xref: /aosp_15_r20/external/skia/resources/sksl/folding/MatrixFoldingES2.rts (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workeruniform float2x2 testMatrix2x2;
2*c8dee2aaSAndroid Build Coastguard Workeruniform half4 colorRed, colorGreen;
3*c8dee2aaSAndroid Build Coastguard Workeruniform half unknownInput;
4*c8dee2aaSAndroid Build Coastguard Worker
5*c8dee2aaSAndroid Build Coastguard Workerbool test_eq() {
6*c8dee2aaSAndroid Build Coastguard Worker    // A non-folding version of these tests can be found in shared/MatrixEquality.
7*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
8*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
9*c8dee2aaSAndroid Build Coastguard Worker                 float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
10*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
11*c8dee2aaSAndroid Build Coastguard Worker                 float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  ( float2x2(1)  == float2x2(1));
14*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && !( float2x2(1)  == float2x2(0));
15*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  ( float2x2(-1) == -float2x2(1));
16*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  ( float2x2(0)  == -float2x2(0));
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (-float2x2(-1) ==  float2x2(1));
18*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (-float2x2(0)  == -float2x2(-0));
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
21*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && !(float2x2(1) != float2x2(1));
24*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(1) != float2x2(0));
25*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) ==
26*c8dee2aaSAndroid Build Coastguard Worker                 float3x3(float2x2(1.0)));
27*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) ==
28*c8dee2aaSAndroid Build Coastguard Worker                 float3x3(float2x2(9.0)));
29*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float3x3(unknownInput) == float3x3(float2x2(1.0)));
30*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) ==
31*c8dee2aaSAndroid Build Coastguard Worker                 float3x3(float2x2(9.0)));
32*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(float3x3(1.0)) == float2x2(1.0));
33*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(float3x3(1.0)) == float2x2(1.0));
34*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0));
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
36*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float4(testMatrix2x2) * float4(1)) == float4(1, 2, 3, 4);
39*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float4(testMatrix2x2) * float4(1)) == float4(testMatrix2x2);
40*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float4(testMatrix2x2) * float4(0)) == float4(0);
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[0] == float2(5.0, 0.0));
43*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[1] == float2(0.0, 5.0));
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[0][0] == 5.0);
46*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[0][1] == 0.0);
47*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[1][0] == 0.0);
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (float2x2(5.0)[1][1] == 5.0);
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 m = float3x3(1, 2, 3, 4, 5, 6, 7, 8, 9);
51*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[0] == float3(1, 2, 3));
52*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[1] == float3(4, 5, 6));
53*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[2] == float3(7, 8, 9));
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[0][0] == 1);
56*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[0][1] == 2);
57*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[0][2] == 3);
58*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[1][0] == 4);
59*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[1][1] == 5);
60*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[1][2] == 6);
61*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[2][0] == 7);
62*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[2][1] == 8);
63*c8dee2aaSAndroid Build Coastguard Worker    ok = ok &&  (m[2][2] == 9);
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker    {
66*c8dee2aaSAndroid Build Coastguard Worker        // This `five` is constant and should always fold.
67*c8dee2aaSAndroid Build Coastguard Worker        const float five = 5.0;
68*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[0] == float2(five, 0.0));
69*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[1] == float2(0.0, five));
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[0][0] == five);
72*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[0][1] == 0.0);
73*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[1][0] == 0.0);
74*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float2x2(five)[1][1] == five);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3));
77*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6));
78*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9));
79*c8dee2aaSAndroid Build Coastguard Worker    }
80*c8dee2aaSAndroid Build Coastguard Worker    {
81*c8dee2aaSAndroid Build Coastguard Worker        // This `five` cannot be folded, but the first and third columns should still be foldable.
82*c8dee2aaSAndroid Build Coastguard Worker        float five = 5.0;
83*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3));
84*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6));
85*c8dee2aaSAndroid Build Coastguard Worker        ok = ok &&  (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9));
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    {
88*c8dee2aaSAndroid Build Coastguard Worker        // The upper-left 2x2 of the matrix is unknown, but the bottom two rows are still foldable.
