workeruniform float4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform half unknownInput;
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat2_X_vec2() {
8*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 i = float2x2(1.0);
9*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 z = float2x2(0.0);
10*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 n = float2x2(-1.0);
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker    float2 v, vv;
13*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xy * i;
14*c8dee2aaSAndroid Build Coastguard Worker    v = i * testInputs.xy;
15*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xy) return false;
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker    v = v * i;
18*c8dee2aaSAndroid Build Coastguard Worker    v = i * v;
19*c8dee2aaSAndroid Build Coastguard Worker    v *= i;
20*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xy) return false;
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xy * n;
23*c8dee2aaSAndroid Build Coastguard Worker    v = n * testInputs.xy;
24*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs.xy) return false;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker    vv = v * z;
27*c8dee2aaSAndroid Build Coastguard Worker    vv = z * v;
28*c8dee2aaSAndroid Build Coastguard Worker    return vv == z[0];
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat3_X_vec3() {
32*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 i = float3x3(1.0);
33*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 z = float3x3(0.0);
34*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 n = float3x3(-1.0);
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker    float3 v, vv;
37*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xyz * i;
38*c8dee2aaSAndroid Build Coastguard Worker    v = i * testInputs.xyz;
39*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xyz) return false;
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker    v = v * i;
42*c8dee2aaSAndroid Build Coastguard Worker    v = i * v;
43*c8dee2aaSAndroid Build Coastguard Worker    v *= i;
44*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xyz) return false;
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xyz * n;
47*c8dee2aaSAndroid Build Coastguard Worker    v = n * testInputs.xyz;
48*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs.xyz) return false;
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker    vv = v * z;
51*c8dee2aaSAndroid Build Coastguard Worker    vv = z * v;
52*c8dee2aaSAndroid Build Coastguard Worker    return vv == z[0];
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat4_X_vec4() {
56*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 i = float4x4(1.0);
57*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 z = float4x4(0.0);
58*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 n = float4x4(-1.0);
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker    float4 v, vv;
61*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs * i;
62*c8dee2aaSAndroid Build Coastguard Worker    v = i * testInputs;
63*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs) return false;
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker    v = v * i;
66*c8dee2aaSAndroid Build Coastguard Worker    v = i * v;
67*c8dee2aaSAndroid Build Coastguard Worker    v *= i;
68*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs) return false;
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs * n;
71*c8dee2aaSAndroid Build Coastguard Worker    v = n * testInputs;
72*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs) return false;
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker    vv = v * z;
75*c8dee2aaSAndroid Build Coastguard Worker    vv = z * v;
76*c8dee2aaSAndroid Build Coastguard Worker    return vv == z[0];
77*c8dee2aaSAndroid Build Coastguard Worker}
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_vec2_X_mat2() {
80*c8dee2aaSAndroid Build Coastguard Worker    const float2 n = float2(-1.0);
81*c8dee2aaSAndroid Build Coastguard Worker    const float2 i = float2(1.0);
82*c8dee2aaSAndroid Build Coastguard Worker    const float2 z = float2(0.0);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized; multiplying a zero vector across any matrix always results
85*c8dee2aaSAndroid Build Coastguard Worker    // in a zero vector.
86*c8dee2aaSAndroid Build Coastguard Worker    float2 v, vv;
87*c8dee2aaSAndroid Build Coastguard Worker    vv = z * testMatrix2x2;
88*c8dee2aaSAndroid Build Coastguard Worker    vv = testMatrix2x2 * z;
89*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker    // These operations can't be simplified; they do real work.
