1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGRenderContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkSpan_impl.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTPin.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGAttribute.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGClipPath.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGFilter.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGMask.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGNode.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "modules/svg/include/SkSVGTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
31*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker namespace {
36*c8dee2aaSAndroid Build Coastguard Worker
length_size_for_type(const SkSize & viewport,SkSVGLengthContext::LengthType t)37*c8dee2aaSAndroid Build Coastguard Worker SkScalar length_size_for_type(const SkSize& viewport, SkSVGLengthContext::LengthType t) {
38*c8dee2aaSAndroid Build Coastguard Worker switch (t) {
39*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLengthContext::LengthType::kHorizontal:
40*c8dee2aaSAndroid Build Coastguard Worker return viewport.width();
41*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLengthContext::LengthType::kVertical:
42*c8dee2aaSAndroid Build Coastguard Worker return viewport.height();
43*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLengthContext::LengthType::kOther: {
44*c8dee2aaSAndroid Build Coastguard Worker // https://www.w3.org/TR/SVG11/coords.html#Units_viewport_percentage
45*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar rsqrt2 = 1.0f / SK_ScalarSqrt2;
46*c8dee2aaSAndroid Build Coastguard Worker const SkScalar w = viewport.width(), h = viewport.height();
47*c8dee2aaSAndroid Build Coastguard Worker return rsqrt2 * SkScalarSqrt(w * w + h * h);
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false); // Not reached.
52*c8dee2aaSAndroid Build Coastguard Worker return 0;
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker // Multipliers for DPI-relative units.
56*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kINMultiplier = 1.00f;
57*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kPTMultiplier = kINMultiplier / 72.272f;
58*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kPCMultiplier = kPTMultiplier * 12;
59*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kMMMultiplier = kINMultiplier / 25.4f;
60*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kCMMultiplier = kMMMultiplier * 10;
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker } // namespace
63*c8dee2aaSAndroid Build Coastguard Worker
resolve(const SkSVGLength & l,LengthType t) const64*c8dee2aaSAndroid Build Coastguard Worker SkScalar SkSVGLengthContext::resolve(const SkSVGLength& l, LengthType t) const {
65*c8dee2aaSAndroid Build Coastguard Worker switch (l.unit()) {
66*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kNumber:
67*c8dee2aaSAndroid Build Coastguard Worker // Fall through.
68*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kPX:
69*c8dee2aaSAndroid Build Coastguard Worker return l.value();
70*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kPercentage:
71*c8dee2aaSAndroid Build Coastguard Worker return l.value() * length_size_for_type(fViewport, t) / 100;
72*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kCM:
73*c8dee2aaSAndroid Build Coastguard Worker return l.value() * fDPI * kCMMultiplier;
74*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kMM:
75*c8dee2aaSAndroid Build Coastguard Worker return l.value() * fDPI * kMMMultiplier;
76*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kIN:
77*c8dee2aaSAndroid Build Coastguard Worker return l.value() * fDPI * kINMultiplier;
78*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kPT:
79*c8dee2aaSAndroid Build Coastguard Worker return l.value() * fDPI * kPTMultiplier;
80*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLength::Unit::kPC:
81*c8dee2aaSAndroid Build Coastguard Worker return l.value() * fDPI * kPCMultiplier;
82*c8dee2aaSAndroid Build Coastguard Worker default:
83*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("unsupported unit type: <%d>\n", (int)l.unit());
84*c8dee2aaSAndroid Build Coastguard Worker return 0;
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
resolveRect(const SkSVGLength & x,const SkSVGLength & y,const SkSVGLength & w,const SkSVGLength & h) const88*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGLengthContext::resolveRect(const SkSVGLength& x, const SkSVGLength& y,
89*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLength& w, const SkSVGLength& h) const {
90*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeXYWH(
91*c8dee2aaSAndroid Build Coastguard Worker this->resolve(x, SkSVGLengthContext::LengthType::kHorizontal),
92*c8dee2aaSAndroid Build Coastguard Worker this->resolve(y, SkSVGLengthContext::LengthType::kVertical),
93*c8dee2aaSAndroid Build Coastguard Worker this->resolve(w, SkSVGLengthContext::LengthType::kHorizontal),
94*c8dee2aaSAndroid Build Coastguard Worker this->resolve(h, SkSVGLengthContext::LengthType::kVertical));
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker namespace {
98*c8dee2aaSAndroid Build Coastguard Worker
toSkCap(const SkSVGLineCap & cap)99*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Cap toSkCap(const SkSVGLineCap& cap) {
100*c8dee2aaSAndroid Build Coastguard Worker switch (cap) {
101*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineCap::kButt:
102*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kButt_Cap;
