xref: /aosp_15_r20/external/skia/renderengine/include/config/SkUserConfig.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker // DO NOT MODIFY! This file is autogenerated by gn_to_bp.py.
2*c8dee2aaSAndroid Build Coastguard Worker // If need to change a define, modify SkUserConfigManual.h
3*c8dee2aaSAndroid Build Coastguard Worker #pragma once
4*c8dee2aaSAndroid Build Coastguard Worker #include "SkUserConfigManual.h"
5*c8dee2aaSAndroid Build Coastguard Worker 
6*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ANDROID_FRAMEWORK_USE_PERFETTO
7*c8dee2aaSAndroid Build Coastguard Worker #define SK_ANDROID_FRAMEWORK_USE_PERFETTO
8*c8dee2aaSAndroid Build Coastguard Worker #endif
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_CODEC_DECODES_BMP
11*c8dee2aaSAndroid Build Coastguard Worker #define SK_CODEC_DECODES_BMP
12*c8dee2aaSAndroid Build Coastguard Worker #endif
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_CODEC_DECODES_WBMP
15*c8dee2aaSAndroid Build Coastguard Worker #define SK_CODEC_DECODES_WBMP
16*c8dee2aaSAndroid Build Coastguard Worker #endif
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_AVX512_OPTS
19*c8dee2aaSAndroid Build Coastguard Worker #define SK_ENABLE_AVX512_OPTS
20*c8dee2aaSAndroid Build Coastguard Worker #endif
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_ENABLE_PRECOMPILE
23*c8dee2aaSAndroid Build Coastguard Worker #define SK_ENABLE_PRECOMPILE
24*c8dee2aaSAndroid Build Coastguard Worker #endif
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GAMMA_APPLY_TO_A8
27*c8dee2aaSAndroid Build Coastguard Worker #define SK_GAMMA_APPLY_TO_A8
28*c8dee2aaSAndroid Build Coastguard Worker #endif
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GANESH
31*c8dee2aaSAndroid Build Coastguard Worker #define SK_GANESH
32*c8dee2aaSAndroid Build Coastguard Worker #endif
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GL
35*c8dee2aaSAndroid Build Coastguard Worker #define SK_GL
36*c8dee2aaSAndroid Build Coastguard Worker #endif
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_GRAPHITE
39*c8dee2aaSAndroid Build Coastguard Worker #define SK_GRAPHITE
40*c8dee2aaSAndroid Build Coastguard Worker #endif
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_IN_RENDERENGINE
43*c8dee2aaSAndroid Build Coastguard Worker #define SK_IN_RENDERENGINE
44*c8dee2aaSAndroid Build Coastguard Worker #endif
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_USE_VMA
47*c8dee2aaSAndroid Build Coastguard Worker #define SK_USE_VMA
48*c8dee2aaSAndroid Build Coastguard Worker #endif
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_VULKAN
51*c8dee2aaSAndroid Build Coastguard Worker #define SK_VULKAN
52*c8dee2aaSAndroid Build Coastguard Worker #endif
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker #ifndef SK_BUILD_FOR_ANDROID
55*c8dee2aaSAndroid Build Coastguard Worker     #error "SK_BUILD_FOR_ANDROID must be defined!"
56*c8dee2aaSAndroid Build Coastguard Worker #endif
57*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_BUILD_FOR_IOS) || defined(SK_BUILD_FOR_MAC) || \
58*c8dee2aaSAndroid Build Coastguard Worker     defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN)
59*c8dee2aaSAndroid Build Coastguard Worker     #error "Only SK_BUILD_FOR_ANDROID should be defined!"
60*c8dee2aaSAndroid Build Coastguard Worker #endif
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