1*c8dee2aaSAndroid Build Coastguard Workerstruct Attributes { 2*c8dee2aaSAndroid Build Coastguard Worker float2 position; 3*c8dee2aaSAndroid Build Coastguard Worker}; 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerstruct Varyings { 6*c8dee2aaSAndroid Build Coastguard Worker float2 position; 7*c8dee2aaSAndroid Build Coastguard Worker float4 color; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workeruniform shader myShader; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard WorkerVaryings main(const Attributes attr) { 13*c8dee2aaSAndroid Build Coastguard Worker return Varyings(attr.position, myShader.eval(attr.position)); 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker/*%%* 17*c8dee2aaSAndroid Build Coastguard Workereffects are not permitted in mesh vertex shaders 18*c8dee2aaSAndroid Build Coastguard Worker*%%*/ 19