xref: /aosp_15_r20/external/skia/resources/sksl/compute/DesaturateFunction.compute (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerlayout(local_size_x = 16, local_size_y = 16) in;
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerlayout(binding=0, rgba32f) readonly texture2D src;
4*c8dee2aaSAndroid Build Coastguard Workerlayout(binding=1, rgba32f) writeonly texture2D dest;
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Workernoinline void desaturate(layout(rgba32f) readonly texture2D src,
7*c8dee2aaSAndroid Build Coastguard Worker                         layout(rgba32f) writeonly texture2D dest) {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 color = textureRead(src, sk_GlobalInvocationID.xy);
9*c8dee2aaSAndroid Build Coastguard Worker    color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11)));
10*c8dee2aaSAndroid Build Coastguard Worker    textureWrite(dest, sk_GlobalInvocationID.xy, color);
11*c8dee2aaSAndroid Build Coastguard Worker}
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workervoid main() {
14*c8dee2aaSAndroid Build Coastguard Worker    if (sk_GlobalInvocationID.x < textureWidth(src) &&
15*c8dee2aaSAndroid Build Coastguard Worker        sk_GlobalInvocationID.y < textureHeight(src)) {
16*c8dee2aaSAndroid Build Coastguard Worker        desaturate(src, dest);
17*c8dee2aaSAndroid Build Coastguard Worker    }
18*c8dee2aaSAndroid Build Coastguard Worker}
19