xref: /aosp_15_r20/external/skia/resources/sksl/folding/MatrixScalarNoOpFolding.rts (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2;
2*c8dee2aaSAndroid Build Coastguard Workeruniform float3x3 testMatrix3x3;
3*c8dee2aaSAndroid Build Coastguard Workeruniform float4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform half unknownInput;
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_scalar_X_mat2() {
8*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m, mm;
9*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 z = float2x2(0.0);
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker    // Test meaningful matrix X no-op scalar.
12*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix2x2 * 1;
13*c8dee2aaSAndroid Build Coastguard Worker    m = 1 * testMatrix2x2;
14*c8dee2aaSAndroid Build Coastguard Worker    m *= 1;
15*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix2x2) return false;
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker    m = m / 1;
18*c8dee2aaSAndroid Build Coastguard Worker    m /= 1;
19*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix2x2) return false;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker    m = m + 0;
22*c8dee2aaSAndroid Build Coastguard Worker    m = 0 + m;
23*c8dee2aaSAndroid Build Coastguard Worker    m += 0;
24*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix2x2) return false;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker    m = m - 0;
27*c8dee2aaSAndroid Build Coastguard Worker    m = 0 - m;  // negates
28*c8dee2aaSAndroid Build Coastguard Worker    m -= 0;
29*c8dee2aaSAndroid Build Coastguard Worker    if (m != -testMatrix2x2) return false;
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker    mm = m * 0;
32*c8dee2aaSAndroid Build Coastguard Worker    mm = 0 * m;
33*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_scalar_X_mat3() {
37*c8dee2aaSAndroid Build Coastguard Worker    float3x3 m, mm;
38*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 z = float3x3(0.0);
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker    // Test meaningful matrix X no-op scalar.
41*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix3x3 * 1;
42*c8dee2aaSAndroid Build Coastguard Worker    m = 1 * testMatrix3x3;
43*c8dee2aaSAndroid Build Coastguard Worker    m *= 1;
44*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix3x3) return false;
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker    m = m / 1;
47*c8dee2aaSAndroid Build Coastguard Worker    m /= 1;
48*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix3x3) return false;
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker    m = m + 0;
51*c8dee2aaSAndroid Build Coastguard Worker    m = 0 + m;
52*c8dee2aaSAndroid Build Coastguard Worker    m += 0;
53*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix3x3) return false;
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker    m = m - 0;
56*c8dee2aaSAndroid Build Coastguard Worker    m = 0 - m;  // negates
57*c8dee2aaSAndroid Build Coastguard Worker    m -= 0;
58*c8dee2aaSAndroid Build Coastguard Worker    if (m != -testMatrix3x3) return false;
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker    mm = m * 0;
61*c8dee2aaSAndroid Build Coastguard Worker    mm = 0 * m;
62*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_scalar_X_mat4() {
66*c8dee2aaSAndroid Build Coastguard Worker    float4x4 testMatrix4x4 = float4x4(testInputs, testInputs, testInputs, testInputs);
67*c8dee2aaSAndroid Build Coastguard Worker    float4x4 m, mm;
68*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 z = float4x4(0.0);
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker    // Test meaningful matrix X no-op scalar.
71*c8dee2aaSAndroid Build Coastguard Worker    m = testMatrix4x4 * 1;
72*c8dee2aaSAndroid Build Coastguard Worker    m = 1 * testMatrix4x4;
73*c8dee2aaSAndroid Build Coastguard Worker    m *= 1;
74*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix4x4) return false;
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker    m = m / 1;
77*c8dee2aaSAndroid Build Coastguard Worker    m /= 1;
78*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix4x4) return false;
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker    m = m + 0;
81*c8dee2aaSAndroid Build Coastguard Worker    m = 0 + m;
82*c8dee2aaSAndroid Build Coastguard Worker    m += 0;
83*c8dee2aaSAndroid Build Coastguard Worker    if (m != testMatrix4x4) return false;
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker    m = m - 0;
86*c8dee2aaSAndroid Build Coastguard Worker    m = 0 - m;  // negates
87*c8dee2aaSAndroid Build Coastguard Worker    m -= 0;
88*c8dee2aaSAndroid Build Coastguard Worker    if (m != -testMatrix4x4) return false;
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker    mm = m * 0;
91*c8dee2aaSAndroid Build Coastguard Worker    mm = 0 * m;
92*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
93*c8dee2aaSAndroid Build Coastguard Worker}
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat2_X_scalar() {
96*c8dee2aaSAndroid Build Coastguard Worker    float2x2 m, mm;
97*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 i = float2x2(1.0);
98*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 z = float2x2(0.0);
99*c8dee2aaSAndroid Build Coastguard Worker    const float2x2 s = float2x2(float4(1.0));
100*c8dee2aaSAndroid Build Coastguard Worker    float scalar = testInputs.x;
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized, because multiplying a scalar across an identity matrix
103*c8dee2aaSAndroid Build Coastguard Worker    // is conceptually the same as passing a scalar into the diagonal-matrix constructor.
104*c8dee2aaSAndroid Build Coastguard Worker    m = scalar * i;
105*c8dee2aaSAndroid Build Coastguard Worker    m = i * scalar;
106*c8dee2aaSAndroid Build Coastguard Worker    if (m != float2x2(scalar)) return false;
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker    // These operations are left alone, as they splat the scalar across the matrix.
