xref: /aosp_15_r20/external/skia/resources/sksl/errors/InvalidBackendBindingFlagsSPIRV.sksl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker// Valid declarations:
2*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, input_attachment_index=0, set=0, binding=0) subpassInput subpass1; // valid
3*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, set=0, binding=0) uniform ubo { float a; };                        // valid
4*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, set=0, binding=0) buffer ssbo { float b; };                        // valid
5*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, rgba32f, set=0, binding=0) readonly texture2D rtexture1;           // valid
6*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, rgba32f, set=0, binding=0) writeonly texture2D wtexture1;          // valid
7*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, set=0, binding=0) sampler2D sampler1;                              // valid
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker// Invalid declarations:
10*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, rgba32f, input_attachment_index=0,
11*c8dee2aaSAndroid Build Coastguard Worker       set=0, binding=0) subpassInput subpass2;                    // invalid (has pixformat)
12*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, rgba32f, texture=0) readonly texture2D rtexture2;   // invalid (no set/binding)
13*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, rgba32f, texture=0) writeonly texture2D wtexture2;  // invalid (no set/binding)
14*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, set=0, binding=0) readonly texture2D rtexture3;     // invalid (no pixformat)
15*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, set=0, binding=0) writeonly texture2D wtexture3;    // invalid (no pixformat)
16*c8dee2aaSAndroid Build Coastguard Workerlayout(vulkan, texture=0, sampler=0) sampler2D sampler2;           // invalid
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker/*%%*
19*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'rgba32f' is not permitted here
20*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'texture' is not permitted here
21*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'texture' is not permitted here
22*c8dee2aaSAndroid Build Coastguard Workerstorage textures must declare a pixel format
23*c8dee2aaSAndroid Build Coastguard Workerstorage textures must declare a pixel format
24*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'texture' is not permitted here
25*c8dee2aaSAndroid Build Coastguard Workerlayout qualifier 'sampler' is not permitted here
26*c8dee2aaSAndroid Build Coastguard Worker*%%*/
27