103*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineCap::kRound:
104*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kRound_Cap;
105*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineCap::kSquare:
106*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kSquare_Cap;
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
toSkJoin(const SkSVGLineJoin & join)111*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Join toSkJoin(const SkSVGLineJoin& join) {
112*c8dee2aaSAndroid Build Coastguard Worker switch (join.type()) {
113*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineJoin::Type::kMiter:
114*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kMiter_Join;
115*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineJoin::Type::kRound:
116*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kRound_Join;
117*c8dee2aaSAndroid Build Coastguard Worker case SkSVGLineJoin::Type::kBevel:
118*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kBevel_Join;
119*c8dee2aaSAndroid Build Coastguard Worker default:
120*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
121*c8dee2aaSAndroid Build Coastguard Worker return SkPaint::kMiter_Join;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
dash_effect(const SkSVGPresentationAttributes & props,const SkSVGLengthContext & lctx)125*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPathEffect> dash_effect(const SkSVGPresentationAttributes& props,
126*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLengthContext& lctx) {
127*c8dee2aaSAndroid Build Coastguard Worker if (props.fStrokeDashArray->type() != SkSVGDashArray::Type::kDashArray) {
128*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker const auto& da = *props.fStrokeDashArray;
132*c8dee2aaSAndroid Build Coastguard Worker const auto count = da.dashArray().size();
133*c8dee2aaSAndroid Build Coastguard Worker STArray<128, SkScalar, true> intervals(count);
134*c8dee2aaSAndroid Build Coastguard Worker for (const auto& dash : da.dashArray()) {
135*c8dee2aaSAndroid Build Coastguard Worker intervals.push_back(lctx.resolve(dash, SkSVGLengthContext::LengthType::kOther));
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker if (count & 1) {
139*c8dee2aaSAndroid Build Coastguard Worker // If an odd number of values is provided, then the list of values
140*c8dee2aaSAndroid Build Coastguard Worker // is repeated to yield an even number of values.
141*c8dee2aaSAndroid Build Coastguard Worker intervals.push_back_n(count);
142*c8dee2aaSAndroid Build Coastguard Worker memcpy(intervals.begin() + count, intervals.begin(), count * sizeof(SkScalar));
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((intervals.size() & 1) == 0);
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker const auto phase = lctx.resolve(*props.fStrokeDashOffset,
148*c8dee2aaSAndroid Build Coastguard Worker SkSVGLengthContext::LengthType::kOther);
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker return SkDashPathEffect::Make(intervals.begin(), intervals.size(), phase);
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker } // namespace
154*c8dee2aaSAndroid Build Coastguard Worker
SkSVGPresentationContext()155*c8dee2aaSAndroid Build Coastguard Worker SkSVGPresentationContext::SkSVGPresentationContext()
156*c8dee2aaSAndroid Build Coastguard Worker : fInherited(SkSVGPresentationAttributes::MakeInitial())
157*c8dee2aaSAndroid Build Coastguard Worker {}
158*c8dee2aaSAndroid Build Coastguard Worker
SkSVGRenderContext(SkCanvas * canvas,const sk_sp<SkFontMgr> & fmgr,const sk_sp<skresources::ResourceProvider> & rp,const SkSVGIDMapper & mapper,const SkSVGLengthContext & lctx,const SkSVGPresentationContext & pctx,const OBBScope & obbs,const sk_sp<SkShapers::Factory> & fact)159*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::SkSVGRenderContext(SkCanvas* canvas,
160*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkFontMgr>& fmgr,
161*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<skresources::ResourceProvider>& rp,
162*c8dee2aaSAndroid Build Coastguard Worker const SkSVGIDMapper& mapper,
163*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLengthContext& lctx,
164*c8dee2aaSAndroid Build Coastguard Worker const SkSVGPresentationContext& pctx,
165*c8dee2aaSAndroid Build Coastguard Worker const OBBScope& obbs,
166*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkShapers::Factory>& fact)
167*c8dee2aaSAndroid Build Coastguard Worker : fFontMgr(fmgr)
168*c8dee2aaSAndroid Build Coastguard Worker , fTextShapingFactory(fact)
169*c8dee2aaSAndroid Build Coastguard Worker , fResourceProvider(rp)
170*c8dee2aaSAndroid Build Coastguard Worker , fIDMapper(mapper)
171*c8dee2aaSAndroid Build Coastguard Worker , fLengthContext(lctx)
172*c8dee2aaSAndroid Build Coastguard Worker , fPresentationContext(pctx)
173*c8dee2aaSAndroid Build Coastguard Worker , fCanvas(canvas)
174*c8dee2aaSAndroid Build Coastguard Worker , fCanvasSaveCount(canvas->getSaveCount())
175*c8dee2aaSAndroid Build Coastguard Worker , fOBBScope(obbs) {}
176*c8dee2aaSAndroid Build Coastguard Worker
SkSVGRenderContext(const SkSVGRenderContext & other)177*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::SkSVGRenderContext(const SkSVGRenderContext& other)
178*c8dee2aaSAndroid Build Coastguard Worker : SkSVGRenderContext(other.fCanvas,
179*c8dee2aaSAndroid Build Coastguard Worker other.fFontMgr,
180*c8dee2aaSAndroid Build Coastguard Worker other.fResourceProvider,
181*c8dee2aaSAndroid Build Coastguard Worker other.fIDMapper,
182*c8dee2aaSAndroid Build Coastguard Worker *other.fLengthContext,
