1*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2; 2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen; 3*c8dee2aaSAndroid Build Coastguard Workeruniform half unknownInput; 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerbool test_eq() { 6*c8dee2aaSAndroid Build Coastguard Worker // A non-folding version of these tests can be found in shared/MatrixEquality. 7*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 8*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == 9*c8dee2aaSAndroid Build Coastguard Worker float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); 10*c8dee2aaSAndroid Build Coastguard Worker ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == 11*c8dee2aaSAndroid Build Coastguard Worker float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ( float2x2(1) == float2x2(1)); 14*c8dee2aaSAndroid Build Coastguard Worker ok = ok && !( float2x2(1) == float2x2(0)); 15*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ( float2x2(-1) == -float2x2(1)); 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ( float2x2(0) == -float2x2(0)); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (-float2x2(-1) == float2x2(1)); 18*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (-float2x2(0) == -float2x2(-0)); 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); 21*c8dee2aaSAndroid Build Coastguard Worker ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && !(float2x2(1) != float2x2(1)); 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(1) != float2x2(0)); 25*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) == 26*c8dee2aaSAndroid Build Coastguard Worker float3x3(float2x2(1.0))); 27*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) == 28*c8dee2aaSAndroid Build Coastguard Worker float3x3(float2x2(9.0))); 29*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(unknownInput) == float3x3(float2x2(1.0))); 30*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) == 31*c8dee2aaSAndroid Build Coastguard Worker float3x3(float2x2(9.0))); 32*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0)); 33*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0)); 34*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0)); 35*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0)); 36*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0)); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(1, 2, 3, 4); 39*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(testMatrix2x2); 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4(testMatrix2x2) * float4(0)) == float4(0); 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[0] == float2(5.0, 0.0)); 43*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[1] == float2(0.0, 5.0)); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[0][0] == 5.0); 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[0][1] == 0.0); 47*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[1][0] == 0.0); 48*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(5.0)[1][1] == 5.0); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker const float3x3 m = float3x3(1, 2, 3, 4, 5, 6, 7, 8, 9); 51*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[0] == float3(1, 2, 3)); 52*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[1] == float3(4, 5, 6)); 53*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[2] == float3(7, 8, 9)); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[0][0] == 1); 56*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[0][1] == 2); 57*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[0][2] == 3); 58*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[1][0] == 4); 59*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[1][1] == 5); 60*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[1][2] == 6); 61*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[2][0] == 7); 62*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[2][1] == 8); 63*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m[2][2] == 9); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker { 66*c8dee2aaSAndroid Build Coastguard Worker // This `five` is constant and should always fold. 67*c8dee2aaSAndroid Build Coastguard Worker const float five = 5.0; 68*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[0] == float2(five, 0.0)); 69*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[1] == float2(0.0, five)); 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[0][0] == five); 72*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[0][1] == 0.0); 73*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[1][0] == 0.0); 74*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(five)[1][1] == five); 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3)); 77*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6)); 78*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9)); 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker { 81*c8dee2aaSAndroid Build Coastguard Worker // This `five` cannot be folded, but the first and third columns should still be foldable. 82*c8dee2aaSAndroid Build Coastguard Worker float five = 5.0; 83*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3)); 84*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6)); 85*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9)); 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker { 88*c8dee2aaSAndroid Build Coastguard Worker // The upper-left 2x2 of the matrix is unknown, but the bottom two rows are still foldable. 