1*c8dee2aaSAndroid Build Coastguard Workerlayout(metal, vulkan, webgpu, direct3d, binding = 0) uniform ubo { float f; }; // multiple backends 2*c8dee2aaSAndroid Build Coastguard Workerlayout(texture=0, sampler=0) sampler2D s; // missing backend 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Worker/*%%* 5*c8dee2aaSAndroid Build Coastguard Workeronly one backend qualifier can be used 6*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'texture' is not permitted here 7*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'sampler' is not permitted here 8*c8dee2aaSAndroid Build Coastguard Worker*%%*/ 9