183*c8dee2aaSAndroid Build Coastguard Worker *other.fPresentationContext,
184*c8dee2aaSAndroid Build Coastguard Worker other.fOBBScope,
185*c8dee2aaSAndroid Build Coastguard Worker other.fTextShapingFactory) {}
186*c8dee2aaSAndroid Build Coastguard Worker
SkSVGRenderContext(const SkSVGRenderContext & other,SkCanvas * canvas)187*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::SkSVGRenderContext(const SkSVGRenderContext& other, SkCanvas* canvas)
188*c8dee2aaSAndroid Build Coastguard Worker : SkSVGRenderContext(canvas,
189*c8dee2aaSAndroid Build Coastguard Worker other.fFontMgr,
190*c8dee2aaSAndroid Build Coastguard Worker other.fResourceProvider,
191*c8dee2aaSAndroid Build Coastguard Worker other.fIDMapper,
192*c8dee2aaSAndroid Build Coastguard Worker *other.fLengthContext,
193*c8dee2aaSAndroid Build Coastguard Worker *other.fPresentationContext,
194*c8dee2aaSAndroid Build Coastguard Worker other.fOBBScope,
195*c8dee2aaSAndroid Build Coastguard Worker other.fTextShapingFactory) {}
196*c8dee2aaSAndroid Build Coastguard Worker
SkSVGRenderContext(const SkSVGRenderContext & other,const SkSVGNode * node)197*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::SkSVGRenderContext(const SkSVGRenderContext& other, const SkSVGNode* node)
198*c8dee2aaSAndroid Build Coastguard Worker : SkSVGRenderContext(other.fCanvas,
199*c8dee2aaSAndroid Build Coastguard Worker other.fFontMgr,
200*c8dee2aaSAndroid Build Coastguard Worker other.fResourceProvider,
201*c8dee2aaSAndroid Build Coastguard Worker other.fIDMapper,
202*c8dee2aaSAndroid Build Coastguard Worker *other.fLengthContext,
203*c8dee2aaSAndroid Build Coastguard Worker *other.fPresentationContext,
204*c8dee2aaSAndroid Build Coastguard Worker OBBScope{node, this},
205*c8dee2aaSAndroid Build Coastguard Worker other.fTextShapingFactory) {}
206*c8dee2aaSAndroid Build Coastguard Worker
~SkSVGRenderContext()207*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::~SkSVGRenderContext() {
208*c8dee2aaSAndroid Build Coastguard Worker fCanvas->restoreToCount(fCanvasSaveCount);
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker
findNodeById(const SkSVGIRI & iri) const211*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::BorrowedNode SkSVGRenderContext::findNodeById(const SkSVGIRI& iri) const {
212*c8dee2aaSAndroid Build Coastguard Worker if (iri.type() != SkSVGIRI::Type::kLocal) {
213*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("non-local iri references not currently supported");
214*c8dee2aaSAndroid Build Coastguard Worker return BorrowedNode(nullptr);
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker return BorrowedNode(fIDMapper.find(iri.iri()));
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
applyPresentationAttributes(const SkSVGPresentationAttributes & attrs,uint32_t flags)219*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::applyPresentationAttributes(const SkSVGPresentationAttributes& attrs,
220*c8dee2aaSAndroid Build Coastguard Worker uint32_t flags) {
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker #define ApplyLazyInheritedAttribute(ATTR) \
223*c8dee2aaSAndroid Build Coastguard Worker do { \
224*c8dee2aaSAndroid Build Coastguard Worker /* All attributes should be defined on the inherited context. */ \
225*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fPresentationContext->fInherited.f ## ATTR.isValue()); \
226*c8dee2aaSAndroid Build Coastguard Worker const auto& attr = attrs.f ## ATTR; \
227*c8dee2aaSAndroid Build Coastguard Worker if (attr.isValue() && *attr != *fPresentationContext->fInherited.f ## ATTR) { \
228*c8dee2aaSAndroid Build Coastguard Worker /* Update the local attribute value */ \
229*c8dee2aaSAndroid Build Coastguard Worker fPresentationContext.writable()->fInherited.f ## ATTR.set(*attr); \
230*c8dee2aaSAndroid Build Coastguard Worker } \
231*c8dee2aaSAndroid Build Coastguard Worker } while (false)
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(Fill);
234*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FillOpacity);
235*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FillRule);
236*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FontFamily);
237*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FontSize);
238*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FontStyle);
239*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(FontWeight);
240*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(ClipRule);
241*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(Stroke);
242*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeDashOffset);
243*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeDashArray);
244*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeLineCap);
245*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeLineJoin);
246*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeMiterLimit);
247*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeOpacity);
248*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(StrokeWidth);
249*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(TextAnchor);
250*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(Visibility);
251*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(Color);
252*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(ColorInterpolation);
253*c8dee2aaSAndroid Build Coastguard Worker ApplyLazyInheritedAttribute(ColorInterpolationFilters);
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker #undef ApplyLazyInheritedAttribute
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker // Uninherited attributes. Only apply to the current context.