89*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && float4x4(half3x3(testMatrix2x2))[0] == float4(1, 2, 0, 0);
90*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && float4x4(half3x3(testMatrix2x2))[1] == float4(3, 4, 0, 0);
91*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && float4x4(half3x3(testMatrix2x2))[2] == float4(0, 0, 1, 0);
92*c8dee2aaSAndroid Build Coastguard Worker        ok = ok && float4x4(half3x3(testMatrix2x2))[3] == float4(0, 0, 0, 1);
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker    return ok;
96*c8dee2aaSAndroid Build Coastguard Worker}
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_scalar_float() {
99*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) + 4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
102*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) - 4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
103*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) * 4) == float3x3(8));
104*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) / 4) == float3x3(0.5));
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
107*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
108*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 * (float3x3(2)) == float3x3(8));
109*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2));
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker    return ok;
112*c8dee2aaSAndroid Build Coastguard Worker}
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_scalar_half() {
115*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) + 4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
118*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) - 4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
119*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) * 4) == half3x3(8));
120*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) / 4) == half3x3(0.5));
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
123*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
124*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 * (half3x3(2)) == half3x3(8));
125*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (4 / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2));
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker    return ok;
128*c8dee2aaSAndroid Build Coastguard Worker}
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_float() {
131*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
134*c8dee2aaSAndroid Build Coastguard Worker    const float3x3 splat_4 = float3x3(4, 4, 4, 4, 4, 4, 4, 4, 4);
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) + splat_4) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
137*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) - splat_4) == float3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
138*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((float3x3(2) / splat_4) == float3x3(0.5));
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (splat_4 + (float3x3(2)) == float3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
141*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (splat_4 - (float3x3(2)) == float3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
142*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x2(4, 4, 4, 4) / (float2x2(2, 2, 2, 2)) == float2x2(2, 2, 2, 2));
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) +
145*c8dee2aaSAndroid Build Coastguard Worker                float4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1) ==
146*c8dee2aaSAndroid Build Coastguard Worker                float4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
147*c8dee2aaSAndroid Build Coastguard Worker
148*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x2(10, 20, 30, 40) - float2x2(1, 2, 3, 4) == float2x2(9, 18, 27, 36));
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x2(10, 20, 30, 40) / float2x2(5, 4, 30, 1) == float2x2(2, 5, 1, 40));
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker    // Multiplication performs a proper matrix multiply.
153*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x2(1, 2, 7, 4) * float2x2(3, 5, 3, 2) == float2x2(38, 26, 17, 14));
154*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x3(10, 4, 2, 20, 5, 3, 10, 6, 5) *
155*c8dee2aaSAndroid Build Coastguard Worker                float3x3(3, 3, 4, 2, 3, 4, 4, 9, 2) ==
156*c8dee2aaSAndroid Build Coastguard Worker                float3x3(130, 51, 35, 120, 47, 33, 240, 73, 45));
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker    return ok;
159*c8dee2aaSAndroid Build Coastguard Worker}
160*c8dee2aaSAndroid Build Coastguard Worker
161*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_matrix_half() {
162*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker    // Addition, subtraction and division operate componentwise.
165*c8dee2aaSAndroid Build Coastguard Worker    const half3x3 splat_4 = half3x3(4, 4, 4, 4, 4, 4, 4, 4, 4);
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) + splat_4) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
168*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) - splat_4) == half3x3(-2, -4, -4, -4, -2, -4, -4, -4, -2));
169*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((half3x3(2) / splat_4) == half3x3(0.5));
170*c8dee2aaSAndroid Build Coastguard Worker
171*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (splat_4 + (half3x3(2)) == half3x3(6, 4, 4, 4, 6, 4, 4, 4, 6));
172*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (splat_4 - (half3x3(2)) == half3x3(2, 4, 4, 4, 2, 4, 4, 4, 2));
173*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x2(4, 4, 4, 4) / (half2x2(2, 2, 2, 2)) == half2x2(2, 2, 2, 2));
174*c8dee2aaSAndroid Build Coastguard Worker
175*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16) +
176*c8dee2aaSAndroid Build Coastguard Worker                half4x4(16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1) ==
177*c8dee2aaSAndroid Build Coastguard Worker                half4x4(17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17));
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x2(10, 20, 30, 40) - half2x2(1, 2, 3, 4) == half2x2(9, 18, 27, 36));
180*c8dee2aaSAndroid Build Coastguard Worker
181*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x2(10, 20, 30, 40) / half2x2(5, 4, 30, 1) == half2x2(2, 5, 1, 40));
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker    // Multiplication performs a proper matrix multiply.
