1*c8dee2aaSAndroid Build Coastguard WorkerGraphite's logging priority can now be adjusted by defining 2*c8dee2aaSAndroid Build Coastguard Worker`SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY` in `SkUserConfig.h` to a value specified by the 3*c8dee2aaSAndroid Build Coastguard Worker`skgpu::graphite::LogPriority` enum. 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard WorkerFor example: 6*c8dee2aaSAndroid Build Coastguard Worker``` 7*c8dee2aaSAndroid Build Coastguard Worker#define SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY skgpu::graphite::LogPriority::kWarning 8*c8dee2aaSAndroid Build Coastguard Worker``` 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard WorkerWould cause Graphite to log warnings, non-fatal errors, and fatal errors. However, debug logs would 11*c8dee2aaSAndroid Build Coastguard Workerbe omitted. 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker`SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY` will default to `kWarning` in debug builds, and `kError` 14*c8dee2aaSAndroid Build Coastguard Workerin release builds. 15