258*c8dee2aaSAndroid Build Coastguard Worker
259*c8dee2aaSAndroid Build Coastguard Worker const bool hasFilter = attrs.fFilter.isValue();
260*c8dee2aaSAndroid Build Coastguard Worker if (attrs.fOpacity.isValue()) {
261*c8dee2aaSAndroid Build Coastguard Worker this->applyOpacity(*attrs.fOpacity, flags, hasFilter);
262*c8dee2aaSAndroid Build Coastguard Worker }
263*c8dee2aaSAndroid Build Coastguard Worker
264*c8dee2aaSAndroid Build Coastguard Worker if (attrs.fClipPath.isValue()) {
265*c8dee2aaSAndroid Build Coastguard Worker this->applyClip(*attrs.fClipPath);
266*c8dee2aaSAndroid Build Coastguard Worker }
267*c8dee2aaSAndroid Build Coastguard Worker
268*c8dee2aaSAndroid Build Coastguard Worker if (attrs.fMask.isValue()) {
269*c8dee2aaSAndroid Build Coastguard Worker this->applyMask(*attrs.fMask);
270*c8dee2aaSAndroid Build Coastguard Worker }
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker // TODO: when both a filter and opacity are present, we can apply both with a single layer
273*c8dee2aaSAndroid Build Coastguard Worker if (hasFilter) {
274*c8dee2aaSAndroid Build Coastguard Worker this->applyFilter(*attrs.fFilter);
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker // Remaining uninherited presentation attributes are accessed as SkSVGNode fields, not via
278*c8dee2aaSAndroid Build Coastguard Worker // the render context.
279*c8dee2aaSAndroid Build Coastguard Worker // TODO: resolve these in a pre-render styling pass and assert here that they are values.
280*c8dee2aaSAndroid Build Coastguard Worker // - stop-color
281*c8dee2aaSAndroid Build Coastguard Worker // - stop-opacity
282*c8dee2aaSAndroid Build Coastguard Worker // - flood-color
283*c8dee2aaSAndroid Build Coastguard Worker // - flood-opacity
284*c8dee2aaSAndroid Build Coastguard Worker // - lighting-color
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker
applyOpacity(SkScalar opacity,uint32_t flags,bool hasFilter)287*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::applyOpacity(SkScalar opacity, uint32_t flags, bool hasFilter) {
288*c8dee2aaSAndroid Build Coastguard Worker if (opacity >= 1) {
289*c8dee2aaSAndroid Build Coastguard Worker return;
290*c8dee2aaSAndroid Build Coastguard Worker }
291*c8dee2aaSAndroid Build Coastguard Worker
292*c8dee2aaSAndroid Build Coastguard Worker const auto& props = fPresentationContext->fInherited;
293*c8dee2aaSAndroid Build Coastguard Worker const bool hasFill = props.fFill ->type() != SkSVGPaint::Type::kNone,
294*c8dee2aaSAndroid Build Coastguard Worker hasStroke = props.fStroke->type() != SkSVGPaint::Type::kNone;
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker // We can apply the opacity as paint alpha if it only affects one atomic draw.
297*c8dee2aaSAndroid Build Coastguard Worker // For now, this means all of the following must be true:
298*c8dee2aaSAndroid Build Coastguard Worker // - the target node doesn't have any descendants;
299*c8dee2aaSAndroid Build Coastguard Worker // - it only has a stroke or a fill (but not both);
300*c8dee2aaSAndroid Build Coastguard Worker // - it does not have a filter.
301*c8dee2aaSAndroid Build Coastguard Worker // Going forward, we may needto refine this heuristic (e.g. to accommodate markers).
302*c8dee2aaSAndroid Build Coastguard Worker if ((flags & kLeaf) && (hasFill ^ hasStroke) && !hasFilter) {
303*c8dee2aaSAndroid Build Coastguard Worker fDeferredPaintOpacity *= opacity;
304*c8dee2aaSAndroid Build Coastguard Worker } else {
305*c8dee2aaSAndroid Build Coastguard Worker // Expensive, layer-based fall back.
306*c8dee2aaSAndroid Build Coastguard Worker SkPaint opacityPaint;
307*c8dee2aaSAndroid Build Coastguard Worker opacityPaint.setAlphaf(SkTPin(opacity, 0.0f, 1.0f));
308*c8dee2aaSAndroid Build Coastguard Worker // Balanced in the destructor, via restoreToCount().
