1*c8dee2aaSAndroid Build Coastguard Workerstruct Attributes { 2*c8dee2aaSAndroid Build Coastguard Worker float2 position; 3*c8dee2aaSAndroid Build Coastguard Worker float4 src; 4*c8dee2aaSAndroid Build Coastguard Worker float4 dst; 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstruct Varyings { 8*c8dee2aaSAndroid Build Coastguard Worker float2 position; 9*c8dee2aaSAndroid Build Coastguard Worker float4 color; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workeruniform blender myBlender; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard WorkerVaryings main(const Attributes attr) { 15*c8dee2aaSAndroid Build Coastguard Worker return Varyings(attr.position, myBlender.eval(attr.src, attr.dst)); 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker/*%%* 19*c8dee2aaSAndroid Build Coastguard Workereffects are not permitted in mesh vertex shaders 20*c8dee2aaSAndroid Build Coastguard Worker*%%*/ 21