1*c8dee2aaSAndroid Build Coastguard Workerlayout(local_size_x = 16, local_size_y = 16) in; 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerlayout(rgba8, binding=0) readonly texture2D src; 4*c8dee2aaSAndroid Build Coastguard Workerlayout(rgba8, binding=1) writeonly texture2D dest; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workerhalf4 desaturate(half4 color) { 7*c8dee2aaSAndroid Build Coastguard Worker color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11))); 8*c8dee2aaSAndroid Build Coastguard Worker return color; 9*c8dee2aaSAndroid Build Coastguard Worker} 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workervoid main() { 12*c8dee2aaSAndroid Build Coastguard Worker if (sk_GlobalInvocationID.x < textureWidth(src) && sk_GlobalInvocationID.y < textureHeight(src)) { 13*c8dee2aaSAndroid Build Coastguard Worker textureWrite(dest, sk_GlobalInvocationID.xy, desaturate(textureRead(src, sk_GlobalInvocationID.xy))); 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker} 16