309*c8dee2aaSAndroid Build Coastguard Worker fCanvas->saveLayer(nullptr, &opacityPaint);
310*c8dee2aaSAndroid Build Coastguard Worker }
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker
applyFilter(const SkSVGFuncIRI & filter)313*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::applyFilter(const SkSVGFuncIRI& filter) {
314*c8dee2aaSAndroid Build Coastguard Worker if (filter.type() != SkSVGFuncIRI::Type::kIRI) {
315*c8dee2aaSAndroid Build Coastguard Worker return;
316*c8dee2aaSAndroid Build Coastguard Worker }
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker const auto node = this->findNodeById(filter.iri());
319*c8dee2aaSAndroid Build Coastguard Worker if (!node || node->tag() != SkSVGTag::kFilter) {
320*c8dee2aaSAndroid Build Coastguard Worker return;
321*c8dee2aaSAndroid Build Coastguard Worker }
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker const SkSVGFilter* filterNode = reinterpret_cast<const SkSVGFilter*>(node.get());
324*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> imageFilter = filterNode->buildFilterDAG(*this);
325*c8dee2aaSAndroid Build Coastguard Worker if (imageFilter) {
326*c8dee2aaSAndroid Build Coastguard Worker SkPaint filterPaint;
327*c8dee2aaSAndroid Build Coastguard Worker filterPaint.setImageFilter(imageFilter);
328*c8dee2aaSAndroid Build Coastguard Worker // Balanced in the destructor, via restoreToCount().
329*c8dee2aaSAndroid Build Coastguard Worker fCanvas->saveLayer(nullptr, &filterPaint);
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker }
332*c8dee2aaSAndroid Build Coastguard Worker
saveOnce()333*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::saveOnce() {
334*c8dee2aaSAndroid Build Coastguard Worker // The canvas only needs to be saved once, per local SkSVGRenderContext.
335*c8dee2aaSAndroid Build Coastguard Worker if (fCanvas->getSaveCount() == fCanvasSaveCount) {
336*c8dee2aaSAndroid Build Coastguard Worker fCanvas->save();
337*c8dee2aaSAndroid Build Coastguard Worker }
338*c8dee2aaSAndroid Build Coastguard Worker
339*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fCanvas->getSaveCount() > fCanvasSaveCount);
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker
applyClip(const SkSVGFuncIRI & clip)342*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::applyClip(const SkSVGFuncIRI& clip) {
343*c8dee2aaSAndroid Build Coastguard Worker if (clip.type() != SkSVGFuncIRI::Type::kIRI) {
344*c8dee2aaSAndroid Build Coastguard Worker return;
345*c8dee2aaSAndroid Build Coastguard Worker }
346*c8dee2aaSAndroid Build Coastguard Worker
347*c8dee2aaSAndroid Build Coastguard Worker const auto clipNode = this->findNodeById(clip.iri());
348*c8dee2aaSAndroid Build Coastguard Worker if (!clipNode || clipNode->tag() != SkSVGTag::kClipPath) {
349*c8dee2aaSAndroid Build Coastguard Worker return;
350*c8dee2aaSAndroid Build Coastguard Worker }
351*c8dee2aaSAndroid Build Coastguard Worker
352*c8dee2aaSAndroid Build Coastguard Worker const SkPath clipPath = static_cast<const SkSVGClipPath*>(clipNode.get())->resolveClip(*this);
353*c8dee2aaSAndroid Build Coastguard Worker
354*c8dee2aaSAndroid Build Coastguard Worker // We use the computed clip path in two ways:
355*c8dee2aaSAndroid Build Coastguard Worker //
356*c8dee2aaSAndroid Build Coastguard Worker // - apply to the current canvas, for drawing
357*c8dee2aaSAndroid Build Coastguard Worker // - track in the presentation context, for asPath() composition
358*c8dee2aaSAndroid Build Coastguard Worker //
359*c8dee2aaSAndroid Build Coastguard Worker // TODO: the two uses are exclusive, avoid canvas churn when non needed.
360*c8dee2aaSAndroid Build Coastguard Worker
361*c8dee2aaSAndroid Build Coastguard Worker this->saveOnce();
362*c8dee2aaSAndroid Build Coastguard Worker
363*c8dee2aaSAndroid Build Coastguard Worker fCanvas->clipPath(clipPath, true);
364*c8dee2aaSAndroid Build Coastguard Worker fClipPath.set(clipPath);
365*c8dee2aaSAndroid Build Coastguard Worker }
366*c8dee2aaSAndroid Build Coastguard Worker
applyMask(const SkSVGFuncIRI & mask)367*c8dee2aaSAndroid Build Coastguard Worker void SkSVGRenderContext::applyMask(const SkSVGFuncIRI& mask) {
368*c8dee2aaSAndroid Build Coastguard Worker if (mask.type() != SkSVGFuncIRI::Type::kIRI) {
369*c8dee2aaSAndroid Build Coastguard Worker return;
370*c8dee2aaSAndroid Build Coastguard Worker }
371*c8dee2aaSAndroid Build Coastguard Worker
372*c8dee2aaSAndroid Build Coastguard Worker const auto node = this->findNodeById(mask.iri());
373*c8dee2aaSAndroid Build Coastguard Worker if (!node || node->tag() != SkSVGTag::kMask) {
374*c8dee2aaSAndroid Build Coastguard Worker return;
375*c8dee2aaSAndroid Build Coastguard Worker }
376*c8dee2aaSAndroid Build Coastguard Worker
377*c8dee2aaSAndroid Build Coastguard Worker const auto* mask_node = static_cast<const SkSVGMask*>(node.get());
378*c8dee2aaSAndroid Build Coastguard Worker const auto mask_bounds = mask_node->bounds(*this);
379*c8dee2aaSAndroid Build Coastguard Worker
380*c8dee2aaSAndroid Build Coastguard Worker // Isolation/mask layer.