184*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x2(1, 2, 7, 4) * half2x2(3, 5, 3, 2) == half2x2(38, 26, 17, 14));
185*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x3(10, 4, 2, 20, 5, 3, 10, 6, 5) *
186*c8dee2aaSAndroid Build Coastguard Worker                half3x3(3, 3, 4, 2, 3, 4, 4, 9, 2) ==
187*c8dee2aaSAndroid Build Coastguard Worker                half3x3(130, 51, 35, 120, 47, 33, 240, 73, 45));
188*c8dee2aaSAndroid Build Coastguard Worker
189*c8dee2aaSAndroid Build Coastguard Worker    return ok;
190*c8dee2aaSAndroid Build Coastguard Worker}
191*c8dee2aaSAndroid Build Coastguard Worker
192*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_float() {
193*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2(1, 2) * float2x2(3, 4, 5, 6) == float2(11, 17));
196*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3(1, 2, 3) * float3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) == float3(2, 2, 5));
197*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4(1, 2, 3, 4) * float4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) ==
198*c8dee2aaSAndroid Build Coastguard Worker                    float4(10, 4, 11, 8));
199*c8dee2aaSAndroid Build Coastguard Worker    return ok;
200*c8dee2aaSAndroid Build Coastguard Worker}
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Workerbool test_vector_op_matrix_half() {
203*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2(1, 2) * half2x2(3, 4, 5, 6) == half2(11, 17));
206*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3(1, 2, 3) * half3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) == half3(2, 2, 5));
207*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4(1, 2, 3, 4) * half4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) ==
208*c8dee2aaSAndroid Build Coastguard Worker                    half4(10, 4, 11, 8));
209*c8dee2aaSAndroid Build Coastguard Worker    return ok;
210*c8dee2aaSAndroid Build Coastguard Worker}
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_float() {
213*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
214*c8dee2aaSAndroid Build Coastguard Worker
215*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float2x2(3, 4, 5, 6) * float2(1, 2) == float2(13, 16));
216*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) * float3(1, 2, 3) == float3(5, 2, 4));
217*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (float4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) * float4(1, 2, 3, 4) ==
218*c8dee2aaSAndroid Build Coastguard Worker                    float4(4, 12, 9, 7));
219*c8dee2aaSAndroid Build Coastguard Worker    return ok;
220*c8dee2aaSAndroid Build Coastguard Worker}
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Workerbool test_matrix_op_vector_half() {
223*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
224*c8dee2aaSAndroid Build Coastguard Worker
225*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half2x2(3, 4, 5, 6) * half2(1, 2) == half2(13, 16));
226*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half3x3(-1, 0, 1, 0, 1, 0, 2, 0, 1) * half3(1, 2, 3) == half3(5, 2, 4));
227*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (half4x4(1, 0, 3, 0, 0, 2, 0, 0, 1, 0, 2, 1, 0, 2, 0, 1) * half4(1, 2, 3, 4) ==
228*c8dee2aaSAndroid Build Coastguard Worker                    half4(4, 12, 9, 7));
229*c8dee2aaSAndroid Build Coastguard Worker    return ok;
230*c8dee2aaSAndroid Build Coastguard Worker}
231*c8dee2aaSAndroid Build Coastguard Worker
232*c8dee2aaSAndroid Build Coastguard Workerhalf4 main(float2 coords) {
233*c8dee2aaSAndroid Build Coastguard Worker    return (test_eq() &&
234*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_scalar_float() &&
235*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_scalar_half() &&
236*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_matrix_float() &&
237*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_matrix_half() &&
238*c8dee2aaSAndroid Build Coastguard Worker            test_vector_op_matrix_float() &&
239*c8dee2aaSAndroid Build Coastguard Worker            test_vector_op_matrix_half() &&
240*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_vector_float() &&
241*c8dee2aaSAndroid Build Coastguard Worker            test_matrix_op_vector_half())? colorGreen : colorRed;
242*c8dee2aaSAndroid Build Coastguard Worker}
243