89*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4(half3x3(testMatrix2x2))[0] == float4(1, 2, 0, 0); 90*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4(half3x3(testMatrix2x2))[1] == float4(3, 4, 0, 0); 91*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4(half3x3(testMatrix2x2))[2] == float4(0, 0, 1, 0); 92*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float4x4(half3x3(testMatrix2x2))[3] == float4(0, 0, 0, 1); 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker 95*c8dee2aaSAndroid Build Coastguard Worker return ok; 96*c8dee2aaSAndroid Build Coastguard Worker} 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_scalar_float() { 99*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 100*c8dee2aaSAndroid Build Coastguard Worker 101*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) + 4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 102*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) - 4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); 103*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) * 4) == float3x3(8)); 104*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) / 4) == float3x3(0.5)); 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 107*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); 108*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 * (float3x3(2)) == float3x3(8)); 109*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2)); 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker return ok; 112*c8dee2aaSAndroid Build Coastguard Worker} 113*c8dee2aaSAndroid Build Coastguard Worker 114*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_scalar_half() { 115*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 116*c8dee2aaSAndroid Build Coastguard Worker 117*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) + 4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 118*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) - 4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); 119*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) * 4) == half3x3(8)); 120*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) / 4) == half3x3(0.5)); 121*c8dee2aaSAndroid Build Coastguard Worker 122*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 123*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); 124*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 * (half3x3(2)) == half3x3(8)); 125*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (4 / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2)); 126*c8dee2aaSAndroid Build Coastguard Worker 127*c8dee2aaSAndroid Build Coastguard Worker return ok; 128*c8dee2aaSAndroid Build Coastguard Worker} 129*c8dee2aaSAndroid Build Coastguard Worker 130*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_float() { 131*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker // Addition, subtraction and division operate componentwise. 134*c8dee2aaSAndroid Build Coastguard Worker const float3x3 splat_4 = float3x3(4, 4, 4, 4, 4, 4, 4, 4, 4); 135*c8dee2aaSAndroid Build Coastguard Worker 136*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) + splat_4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 137*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) - splat_4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); 138*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((float3x3(2) / splat_4) == float3x3(0.5)); 139*c8dee2aaSAndroid Build Coastguard Worker 140*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (splat_4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 141*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (splat_4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); 142*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(4, 4, 4, 4) / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2)); 143*c8dee2aaSAndroid Build Coastguard Worker 144*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) + 145*c8dee2aaSAndroid Build Coastguard Worker float4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1) == 146*c8dee2aaSAndroid Build Coastguard Worker float4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17)); 147*c8dee2aaSAndroid Build Coastguard Worker 148*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(10, 20, 30, 40) - float2x2(1, 2, 3, 4) == float2x2(9, 18, 27, 36)); 149*c8dee2aaSAndroid Build Coastguard Worker 150*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(10, 20, 30, 40) / float2x2(5, 4, 30, 1) == float2x2(2, 5, 1, 40)); 151*c8dee2aaSAndroid Build Coastguard Worker 152*c8dee2aaSAndroid Build Coastguard Worker // Multiplication performs a proper matrix multiply. 153*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(1, 2, 7, 4) * float2x2(3, 5, 3, 2) == float2x2(38, 26, 17, 14)); 154*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(10, 4, 2, 20, 5, 3, 10, 6, 5) * 155*c8dee2aaSAndroid Build Coastguard Worker float3x3(3, 3, 4, 2, 3, 4, 4, 9, 2) == 156*c8dee2aaSAndroid Build Coastguard Worker float3x3(130, 51, 35, 120, 47, 33, 240, 73, 45)); 157*c8dee2aaSAndroid Build Coastguard Worker 158*c8dee2aaSAndroid Build Coastguard Worker return ok; 159*c8dee2aaSAndroid Build Coastguard Worker} 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half() { 162*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 163*c8dee2aaSAndroid Build Coastguard Worker 164*c8dee2aaSAndroid Build Coastguard Worker // Addition, subtraction and division operate componentwise. 