1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "modules/svg/include/SkSVGShape.h" 9 10 #include "include/core/SkPaint.h" // IWYU pragma: keep 11 #include "include/private/base/SkDebug.h" 12 #include "modules/svg/include/SkSVGAttribute.h" 13 #include "modules/svg/include/SkSVGRenderContext.h" 14 #include "modules/svg/include/SkSVGTypes.h" 15 #include "src/base/SkTLazy.h" 16 17 class SkSVGNode; 18 enum class SkSVGTag; 19 SkSVGShape(SkSVGTag t)20SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} 21 onRender(const SkSVGRenderContext & ctx) const22void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { 23 const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType(); 24 25 const auto fillPaint = ctx.fillPaint(), 26 strokePaint = ctx.strokePaint(); 27 28 // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. 29 if (fillPaint.isValid()) { 30 this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); 31 } 32 33 if (strokePaint.isValid()) { 34 this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); 35 } 36 } 37 appendChild(sk_sp<SkSVGNode>)38void SkSVGShape::appendChild(sk_sp<SkSVGNode>) { 39 SkDEBUGF("cannot append child nodes to an SVG shape.\n"); 40 } 41