381*c8dee2aaSAndroid Build Coastguard Worker fCanvas->saveLayer(mask_bounds, nullptr);
382*c8dee2aaSAndroid Build Coastguard Worker
383*c8dee2aaSAndroid Build Coastguard Worker // Render and filter mask content.
384*c8dee2aaSAndroid Build Coastguard Worker mask_node->renderMask(*this);
385*c8dee2aaSAndroid Build Coastguard Worker
386*c8dee2aaSAndroid Build Coastguard Worker // Content layer
387*c8dee2aaSAndroid Build Coastguard Worker SkPaint masking_paint;
388*c8dee2aaSAndroid Build Coastguard Worker masking_paint.setBlendMode(SkBlendMode::kSrcIn);
389*c8dee2aaSAndroid Build Coastguard Worker fCanvas->saveLayer(mask_bounds, &masking_paint);
390*c8dee2aaSAndroid Build Coastguard Worker
391*c8dee2aaSAndroid Build Coastguard Worker // Content is also clipped to the specified mask bounds.
392*c8dee2aaSAndroid Build Coastguard Worker fCanvas->clipRect(mask_bounds, true);
393*c8dee2aaSAndroid Build Coastguard Worker
394*c8dee2aaSAndroid Build Coastguard Worker // At this point we're set up for content rendering.
395*c8dee2aaSAndroid Build Coastguard Worker // The pending layers are restored in the destructor (render context scope exit).
396*c8dee2aaSAndroid Build Coastguard Worker // Restoring triggers srcIn-compositing the content against the mask.
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker
commonPaint(const SkSVGPaint & paint_selector,float paint_opacity) const399*c8dee2aaSAndroid Build Coastguard Worker SkTLazy<SkPaint> SkSVGRenderContext::commonPaint(const SkSVGPaint& paint_selector,
400*c8dee2aaSAndroid Build Coastguard Worker float paint_opacity) const {
401*c8dee2aaSAndroid Build Coastguard Worker if (paint_selector.type() == SkSVGPaint::Type::kNone) {
402*c8dee2aaSAndroid Build Coastguard Worker return SkTLazy<SkPaint>();
403*c8dee2aaSAndroid Build Coastguard Worker }
404*c8dee2aaSAndroid Build Coastguard Worker
405*c8dee2aaSAndroid Build Coastguard Worker SkTLazy<SkPaint> p;
406*c8dee2aaSAndroid Build Coastguard Worker p.init();
407*c8dee2aaSAndroid Build Coastguard Worker
408*c8dee2aaSAndroid Build Coastguard Worker switch (paint_selector.type()) {
409*c8dee2aaSAndroid Build Coastguard Worker case SkSVGPaint::Type::kColor:
410*c8dee2aaSAndroid Build Coastguard Worker p->setColor(this->resolveSvgColor(paint_selector.color()));
411*c8dee2aaSAndroid Build Coastguard Worker break;
412*c8dee2aaSAndroid Build Coastguard Worker case SkSVGPaint::Type::kIRI: {
413*c8dee2aaSAndroid Build Coastguard Worker // Our property inheritance is borked as it follows the render path and not the tree
414*c8dee2aaSAndroid Build Coastguard Worker // hierarchy. To avoid gross transgressions like leaf node presentation attributes
415*c8dee2aaSAndroid Build Coastguard Worker // leaking into the paint server context, use a pristine presentation context when
416*c8dee2aaSAndroid Build Coastguard Worker // following hrefs.
417*c8dee2aaSAndroid Build Coastguard Worker //
418*c8dee2aaSAndroid Build Coastguard Worker // Preserve the OBB scope because some paints use object bounding box coords
419*c8dee2aaSAndroid Build Coastguard Worker // (e.g. gradient control points), which requires access to the render context
420*c8dee2aaSAndroid Build Coastguard Worker // and node being rendered.
