xref: /aosp_15_r20/external/skia/resources/sksl/folding/MatrixFoldingES3.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerbool test_eq_float() {
4*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
5*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0)));
6*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x2(1, 2, 3, 4, 5, 6) == float3x2(float4x2(1, 2, 3, 4, 5, 6, 7, 8)));
7*c8dee2aaSAndroid Build Coastguard Worker    return ok;
8*c8dee2aaSAndroid Build Coastguard Worker}
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerbool test_eq_half() {
11*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
12*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x2(2) == half3x2(half2(2.0, 0.0), half2(0.0, 2.0), half2(0.0)));
13*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x2(1, 2, 3, 4, 5, 6) == half3x2(half4x2(1, 2, 3, 4, 5, 6, 7, 8)));
14*c8dee2aaSAndroid Build Coastguard Worker    return ok;
15*c8dee2aaSAndroid Build Coastguard Worker}
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_float() {
18*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
21*c8dee2aaSAndroid Build Coastguard Worker    {
22*c8dee2aaSAndroid Build Coastguard Worker        const float3x2 splat_4 = float3x2(4, 4, 4, 4, 4, 4);
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((float3x2(2) + splat_4) == float3x2(6, 4, 4, 6, 4, 4));
25*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((float3x2(2) - splat_4) == float3x2(-2, -4, -4, -2, -4, -4));
26*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((float3x2(2) / splat_4) == float3x2(0.5));
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    {
29*c8dee2aaSAndroid Build Coastguard Worker        const float2x3 splat_4 = float2x3(4, 4, 4, 4, 4, 4);
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 + (float2x3(2)) == float2x3(6, 4, 4, 4, 6, 4));
32*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 - (float2x3(2)) == float2x3(2, 4, 4, 4, 2, 4));
33*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 / (float2x3(2, 2, 2, 2, 2, 2)) == float2x3(2, 2, 2, 2, 2, 2));
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12) +
36*c8dee2aaSAndroid Build Coastguard Worker                float4x3(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5) ==
37*c8dee2aaSAndroid Build Coastguard Worker                float4x3(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4x2(10, 20, 30, 40, 50, 60, 70, 80) -
40*c8dee2aaSAndroid Build Coastguard Worker                float4x2(1, 2, 3, 4, 5, 6, 7, 8) ==
41*c8dee2aaSAndroid Build Coastguard Worker                float4x2(9, 18, 27, 36, 45, 54, 63, 72));
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x4(10, 20, 30, 40, 10, 20, 30, 40) /
44*c8dee2aaSAndroid Build Coastguard Worker                float2x4(10, 10, 10, 10, 5, 5, 5, 5) ==
45*c8dee2aaSAndroid Build Coastguard Worker                float2x4(1, 2, 3, 4, 2, 4, 6, 8));
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker    // Multiplication performs a proper matrix multiply.
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x2(1, 4, 2, 5, 3, 6) *
49*c8dee2aaSAndroid Build Coastguard Worker                float2x3(7, 9, 11, 8, 10, 12) ==
50*c8dee2aaSAndroid Build Coastguard Worker                float2x2(58, 139, 64, 154));
51*c8dee2aaSAndroid Build Coastguard Worker    return ok;
52*c8dee2aaSAndroid Build Coastguard Worker}
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half() {
55*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
58*c8dee2aaSAndroid Build Coastguard Worker    {
59*c8dee2aaSAndroid Build Coastguard Worker        const half3x2 splat_4 = half3x2(4, 4, 4, 4, 4, 4);
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((half3x2(2) + splat_4) == half3x2(6, 4, 4, 6, 4, 4));
62*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((half3x2(2) - splat_4) == half3x2(-2, -4, -4, -2, -4, -4));
63*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && ((half3x2(2) / splat_4) == half3x2(0.5));
64*c8dee2aaSAndroid Build Coastguard Worker    }
65*c8dee2aaSAndroid Build Coastguard Worker    {
66*c8dee2aaSAndroid Build Coastguard Worker        const half2x3 splat_4 = half2x3(4, 4, 4, 4, 4, 4);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 + (half2x3(2)) == half2x3(6, 4, 4, 4, 6, 4));
69*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 - (half2x3(2)) == half2x3(2, 4, 4, 4, 2, 4));
70*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && (splat_4 / (half2x3(2, 2, 2, 2, 2, 2)) == half2x3(2, 2, 2, 2, 2, 2));
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12) +
73*c8dee2aaSAndroid Build Coastguard Worker                half4x3(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5) ==
74*c8dee2aaSAndroid Build Coastguard Worker                half4x3(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4x2(10, 20, 30, 40, 50, 60, 70, 80) -
77*c8dee2aaSAndroid Build Coastguard Worker                half4x2(1, 2, 3, 4, 5, 6, 7, 8) ==
78*c8dee2aaSAndroid Build Coastguard Worker                half4x2(9, 18, 27, 36, 45, 54, 63, 72));
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x4(10, 20, 30, 40, 10, 20, 30, 40) /
81*c8dee2aaSAndroid Build Coastguard Worker                half2x4(10, 10, 10, 10, 5, 5, 5, 5) ==
82*c8dee2aaSAndroid Build Coastguard Worker                half2x4(1, 2, 3, 4, 2, 4, 6, 8));
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker    // Multiplication performs a proper matrix multiply.