92*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix2x2;
93*c8dee2aaSAndroid Build Coastguard Worker    if (v != float2(3, 7)) return false;
94*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix2x2 * i;
95*c8dee2aaSAndroid Build Coastguard Worker    if (v != float2(4, 6)) return false;
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix2x2;
98*c8dee2aaSAndroid Build Coastguard Worker    if (v != -float2(3, 7)) return false;
99*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix2x2 * n;
100*c8dee2aaSAndroid Build Coastguard Worker    return v == -float2(4, 6);
101*c8dee2aaSAndroid Build Coastguard Worker}
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_vec3_X_mat3() {
104*c8dee2aaSAndroid Build Coastguard Worker    const float3 n = float3(-1.0);
105*c8dee2aaSAndroid Build Coastguard Worker    const float3 i = float3(1.0);
106*c8dee2aaSAndroid Build Coastguard Worker    const float3 z = float3(0.0);
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized; multiplying a zero vector across any matrix always results
109*c8dee2aaSAndroid Build Coastguard Worker    // in a zero vector.
110*c8dee2aaSAndroid Build Coastguard Worker    float3 v, vv;
111*c8dee2aaSAndroid Build Coastguard Worker    vv = z * testMatrix3x3;
112*c8dee2aaSAndroid Build Coastguard Worker    vv = testMatrix3x3 * z;
113*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Worker    // These operations can't be simplified; they do real work.
116*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix3x3;
117*c8dee2aaSAndroid Build Coastguard Worker    if (v != float3(6, 15, 24)) return false;
118*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix3x3 * i;
119*c8dee2aaSAndroid Build Coastguard Worker    if (v != float3(12, 15, 18)) return false;
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix3x3;
122*c8dee2aaSAndroid Build Coastguard Worker    if (v != -float3(6, 15, 24)) return false;
123*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix3x3 * n;
124*c8dee2aaSAndroid Build Coastguard Worker    return v == -float3(12, 15, 18);
125*c8dee2aaSAndroid Build Coastguard Worker}
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_vec4_X_mat4() {
128*c8dee2aaSAndroid Build Coastguard Worker    const float4 n = float4(-1.0);
129*c8dee2aaSAndroid Build Coastguard Worker    const float4 i = float4(1.0);
130*c8dee2aaSAndroid Build Coastguard Worker    const float4 z = float4(0.0);
131*c8dee2aaSAndroid Build Coastguard Worker    float4x4 testMatrix4x4 = float4x4(testMatrix2x2[0], testMatrix2x2[1],
132*c8dee2aaSAndroid Build Coastguard Worker                                      testMatrix2x2[0], testMatrix2x2[1],
133*c8dee2aaSAndroid Build Coastguard Worker                                      testMatrix2x2[0], testMatrix2x2[1],
134*c8dee2aaSAndroid Build Coastguard Worker                                      testMatrix2x2[0], testMatrix2x2[1]);
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized; multiplying a zero vector across any matrix always results
137*c8dee2aaSAndroid Build Coastguard Worker    // in a zero vector.
138*c8dee2aaSAndroid Build Coastguard Worker    float4 v, vv;
139*c8dee2aaSAndroid Build Coastguard Worker    vv = z * testMatrix4x4;
140*c8dee2aaSAndroid Build Coastguard Worker    vv = testMatrix4x4 * z;
141*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker    // These operations can't be simplified; they do real work.
144*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix4x4;
145*c8dee2aaSAndroid Build Coastguard Worker    if (v != float4(10, 10, 10, 10)) return false;
146*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix4x4 * i;
147*c8dee2aaSAndroid Build Coastguard Worker    if (v != float4(4, 8, 12, 16)) return false;
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix4x4;
150*c8dee2aaSAndroid Build Coastguard Worker    if (v != -float4(10, 10, 10, 10)) return false;
151*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix4x4 * n;
152*c8dee2aaSAndroid Build Coastguard Worker    return v == -float4(4, 8, 12, 16);
153*c8dee2aaSAndroid Build Coastguard Worker}
154*c8dee2aaSAndroid Build Coastguard Worker
155*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
156*c8dee2aaSAndroid Build Coastguard Worker    return test_no_op_mat2_X_vec2() &&
157*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_mat3_X_vec3() &&
158*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_mat4_X_vec4() &&
159*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_vec2_X_mat2() &&
160*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_vec3_X_mat3() &&
161*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_vec4_X_mat4() ? colorGreen : colorRed;
162*c8dee2aaSAndroid Build Coastguard Worker}
163