421*c8dee2aaSAndroid Build Coastguard Worker SkSVGPresentationContext pctx;
422*c8dee2aaSAndroid Build Coastguard Worker pctx.fNamedColors = fPresentationContext->fNamedColors;
423*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext local_ctx(fCanvas,
424*c8dee2aaSAndroid Build Coastguard Worker fFontMgr,
425*c8dee2aaSAndroid Build Coastguard Worker fResourceProvider,
426*c8dee2aaSAndroid Build Coastguard Worker fIDMapper,
427*c8dee2aaSAndroid Build Coastguard Worker *fLengthContext,
428*c8dee2aaSAndroid Build Coastguard Worker pctx,
429*c8dee2aaSAndroid Build Coastguard Worker fOBBScope,
430*c8dee2aaSAndroid Build Coastguard Worker fTextShapingFactory);
431*c8dee2aaSAndroid Build Coastguard Worker
432*c8dee2aaSAndroid Build Coastguard Worker const auto node = this->findNodeById(paint_selector.iri());
433*c8dee2aaSAndroid Build Coastguard Worker if (!node || !node->asPaint(local_ctx, p.get())) {
434*c8dee2aaSAndroid Build Coastguard Worker // Use the fallback color.
435*c8dee2aaSAndroid Build Coastguard Worker p->setColor(this->resolveSvgColor(paint_selector.color()));
436*c8dee2aaSAndroid Build Coastguard Worker }
437*c8dee2aaSAndroid Build Coastguard Worker } break;
438*c8dee2aaSAndroid Build Coastguard Worker default:
439*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
440*c8dee2aaSAndroid Build Coastguard Worker }
441*c8dee2aaSAndroid Build Coastguard Worker
442*c8dee2aaSAndroid Build Coastguard Worker p->setAntiAlias(true); // TODO: shape-rendering support
443*c8dee2aaSAndroid Build Coastguard Worker
444*c8dee2aaSAndroid Build Coastguard Worker // We observe 3 opacity components:
445*c8dee2aaSAndroid Build Coastguard Worker // - initial paint server opacity (e.g. color stop opacity)
446*c8dee2aaSAndroid Build Coastguard Worker // - paint-specific opacity (e.g. 'fill-opacity', 'stroke-opacity')
447*c8dee2aaSAndroid Build Coastguard Worker // - deferred opacity override (optimization for leaf nodes 'opacity')
448*c8dee2aaSAndroid Build Coastguard Worker p->setAlphaf(SkTPin(p->getAlphaf() * paint_opacity * fDeferredPaintOpacity, 0.0f, 1.0f));
449*c8dee2aaSAndroid Build Coastguard Worker
450*c8dee2aaSAndroid Build Coastguard Worker return p;
451*c8dee2aaSAndroid Build Coastguard Worker }
452*c8dee2aaSAndroid Build Coastguard Worker
fillPaint() const453*c8dee2aaSAndroid Build Coastguard Worker SkTLazy<SkPaint> SkSVGRenderContext::fillPaint() const {
454*c8dee2aaSAndroid Build Coastguard Worker const auto& props = fPresentationContext->fInherited;
455*c8dee2aaSAndroid Build Coastguard Worker auto p = this->commonPaint(*props.fFill, *props.fFillOpacity);
456*c8dee2aaSAndroid Build Coastguard Worker
457*c8dee2aaSAndroid Build Coastguard Worker if (p.isValid()) {
458*c8dee2aaSAndroid Build Coastguard Worker p->setStyle(SkPaint::kFill_Style);
459*c8dee2aaSAndroid Build Coastguard Worker }
460*c8dee2aaSAndroid Build Coastguard Worker
461*c8dee2aaSAndroid Build Coastguard Worker return p;
462*c8dee2aaSAndroid Build Coastguard Worker }
463*c8dee2aaSAndroid Build Coastguard Worker
strokePaint() const464*c8dee2aaSAndroid Build Coastguard Worker SkTLazy<SkPaint> SkSVGRenderContext::strokePaint() const {
465*c8dee2aaSAndroid Build Coastguard Worker const auto& props = fPresentationContext->fInherited;
466*c8dee2aaSAndroid Build Coastguard Worker auto p = this->commonPaint(*props.fStroke, *props.fStrokeOpacity);
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker if (p.isValid()) {
469*c8dee2aaSAndroid Build Coastguard Worker p->setStyle(SkPaint::kStroke_Style);
470*c8dee2aaSAndroid Build Coastguard Worker p->setStrokeWidth(fLengthContext->resolve(*props.fStrokeWidth,
471*c8dee2aaSAndroid Build Coastguard Worker SkSVGLengthContext::LengthType::kOther));
472*c8dee2aaSAndroid Build Coastguard Worker p->setStrokeCap(toSkCap(*props.fStrokeLineCap));
473*c8dee2aaSAndroid Build Coastguard Worker p->setStrokeJoin(toSkJoin(*props.fStrokeLineJoin));
474*c8dee2aaSAndroid Build Coastguard Worker p->setStrokeMiter(*props.fStrokeMiterLimit);
475*c8dee2aaSAndroid Build Coastguard Worker p->setPathEffect(dash_effect(props, *fLengthContext));
476*c8dee2aaSAndroid Build Coastguard Worker }