85*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x2(1, 4, 2, 5, 3, 6) *
86*c8dee2aaSAndroid Build Coastguard Worker                half2x3(7, 9, 11, 8, 10, 12) ==
87*c8dee2aaSAndroid Build Coastguard Worker                half2x2(58, 139, 64, 154));
88*c8dee2aaSAndroid Build Coastguard Worker    return ok;
89*c8dee2aaSAndroid Build Coastguard Worker}
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_float() {
92*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2(1, 2) * float4x2(3, 4, 5, 6, 7, 8, 9, 10) == float4(11, 17, 23, 29));
95*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3(1, 2, 3) * float2x3(-1, 0, 0, 1, 2, 0) == float2(-1, 5));
96*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4(1, 2, 3, 4) * float3x4(1,0,2, 3,-1,0, 0,1,2, 0,1,0) == float3(19, 3, 5));
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker    return ok;
99*c8dee2aaSAndroid Build Coastguard Worker}
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_half() {
102*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2(1, 2) * half4x2(3, 4, 5, 6, 7, 8, 9, 10) == half4(11, 17, 23, 29));
105*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3(1, 2, 3) * half2x3(-1, 0, 0, 1, 2, 0) == half2(-1, 5));
106*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4(1, 2, 3, 4) * half3x4(1,0,2, 3,-1,0, 0,1,2, 0,1,0) == half3(19, 3, 5));
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker    return ok;
109*c8dee2aaSAndroid Build Coastguard Worker}
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_float() {
112*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x4(1, 0, 2, 3, -1, 0, 0, 1) * float2(1, 2) == float4(-1, 0, 2, 5));
115*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x2(-1, 0, 0, 1, 2, 0) * float3(1, 2, 3) == float2(5, 2));
116*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4x3(3,4,5,6, 7,8,9,10, 11,12,13,14) * float4(1,2,3,4) == float3(90, 100, 110));
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker    return ok;
119*c8dee2aaSAndroid Build Coastguard Worker}
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_half() {
122*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x4(1, 0, 2, 3, -1, 0, 0, 1) * half2(1, 2) == half4(-1, 0, 2, 5));
125*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x2(-1, 0, 0, 1, 2, 0) * half3(1, 2, 3) == half2(5, 2));
126*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4x3(3,4,5,6, 7,8,9,10, 11,12,13,14) * half4(1,2,3,4) == half3(90, 100, 110));
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker    return ok;
129*c8dee2aaSAndroid Build Coastguard Worker}
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
132*c8dee2aaSAndroid Build Coastguard Worker    return (test_eq_float() &&
133*c8dee2aaSAndroid Build Coastguard Worker            test_eq_half() &&
134*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_matrix_float() &&
135*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_matrix_half() &&
136*c8dee2aaSAndroid Build Coastguard Worker            test_vector_op_matrix_float() &&
137*c8dee2aaSAndroid Build Coastguard Worker            test_vector_op_matrix_half() &&
138*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_vector_float() &&
139*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_vector_half()) ? colorGreen : colorRed;
140*c8dee2aaSAndroid Build Coastguard Worker}
141