1*c8dee2aaSAndroid Build Coastguard Worker // DO NOT MODIFY! This file is autogenerated by gn_to_bp.py. 2*c8dee2aaSAndroid Build Coastguard Worker // If need to change a define, modify SkUserConfigManual.h 3*c8dee2aaSAndroid Build Coastguard Worker #pragma once 4*c8dee2aaSAndroid Build Coastguard Worker #include "SkUserConfigManual.h" 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ANDROID_FRAMEWORK_USE_PERFETTO 7*c8dee2aaSAndroid Build Coastguard Worker #define SK_ANDROID_FRAMEWORK_USE_PERFETTO 8*c8dee2aaSAndroid Build Coastguard Worker #endif 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_CODEC_DECODES_BMP 11*c8dee2aaSAndroid Build Coastguard Worker #define SK_CODEC_DECODES_BMP 12*c8dee2aaSAndroid Build Coastguard Worker #endif 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_CODEC_DECODES_WBMP 15*c8dee2aaSAndroid Build Coastguard Worker #define SK_CODEC_DECODES_WBMP 16*c8dee2aaSAndroid Build Coastguard Worker #endif 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_AVX512_OPTS 19*c8dee2aaSAndroid Build Coastguard Worker #define SK_ENABLE_AVX512_OPTS 20*c8dee2aaSAndroid Build Coastguard Worker #endif 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_PRECOMPILE 23*c8dee2aaSAndroid Build Coastguard Worker #define SK_ENABLE_PRECOMPILE 24*c8dee2aaSAndroid Build Coastguard Worker #endif 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GAMMA_APPLY_TO_A8 27*c8dee2aaSAndroid Build Coastguard Worker #define SK_GAMMA_APPLY_TO_A8 28*c8dee2aaSAndroid Build Coastguard Worker #endif 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GANESH 31*c8dee2aaSAndroid Build Coastguard Worker #define SK_GANESH 32*c8dee2aaSAndroid Build Coastguard Worker #endif 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GL 35*c8dee2aaSAndroid Build Coastguard Worker #define SK_GL 36*c8dee2aaSAndroid Build Coastguard Worker #endif 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GRAPHITE 39*c8dee2aaSAndroid Build Coastguard Worker #define SK_GRAPHITE 40*c8dee2aaSAndroid Build Coastguard Worker #endif 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IN_RENDERENGINE 43*c8dee2aaSAndroid Build Coastguard Worker #define SK_IN_RENDERENGINE 44*c8dee2aaSAndroid Build Coastguard Worker #endif 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_USE_VMA 47*c8dee2aaSAndroid Build Coastguard Worker #define SK_USE_VMA 48*c8dee2aaSAndroid Build Coastguard Worker #endif 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_VULKAN 51*c8dee2aaSAndroid Build Coastguard Worker #define SK_VULKAN 52*c8dee2aaSAndroid Build Coastguard Worker #endif 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_BUILD_FOR_ANDROID 55*c8dee2aaSAndroid Build Coastguard Worker #error "SK_BUILD_FOR_ANDROID must be defined!" 56*c8dee2aaSAndroid Build Coastguard Worker #endif 57*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_IOS) || defined(SK_BUILD_FOR_MAC) || \ 58*c8dee2aaSAndroid Build Coastguard Worker defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) 59*c8dee2aaSAndroid Build Coastguard Worker #error "Only SK_BUILD_FOR_ANDROID should be defined!" 60*c8dee2aaSAndroid Build Coastguard Worker #endif 61