477*c8dee2aaSAndroid Build Coastguard Worker
478*c8dee2aaSAndroid Build Coastguard Worker return p;
479*c8dee2aaSAndroid Build Coastguard Worker }
480*c8dee2aaSAndroid Build Coastguard Worker
resolveSvgColor(const SkSVGColor & color) const481*c8dee2aaSAndroid Build Coastguard Worker SkSVGColorType SkSVGRenderContext::resolveSvgColor(const SkSVGColor& color) const {
482*c8dee2aaSAndroid Build Coastguard Worker if (fPresentationContext->fNamedColors) {
483*c8dee2aaSAndroid Build Coastguard Worker for (auto&& ident : color.vars()) {
484*c8dee2aaSAndroid Build Coastguard Worker SkSVGColorType* c = fPresentationContext->fNamedColors->find(ident);
485*c8dee2aaSAndroid Build Coastguard Worker if (c) {
486*c8dee2aaSAndroid Build Coastguard Worker return *c;
487*c8dee2aaSAndroid Build Coastguard Worker }
488*c8dee2aaSAndroid Build Coastguard Worker }
489*c8dee2aaSAndroid Build Coastguard Worker }
490*c8dee2aaSAndroid Build Coastguard Worker switch (color.type()) {
491*c8dee2aaSAndroid Build Coastguard Worker case SkSVGColor::Type::kColor:
492*c8dee2aaSAndroid Build Coastguard Worker return color.color();
493*c8dee2aaSAndroid Build Coastguard Worker case SkSVGColor::Type::kCurrentColor:
494*c8dee2aaSAndroid Build Coastguard Worker return *fPresentationContext->fInherited.fColor;
495*c8dee2aaSAndroid Build Coastguard Worker case SkSVGColor::Type::kICCColor:
496*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGF("ICC color unimplemented");
497*c8dee2aaSAndroid Build Coastguard Worker return SK_ColorBLACK;
498*c8dee2aaSAndroid Build Coastguard Worker }
499*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
500*c8dee2aaSAndroid Build Coastguard Worker }
501*c8dee2aaSAndroid Build Coastguard Worker
502*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::OBBTransform
transformForCurrentOBB(SkSVGObjectBoundingBoxUnits u) const503*c8dee2aaSAndroid Build Coastguard Worker SkSVGRenderContext::transformForCurrentOBB(SkSVGObjectBoundingBoxUnits u) const {
504*c8dee2aaSAndroid Build Coastguard Worker if (!fOBBScope.fNode || u.type() == SkSVGObjectBoundingBoxUnits::Type::kUserSpaceOnUse) {
505*c8dee2aaSAndroid Build Coastguard Worker return {{0,0},{1,1}};
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fOBBScope.fCtx);
508*c8dee2aaSAndroid Build Coastguard Worker
509*c8dee2aaSAndroid Build Coastguard Worker const auto obb = fOBBScope.fNode->objectBoundingBox(*fOBBScope.fCtx);
510*c8dee2aaSAndroid Build Coastguard Worker return {{obb.x(), obb.y()}, {obb.width(), obb.height()}};
511*c8dee2aaSAndroid Build Coastguard Worker }
512*c8dee2aaSAndroid Build Coastguard Worker
resolveOBBRect(const SkSVGLength & x,const SkSVGLength & y,const SkSVGLength & w,const SkSVGLength & h,SkSVGObjectBoundingBoxUnits obbu) const513*c8dee2aaSAndroid Build Coastguard Worker SkRect SkSVGRenderContext::resolveOBBRect(const SkSVGLength& x, const SkSVGLength& y,
514*c8dee2aaSAndroid Build Coastguard Worker const SkSVGLength& w, const SkSVGLength& h,
515*c8dee2aaSAndroid Build Coastguard Worker SkSVGObjectBoundingBoxUnits obbu) const {
516*c8dee2aaSAndroid Build Coastguard Worker SkTCopyOnFirstWrite<SkSVGLengthContext> lctx(fLengthContext);
517*c8dee2aaSAndroid Build Coastguard Worker
518*c8dee2aaSAndroid Build Coastguard Worker if (obbu.type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox) {
519*c8dee2aaSAndroid Build Coastguard Worker *lctx.writable() = SkSVGLengthContext({1,1});
520*c8dee2aaSAndroid Build Coastguard Worker }
521*c8dee2aaSAndroid Build Coastguard Worker
522*c8dee2aaSAndroid Build Coastguard Worker auto r = lctx->resolveRect(x, y, w, h);
523*c8dee2aaSAndroid Build Coastguard Worker const auto obbt = this->transformForCurrentOBB(obbu);
524*c8dee2aaSAndroid Build Coastguard Worker
525*c8dee2aaSAndroid Build Coastguard Worker return SkRect::MakeXYWH(obbt.scale.x * r.x() + obbt.offset.x,
526*c8dee2aaSAndroid Build Coastguard Worker obbt.scale.y * r.y() + obbt.offset.y,
527*c8dee2aaSAndroid Build Coastguard Worker obbt.scale.x * r.width(),
528*c8dee2aaSAndroid Build Coastguard Worker obbt.scale.y * r.height());
529*c8dee2aaSAndroid Build Coastguard Worker }
530