165*c8dee2aaSAndroid Build Coastguard Worker const half3x3 splat_4 = half3x3(4, 4, 4, 4, 4, 4, 4, 4, 4); 166*c8dee2aaSAndroid Build Coastguard Worker 167*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) + splat_4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 168*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) - splat_4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2)); 169*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((half3x3(2) / splat_4) == half3x3(0.5)); 170*c8dee2aaSAndroid Build Coastguard Worker 171*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (splat_4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6)); 172*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (splat_4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2)); 173*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2x2(4, 4, 4, 4) / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2)); 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) + 176*c8dee2aaSAndroid Build Coastguard Worker half4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1) == 177*c8dee2aaSAndroid Build Coastguard Worker half4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17)); 178*c8dee2aaSAndroid Build Coastguard Worker 179*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2x2(10, 20, 30, 40) - half2x2(1, 2, 3, 4) == half2x2(9, 18, 27, 36)); 180*c8dee2aaSAndroid Build Coastguard Worker 181*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2x2(10, 20, 30, 40) / half2x2(5, 4, 30, 1) == half2x2(2, 5, 1, 40)); 182*c8dee2aaSAndroid Build Coastguard Worker 183*c8dee2aaSAndroid Build Coastguard Worker // Multiplication performs a proper matrix multiply. 184*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2x2(1, 2, 7, 4) * half2x2(3, 5, 3, 2) == half2x2(38, 26, 17, 14)); 185*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half3x3(10, 4, 2, 20, 5, 3, 10, 6, 5) * 186*c8dee2aaSAndroid Build Coastguard Worker half3x3(3, 3, 4, 2, 3, 4, 4, 9, 2) == 187*c8dee2aaSAndroid Build Coastguard Worker half3x3(130, 51, 35, 120, 47, 33, 240, 73, 45)); 188*c8dee2aaSAndroid Build Coastguard Worker 189*c8dee2aaSAndroid Build Coastguard Worker return ok; 190*c8dee2aaSAndroid Build Coastguard Worker} 191*c8dee2aaSAndroid Build Coastguard Worker 192*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_float() { 193*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 194*c8dee2aaSAndroid Build Coastguard Worker 195*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2(1, 2) * float2x2(3, 4, 5, 6) == float2(11, 17)); 196*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3(1, 2, 3) * float3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) == float3(2, 2, 5)); 197*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4(1, 2, 3, 4) * float4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) == 198*c8dee2aaSAndroid Build Coastguard Worker float4(10, 4, 11, 8)); 199*c8dee2aaSAndroid Build Coastguard Worker return ok; 200*c8dee2aaSAndroid Build Coastguard Worker} 201*c8dee2aaSAndroid Build Coastguard Worker 202*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_half() { 203*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 204*c8dee2aaSAndroid Build Coastguard Worker 205*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2(1, 2) * half2x2(3, 4, 5, 6) == half2(11, 17)); 206*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half3(1, 2, 3) * half3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) == half3(2, 2, 5)); 207*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half4(1, 2, 3, 4) * half4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) == 208*c8dee2aaSAndroid Build Coastguard Worker half4(10, 4, 11, 8)); 209*c8dee2aaSAndroid Build Coastguard Worker return ok; 210*c8dee2aaSAndroid Build Coastguard Worker} 211*c8dee2aaSAndroid Build Coastguard Worker 212*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_float() { 213*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 214*c8dee2aaSAndroid Build Coastguard Worker 215*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float2x2(3, 4, 5, 6) * float2(1, 2) == float2(13, 16)); 216*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) * float3(1, 2, 3) == float3(5, 2, 4)); 217*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (float4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) * float4(1, 2, 3, 4) == 218*c8dee2aaSAndroid Build Coastguard Worker float4(4, 12, 9, 7)); 219*c8dee2aaSAndroid Build Coastguard Worker return ok; 220*c8dee2aaSAndroid Build Coastguard Worker} 221*c8dee2aaSAndroid Build Coastguard Worker 222*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_half() { 223*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 224*c8dee2aaSAndroid Build Coastguard Worker 225*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half2x2(3, 4, 5, 6) * half2(1, 2) == half2(13, 16)); 226*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) * half3(1, 2, 3) == half3(5, 2, 4)); 227*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (half4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) * half4(1, 2, 3, 4) == 228*c8dee2aaSAndroid Build Coastguard Worker half4(4, 12, 9, 7)); 229*c8dee2aaSAndroid Build Coastguard Worker return ok; 230*c8dee2aaSAndroid Build Coastguard Worker} 231*c8dee2aaSAndroid Build Coastguard Worker 232*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) { 233*c8dee2aaSAndroid Build Coastguard Worker return (test_eq() && 234*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_scalar_float() && 235*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_scalar_half() && 236*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_matrix_float() && 237*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_matrix_half() && 238*c8dee2aaSAndroid Build Coastguard Worker test_vector_op_matrix_float() && 239*c8dee2aaSAndroid Build Coastguard Worker test_vector_op_matrix_half() && 240*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_vector_float() && 241*c8dee2aaSAndroid Build Coastguard Worker test_matrix_op_vector_half())? colorGreen : colorRed; 242*c8dee2aaSAndroid Build Coastguard Worker} 243