109*c8dee2aaSAndroid Build Coastguard Worker    m = scalar / s;
110*c8dee2aaSAndroid Build Coastguard Worker    if (m != float2x2(scalar, scalar, scalar, scalar)) return false;
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker    m = scalar + z;
113*c8dee2aaSAndroid Build Coastguard Worker    m = z + scalar;
114*c8dee2aaSAndroid Build Coastguard Worker    if (m != float2x2(scalar, scalar, scalar, scalar)) return false;
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker    m = scalar - z;
117*c8dee2aaSAndroid Build Coastguard Worker    m = z - scalar;  // splats `-scalar` across the matrix
118*c8dee2aaSAndroid Build Coastguard Worker    if (m != -float2x2(scalar, scalar, scalar, scalar)) return false;
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker    mm = scalar * z;
121*c8dee2aaSAndroid Build Coastguard Worker    mm = z * scalar;
122*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
123*c8dee2aaSAndroid Build Coastguard Worker}
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat3_X_scalar() {
126*c8dee2aaSAndroid Build Coastguard Worker    float3x3 m, mm;
127*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 i = float3x3(1.0);
128*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 z = float3x3(0.0);
129*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 s = float3x3(float3(1.0), float3(1.0), float3(1.0));
130*c8dee2aaSAndroid Build Coastguard Worker    float scalar = testInputs.x;
131*c8dee2aaSAndroid Build Coastguard Worker    float3 scalar3 = scalar.xxx;
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized, because multiplying a scalar across an identity matrix
134*c8dee2aaSAndroid Build Coastguard Worker    // is conceptually the same as passing a scalar into the diagonal-matrix constructor.
135*c8dee2aaSAndroid Build Coastguard Worker    m = scalar * i;
136*c8dee2aaSAndroid Build Coastguard Worker    m = i * scalar;
137*c8dee2aaSAndroid Build Coastguard Worker    if (m != float3x3(scalar)) return false;
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker    // These operations are left alone, as they splat the scalar across the matrix.
140*c8dee2aaSAndroid Build Coastguard Worker    m = scalar / s;
141*c8dee2aaSAndroid Build Coastguard Worker    if (m != float3x3(scalar3, scalar3, scalar3)) return false;
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker    m = scalar + z;
144*c8dee2aaSAndroid Build Coastguard Worker    m = z + scalar;
145*c8dee2aaSAndroid Build Coastguard Worker    if (m != float3x3(scalar3, scalar3, scalar3)) return false;
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker    m = scalar - z;
148*c8dee2aaSAndroid Build Coastguard Worker    m = z - scalar;  // splats `-scalar` across the matrix
149*c8dee2aaSAndroid Build Coastguard Worker    if (m != -float3x3(scalar3, scalar3, scalar3)) return false;
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker    mm = scalar * z;
152*c8dee2aaSAndroid Build Coastguard Worker    mm = z * scalar;
153*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
154*c8dee2aaSAndroid Build Coastguard Worker}
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Workerbool test_no_op_mat4_X_scalar() {
157*c8dee2aaSAndroid Build Coastguard Worker    float4x4 m, mm;
158*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 i = float4x4(1.0);
159*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 z = float4x4(0.0);
160*c8dee2aaSAndroid Build Coastguard Worker    const float4x4 s = float4x4(float4(1.0), float4(1.0), float4(1.0), float4(1.0));
161*c8dee2aaSAndroid Build Coastguard Worker    float scalar = testInputs.x;
162*c8dee2aaSAndroid Build Coastguard Worker    float4 scalar4 = scalar.xxxx;
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker    // These operations can be optimized, because multiplying a scalar across an identity matrix
165*c8dee2aaSAndroid Build Coastguard Worker    // is conceptually the same as passing a scalar into the diagonal-matrix constructor.
166*c8dee2aaSAndroid Build Coastguard Worker    m = scalar * i;
167*c8dee2aaSAndroid Build Coastguard Worker    m = i * scalar;
168*c8dee2aaSAndroid Build Coastguard Worker    if (m != float4x4(scalar)) return false;
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker    // These operations are left alone, as they splat the scalar across the matrix.
171*c8dee2aaSAndroid Build Coastguard Worker    m = scalar / s;
172*c8dee2aaSAndroid Build Coastguard Worker    if (m != float4x4(scalar4, scalar4, scalar4, scalar4)) return false;
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker    m = scalar + z;
175*c8dee2aaSAndroid Build Coastguard Worker    m = z + scalar;
176*c8dee2aaSAndroid Build Coastguard Worker    if (m != float4x4(scalar4, scalar4, scalar4, scalar4)) return false;
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker    m = scalar - z;
179*c8dee2aaSAndroid Build Coastguard Worker    m = z - scalar;  // splats `-scalar` across the matrix
180*c8dee2aaSAndroid Build Coastguard Worker    if (m != -float4x4(scalar4, scalar4, scalar4, scalar4)) return false;
181*c8dee2aaSAndroid Build Coastguard Worker
182*c8dee2aaSAndroid Build Coastguard Worker    mm = scalar * z;
183*c8dee2aaSAndroid Build Coastguard Worker    mm = z * scalar;
184*c8dee2aaSAndroid Build Coastguard Worker    return mm == z;
185*c8dee2aaSAndroid Build Coastguard Worker}
186*c8dee2aaSAndroid Build Coastguard Worker
187*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
188*c8dee2aaSAndroid Build Coastguard Worker    return test_no_op_scalar_X_mat2() &&
189*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_scalar_X_mat3() &&
190*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_scalar_X_mat4() &&
191*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_mat2_X_scalar() &&
192*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_mat3_X_scalar() &&
193*c8dee2aaSAndroid Build Coastguard Worker           test_no_op_mat4_X_scalar() ? colorGreen : colorRed;
194*c8dee2aaSAndroid Build Coastguard Worker}
195